setup-automation

setup-automation is a skill for Codex from frabcd/codex-ai-game-studio. It costs 49 tokens per session (406 once invoked), scanned A, original, MIT.

A planning guide for setting up optional automation in a game project, including Codex hooks, scoped AGENTS.md instruction files, and selected local agent profiles.

In plain words
What is it for?
Preparing automation for Unity, Godot, Unreal, browser, or generic game projects, after reviewing and confirming the proposed transaction.
Why use it?
It shows the proposed files, permissions, backups, expiry, and rollback steps before project configuration is changed.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions AGENTS.md; mentions Codex.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/setup-automation
Any agent
npx skills add frabcd/codex-ai-game-studio --skill setup-automation
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for setup-automation

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/setup-automation.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/setup-automation)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/setup-automation"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/setup-automation.svg" alt="Measured on agentmods" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 406 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.00406
Opus 5 $0.00024 $0.00203
Sonnet 5 $0.00010 $0.00081
Haiku 4.5 $0.00005 $0.00041

Measured 6d ago against content hash fe5598ee7a8a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

setup-automation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai-game-studio-automation/skills/setup-automation/SKILL.md · 21 lines

What it actually says

Set up automation

Keep inspection and proposal read-only. Do not trust hooks, write project files, or materialize agents until the user confirms the exact transaction digest.

  1. Run the core doctor --project <root> and report the detected OS, engine, existing guidance, active MCP hosts, and constraints.
  2. Select one engine value: unity, godot, unreal, browser, or generic.
  3. Run scripts/project_setup.py plan --project <root> --engine <engine> from this plugin. For an install proposal that may later be confirmed, add --output <temporary-plan.json> using a temporary path outside <root>.
  4. Present the proposed root/path-scoped AGENTS.md files, common roles, selected engine specialists, permissions, backups, expiry, rollback operations, and digest. Mention that hooks remain disabled until separately reviewed and trusted through /hooks.
  5. Wait for the user to confirm that digest verbatim.
  6. Apply only with scripts/project_setup.py apply --project <root> --plan <plan.json> --confirmed-digest <digest>.
  7. Validate the installed guidance and agent TOML, then report the transaction ID. If the user wants to undo it, generate a rollback proposal with the core pack rollback <transaction-id>; never roll back without a second digest confirmation.

Preserve existing files through the transaction backup. Agents inherit the active Codex model and permission mode; do not add model pins, unsupported tool declarations, memory fields, or fixed turn limits.

For preview-only requests, present the proposal and stop after step 4. Do not solicit confirmation, write a plan inside the project, or apply the plan.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 21 lines · 49 tokens per session scan A fe5598ee7a8a

Subscribe to this mod's changes

setup-automation is a skill published in the GitHub repository frabcd/codex-ai-game-studio (9 stars, last pushed 6d ago), licensed MIT. It adds 49 tokens to every session and 406 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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