Skill Claude CodeCodex needs its repo
Use when explicitly asked to run a live or plan-only application test for a published Scenario skill.
367 tagged blender, measured the same way as everything else here.
Browse within: 3d-generation 162scenario 151dcc 144blender-addon 110houdini 1033d-animation 95ai-game-development 95codex-plugin 95game-ai 95blender-mcp 933d 823dsmax 80game-development 793d-modeling 67
Skill Claude CodeCodex needs its repo
Use when explicitly asked to run a live or plan-only application test for a published Scenario skill.
Skill Claude CodeCodex needs its repo
Judge whether a generated mesh is fit to ship in a browser game, from the same rendered sheet the orientation review uses.
Skill Claude CodeCodex
A Japanese-language workflow for building and auditing physically valid optical systems in Blender from two-dimensional optical diagrams and manufacturer CAD models. Blender is software for creating and rendering 3D scenes; CAD files describe engineered parts.
Skill Claude Code
Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key…
Skill Codex
Route Blender asset creation, refinement, procedural systems, rendering, simulations, characters, validation, animation, MCP integration, and agent benchmarking work to the appropriate Blender Agent Studio workflow. Use when an agent needs an end-to-end Blender workflow or when the correct specialist skill is not yet…
Skill Claude CodeCodex
A routing guide for controlling application interfaces through the project’s DCC-CUA system. DCC applications are digital-content tools such as Maya, Blender, and Houdini.
Skill Claude Code
Read this BEFORE writing any Blender geometry code through MCP, whenever you are about to (1) create or size mesh primitives - bpy.ops.mesh.primitivecubeadd, primitivecylinderadd, primitiveuvsphereadd, primitiveconeadd - or set scale / dimensions on a part; (2) orient a part with rotationeuler or rotationquaternion…
Skill Claude CodeCodex
plugin/SKILL.md.
Skill Claude CodeCodex
Create and refine portable 3D models from text prompts, one or more reference images, wireframes, orthographic views, templates, texture atlases, or existing 3D assets. Use whenever the dsh agent must model or reconstruct geometry, match visual references, create materials and UVs, rig or animate a model, validate…
Skill Claude CodeCodex
A guided tool for creating custom tools in the ArtClaw system, which connects an AI assistant with digital-content applications. It can package an existing skill, generate a script, or combine tools, then preview and save the result.
Skill Codex
Author, inspect, render, validate, animate, and save Three.js WebGPU projects in the native ThreeBrowser Studio through its real threestudio MCP tools. Use whenever Codex is asked to build or edit a ThreeBrowser Studio scene, material, Blender-style shader or texture graph, animation, lighting setup, camera, or…
CallMeJones/blender-agent-bridge
Skill Codex
Build, compare, review, or repair a Blender model against an actual supplied image, photograph, concept, or visual reference using adaptive decomposition, measurable proportions, evidence scoring, and bounded repair. Use only when the request explicitly concerns model creation or quality against visual form criteria…
teixasalone/UnrealEngine5-Skills
Skill Codex
UE5.6/UE5.7 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.
Skill Codex
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from $ai-game-studio:project-stage-detect…
Skill Claude CodeCodex
Generates a structured pre-production reference brief for texture artists before painting, scanning, or generating any texture. Triggers on "texture reference", "material reference", "I'm about to texture", "Substance reference", "PBR material brief", "tiling texture reference", "trim sheet reference", "I need…
dillydog580/animate-roblox-characters
Skill Codex
Create, revise, polish, inspect, export, and preview complete stylized Roblox R6 and R15 character animations on authentic Studio-derived Blender rigs through MCP. Use when Codex must make Roblox walks, runs, idles, attacks, emotes, jumps, or other full-body actions; import or validate a real Roblox Motor6D/control or…
Skill Claude CodeCodex
Publish videos through LazyEdit, AutoPubMonitor, Nutstore AutoPublish, Shipinhao, YouTube, and Instagram from LabCanvas or WeChat worker tasks.
Skill Claude CodeCodex
Automated Blender build-go workflow. Automatically builds, removes old version, installs, enables, and launches Blender with your extension/add-on. Use when you want to quickly test changes, execute complete build-to-launch cycle, or run custom packaging scripts with automatic Blender launch.
yuyou-dev/Ikea-model-collector
Skill Codex
Collect user-observed IKEA product GLB models into verified local research collections with provenance, dimensions, optional Blender previews, a Three.js gallery, indexes, and handoff. Use when Codex is asked to find an IKEA product's available 3D model, process a user-specified product list, import browser-captured…
Skill Claude CodeCodex
Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating web-ready 3D pipelines. Triggers on tasks involving Blender…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: