3d_object
01Skill Claude CodeCodex
Judge whether a generated mesh is fit to ship in a browser game, from the same rendered sheet the orientation review uses.
417 tagged blender, measured the same way as everything else here.
Browse within: dcc 132blender-addon 104blender-mcp 923d 713dsmax 693d-modeling 67unreal-engine 603d-models 583d-animation 57ai-game-development 57codex-plugin 57game-ai 57houdini 36maya 36
Skill Claude CodeCodex
Judge whether a generated mesh is fit to ship in a browser game, from the same rendered sheet the orientation review uses.
Skill Claude CodeCodex
Use this Skill for text-to-video, first-frame-to-video, first/last-frame transitions, and reference-image-conditioned CG-video generation. Generate video only after the game plan defines its narrative purpose, visual style, shot, duration, and acceptance criteria.
Skill Claude CodeCodex
How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.
Skill Claude CodeCodex
Audit and fix the tells that software was vibe-coded / AI-generated, then give it a small distinctive identity, so it ships looking handcrafted and professional. Use whenever the user says "de-vibe", "does this look AI-generated / vibe coded?", "make this look shippable / handcrafted / professional", "remove the AI…
Skill Claude CodeCodex
Verify frontend changes end to end after editing a web app, instead of manually clicking through pages. Use this whenever you have changed UI code and need to confirm nothing broke: "verify my frontend", "check the site after these edits", "did my UI break", "did my changes break anything", "make sure these routes…
Skill Claude CodeCodex
Use when the user wants the complete marketing asset suite for a product in one run — "/marketing", "build all the marketing assets", "generate everything for the launch", "all the animations and brand assets for X". Not for a single asset (use that asset's own skill) and not for launch copywriting alone (use /launch).
Skill Claude CodeCodex
A Japanese-language workflow for building and auditing physically valid optical systems in Blender from two-dimensional optical diagrams and manufacturer CAD models. Blender is software for creating and rendering 3D scenes; CAD files describe engineered parts.
Skill Claude CodeCodex
A Chinese-language workflow for building and auditing physically credible Blender models of Thorlabs-compatible optical setups from diagrams and manufacturer CAD. It tracks the complete optical path, assets, revisions, and evidence.
Skill Claude CodeCodex
Build, audit, and revise complete physically plausible Blender optical-table systems from 2D schematics and manufacturer CAD through one end-to-end run, writer, scene lineage, and fail-closed evidence ledger. Use for Thorlabs-compatible mirrors, lens mounts, beamsplitters, posts, fiber launches, apertures, detectors…
Skill Claude CodeCodex
Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.
Skill Claude CodeCodex
Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
Skill Claude CodeCodex
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.
Skill Claude CodeCodex
Apply 3D-printing design rules when modelling geometry in Blender that will be printed — overhang limits, wall thickness, clearances between mating parts, hole sizing, fillets and chamfers, print-in-place gaps, part orientation. Use BEFORE generating or modifying geometry intended for FDM printing, and when reviewing…
Skill Claude CodeCodex
Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key…
Skill Claude CodeCodex
Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain…
Skill Claude CodeCodex
Drive Blender from natural language. Converts plain-English requests ("model a sword and render it with cinematic lighting", "make this glass look frosted", "set up three-point lighting", "export this scene as glTF for the web") into Blender Python code executed via the Blender MCP server. Acts as the orchestrator…
Skill Claude CodeCodex
Infrastructure skill - guide developers and agents through creating or modernizing a DCC-MCP adapter or standalone internal MCP service for Nuke, Blender, 3ds Max, Unreal, ZBrush, Houdini, Maya, and custom studio systems. Use when building server, dispatcher, gateway, packaging, and runtime integration. Not for…
Skill Claude CodeCodex
Infrastructure skill - create, validate, scaffold, and review DCC-MCP skills for the dcc-mcp-core ecosystem. Use when authoring SKILL.md, tools.yaml, scripts, groups, prompts, or skill taxonomy. Not for creating a full DCC-MCP adapter repository - use dcc-mcp-creator.
Skill Claude CodeCodex
Default DCC control skill — connect to and operate live Maya, Blender, Houdini, Photoshop, 3ds Max, Nuke, Unreal, Godot, RenderDoc, Substance 3D, and other DCC apps through structured DCC-MCP tools. Use this skill first for DCC operation and explicit CUA, DCC CUA, dcc-cua, our dcc-cua, or 我们的 dcc-cua requests. These…
Skill Claude CodeCodex
Use this skill to autonomously design and model complex 3D objects in Blender. Perfect for generating chassis, robots, and environment props from natural language.
Skill Claude CodeCodex
Expert Blender 3D modeling, animation, rendering, and pipeline automation. Use for any Blender-related task from simple primitives to complex procedural workflows.
Skill Claude CodeCodex
Automate 3D asset pipelines, including batch optimization, material baking, and exports for platforms like Unity and VRChat.
Skill Claude CodeCodex
Houdini 仿真工作流指南:Pyro/RBD/FLIP/Vellum 的标准搭建流程。 Use when AI needs to: (1) set up simulations, (2) configure DOPs, (3) build Pyro/RBD/FLIP/Vellum setups. Houdini only (runpython).
Skill Claude CodeCodex
A Substance Designer guide for creating, connecting, and configuring nodes in material graphs, which are step-by-step networks that produce textures.