Instructions file CodexOpenCode
Instructions for frabcd/codex-ai-game-studio: These instructions apply to the whole repository.
Instructions file CodexOpenCode
Instructions for frabcd/codex-ai-game-studio: These instructions apply to the whole repository.
Hook
Runs when a session starts on startup, resume, clear and compact, executing hook_dispatch.py via python3. From frabcd/codex-ai-game-studio.
Hook
Runs when a subagent starts, executing hook_dispatch.py via python3. From frabcd/codex-ai-game-studio.
Hook
Runs when a subagent finishes, executing hook_dispatch.py via python3. From frabcd/codex-ai-game-studio.
Hook
Runs before the context is compacted for manual and auto tool calls, executing hook_dispatch.py via python3. From frabcd/codex-ai-game-studio.
Hook
Runs after the context is compacted for manual and auto tool calls, executing hook_dispatch.py via python3. From frabcd/codex-ai-game-studio.
Hook
Runs before the agent uses a tool for Bash tool calls, executing hook_dispatch.py via python3. From frabcd/codex-ai-game-studio.
Hook
Runs after a tool call finishes for Edit, Write and Bash tool calls, executing hook_dispatch.py via python3. From frabcd/codex-ai-game-studio.
Hook
Runs when the agent finishes a response, executing hook_dispatch.py via python3. From frabcd/codex-ai-game-studio.
Hook
Runs when a session ends for other tool calls, executing hook_dispatch.py via python3. From frabcd/codex-ai-game-studio.
Skill Claude CodeCodex
Inspect a Claude Code game project and plan a reversible Codex migration of guidance, skills, agents, hooks, and paths. Use when CLAUDE.md or .claude content is present; preserve the source and require digest confirmation before writing Codex files.
Skill Claude CodeCodex
Inspect a game project and propose the optional Codex hooks, scoped AGENTS.md guidance, and selected local agent profiles. Use when adopting the automation pack or changing its engine-specific project setup; never apply configuration before digest confirmation.
MCP server Claude CodeCodexCursor +2
MCP server "ai-game-studio-blender" as configured in frabcd/codex-ai-game-studio. Runs ${PLUGIN_ROOT}/scripts/mcp_adapter.py with python. Needs 1 environment variable to run.
Skill Claude CodeCodex
Inspect Blender and a game project, then propose the pinned local Blender MCP adapter with permissions, addon steps, health checks, and rollback. Use for Blender-assisted 3D generation or animation; never install the addon or server before digest confirmation.
Skill Claude CodeCodex
Inspect a Godot project and propose one compatible local Godot MCP adapter with exact pins, permissions, health checks, and rollback. Use for Godot editor automation setup or adapter replacement; never install or activate a server before digest confirmation.
Skill Claude CodeCodex
Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized or likeness-maximized characters, sculpt specifications, staged code generation, and multi-view visual correction.
Skill Claude CodeCodex
Inspect a macOS game project and propose one native Apple Silicon or Intel Codex AI Game Studio setup, including deterministic alternatives for Windows, PowerShell, CUDA, or DirectML-only tooling. Use explicitly for macOS edition selection or cross-platform adaptation; never install, activate, download, or change…
Skill Claude CodeCodex
Inspect a 2D game project and propose the pinned pixel-art MCP adapter or documented non-MCP editor alternatives. Use for Aseprite-based sprite automation; require digest confirmation before activating tools or changing assets.
Skill Claude CodeCodex
Inspect a Unity project and propose one compatible local Unity MCP adapter with exact pins, permissions, health checks, and rollback. Use for Unity editor automation setup or adapter replacement; never install or activate a server before digest confirmation.
Skill Claude CodeCodex
Inspect an Unreal Engine project and propose one compatible local Unreal MCP adapter with exact pins, high-risk permissions, health checks, and rollback. Use for Unreal editor automation setup; require digest confirmation before any plugin or server change.
Skill Claude CodeCodex
Inspect a native Windows game-development environment and propose one compatible Codex AI Game Studio edition with architecture, shell, package-manager, editor, GPU, MCP, permission, license, and rollback details. Use explicitly for Windows edition setup or for adapting a macOS-, POSIX-, Apple-Silicon-, or Metal-bound…
Skill Claude CodeCodex
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from $ai-game-studio:project-stage-detect…
Skill Claude CodeCodex
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.
Skill Claude CodeCodex
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL…