ai game development skills

144 tagged ai game development, measured the same way as everything else here.

Browse within: ai-game-engine 803d-animation 57blender 57codex-plugin 57game-ai 57game-development 51game-engine 51ai-game 29ai-game-dev 292d-assets 10game-design 7kimi-code 7narrative-design 7scene-and-project 7

game-art-direction

01

zenstory-ai/novel-to-game

Skill Claude CodeCodex

Direct game art and creative vision. Turn GAMEDESIGN into a production-level ARTDIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion and transition specs, audio direction, and a signature moment for every screen and…

724 6d ago A 168 tokens original MIT

game-build

02

zenstory-ai/novel-to-game

Skill Claude CodeCodex

Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAMEDESIGN, and ARTDIRECTION when production begins, into a minimal BUILDBRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game…

724 6d ago A 151 tokens original MIT

novel-game-analyze

03

zenstory-ai/novel-to-game

Skill Claude CodeCodex

Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCEBIBLE with cited textual evidence, extracting world rules, player verbs, spaces, character will, systems, and visual anchors — without inventing a genre yet. Use for gameable book analysis, analyze a…

724 6d ago A 157 tokens original MIT

design-npc

04

SummerEngine/summer-engine-agent

Skill Claude CodeCodex

Use when the user wants to design an enemy, NPC, boss, companion, civilian, or wave-spawned mob's behavior. Walks perception, personality knobs, intent layer, action state machine, telegraphs, defeat handling, and group emergence — outputs a state-machine GDScript stub plus the recommended node tree. Trigger on…

57 7d ago A 101 tokens original MIT

facial-and-lipsync

05

SummerEngine/summer-engine-agent

Skill Claude CodeCodex

Use when the user has a voice-over (or wants one) and needs the character's mouth to actually move with the words — phoneme extraction from audio, mapping to viseme blendshapes, plus emotional facial expressions (smile, frown, surprise). Trigger on "lipsync", "lip sync", "talking head", "phonemes", "viseme", "facial…

57 7d ago A 104 tokens original MIT

fps-controller

06

SummerEngine/summer-engine-agent

Skill Claude CodeCodex

Use when building an FPS, first-person movement, or a 3D character that walks, jumps, and reacts to external forces — production-quality first-person controller with WASD, mouse look, jump, coyote time, jump buffering, air control, and external-velocity handling. Trigger on "FPS", "first-person", "WASD", "character…

57 7d ago A 89 tokens original MIT

letuhao/lore-weave

Skill Claude CodeCodex

Analyze project and generate or enhance build automation file (Makefile, Taskfile.yml, Justfile, Magefile.go). If a build file already exists, improves it by adding missing targets and best practices. Use when user says "generate makefile", "create taskfile", "add justfile", "setup mage", or "build automation".

22 2d ago A 75 tokens AGPL-3.0

aif-implement

08

letuhao/lore-weave

Skill Claude CodeCodex

Execute implementation tasks from the current plan. Works through tasks sequentially, marks completion, and preserves progress for continuation across sessions. Use when user says "implement", "start coding", "execute plan", or "continue implementation".

22 2d ago A 50 tokens AGPL-3.0

aif-plan

09

letuhao/lore-weave

Skill Claude CodeCodex

Plan implementation for a feature or task. Two modes — fast (single quick plan) or full (richer plan with optional git branch/worktree flow). Use when user says "plan", "new feature", "start feature", "create tasks".

22 2d ago A 54 tokens AGPL-3.0

adopt

10

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from $ai-game-studio:project-stage-detect…

7 9d ago A 83 tokens original MIT

brainstorm

11

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

7 9d ago A 36 tokens original MIT

create-architecture

12

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against…

7 9d ago A 68 tokens original MIT