teixasalone

11 mods across 1 repository, 17 stars between them.

ue5-architecture

01

teixasalone/UnrealEngine5-Skills

Skill Claude CodeCodex

UE5.6/UE5.7 architecture planning and module boundary design for Unreal projects. Use when requests involve module layout, Build.cs dependencies, reflection exposure strategy, Public/Private API boundaries, naming conventions, and preventing circular dependencies.

17 3d ago A 53 tokens copy · 100% MIT

ue5-auto-assistant

02

teixasalone/UnrealEngine5-Skills

Skill Claude CodeCodex

UE5.6/UE5.7 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific skill. Auto-route to the most precise UE5 skill and recommend dedicated MCP tools.

17 3d ago A 48 tokens copy · 100% MIT

teixasalone/UnrealEngine5-Skills

Skill Claude CodeCodex

UE5.6/UE5.7 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.

17 3d ago A 58 tokens original MIT

ue5-cpp-gameplay

04

teixasalone/UnrealEngine5-Skills

Skill Claude CodeCodex

UE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.

17 3d ago A 63 tokens copy · 100% MIT

teixasalone/UnrealEngine5-Skills

Skill Claude CodeCodex

UE5.6/UE5.7 debugging and validation workflow for logs, asset checks, and regression triage. Use when requests involve troubleshooting why gameplay does not work, validating expected output, narrowing minimal repro, and producing concrete fix steps.

17 3d ago A 54 tokens copy · 100% MIT

ue5-module-router

06

teixasalone/UnrealEngine5-Skills

Skill Claude CodeCodex

Route UE5.6/UE5.7 questions to the most precise skill using module names, aliases, intent keywords, and layer context. Works for explicit module prompts (RenderCore, AIModule, AssetRegistry) and natural language requests.

17 3d ago A 54 tokens copy · 100% MIT

ue5-pcg-building

07

teixasalone/UnrealEngine5-Skills

Skill Claude CodeCodex

UE5.6/UE5.7 PCG building generation workflow for modular buildings, blockouts, facade rules, and runtime generation. Use when requests involve Procedural Content Generation (PCG), Shape Grammar, lot-based building spawn, deterministic random seeds, density/filter pipelines, or converting designer constraints into…

17 3d ago A 72 tokens copy · 100% MIT

teixasalone/UnrealEngine5-Skills

Skill Claude CodeCodex

UE5.6/UE5.7 performance and packaging readiness workflow. Use when requests involve PIE performance checks, runtime stat review, pre-package validation, build configuration sanity, and release readiness checklists.

17 3d ago A 47 tokens copy · 100% MIT

teixasalone/UnrealEngine5-Skills

Skill Claude CodeCodex

UE5.6/UE5.7 save/load and multiplayer replication workflow for gameplay systems. Use when requests involve SaveGame schema design, serialization, restore pipelines, RepNotify handling, RPC entry points, and server-authoritative validation.

17 3d ago A 55 tokens copy · 100% MIT

ue5-ui-umg-slate

10

teixasalone/UnrealEngine5-Skills

Skill Claude CodeCodex

UE5.6/UE5.7 UI development workflow using UMG and Slate integration. Use when requests involve Widget Blueprint setup, Slate host widgets, lifecycle binding, input and focus handling, tooltip behavior, or viewport clamping logic.

17 3d ago A 57 tokens copy · 100% MIT

teixasalone/UnrealEngine5-Skills

Skill Claude CodeCodex

UE5.6/UE5.7 world interaction systems for pickups, spawners, overlap/trace checks, and visual feedback. Use when requests involve interactive world actors, spawn logic, pickup behavior, interaction radius checks, success/failure feedback, and actor lifecycle control.

17 3d ago A 62 tokens copy · 100% MIT