ue5-performance-packaging

ue5-performance-packaging is a skill for Codex from teixasalone/UnrealEngine5-Skills. It costs 47 tokens per session (1,138 once invoked), scanned A, a copy of ue5-performance-packaging, MIT.

A checklist and measurement workflow for checking Unreal Engine 5.6 or 5.7 performance and preparing a project for packaging. Packaging turns the project into a distributable game build.

In plain words
What is it for?
Use it to plan performance captures, inspect runtime statistics, validate asset dependencies, check packaging settings, and prepare builds for a target platform.
Why use it?
It makes performance problems, missing assets, incorrect build settings, and release-readiness gaps easier to find before shipping.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to plan performance captures, inspect runtime statistics, validate asset dependencies, check packaging settings, and prepare builds for a target platform.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/teixasalone/unrealengine5-skills/ue5-performance-packaging
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add teixasalone/UnrealEngine5-Skills --skill ue5-performance-packaging
Clone the repo
git clone --depth 1 https://github.com/teixasalone/UnrealEngine5-Skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ue5-performance-packaging

README.md
[![agentmods](https://agentmods.dev/badge/skills/teixasalone/unrealengine5-skills/ue5-performance-packaging/github.svg)](https://agentmods.dev/skills/teixasalone/unrealengine5-skills/ue5-performance-packaging)
Your own site
<a href="https://agentmods.dev/skills/teixasalone/unrealengine5-skills/ue5-performance-packaging"><img src="https://agentmods.dev/badge/skills/teixasalone/unrealengine5-skills/ue5-performance-packaging/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ue5-performance-packaging

Your own site · 80×15
<a href="https://agentmods.dev/skills/teixasalone/unrealengine5-skills/ue5-performance-packaging"><img src="https://agentmods.dev/badge/skills/teixasalone/unrealengine5-skills/ue5-performance-packaging.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,138 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.01138
Opus 5 $0.00023 $0.00569
Sonnet 5 $0.00009 $0.00228
Haiku 4.5 $0.00005 $0.00114

Measured 11d ago against content hash 90e544dd8c22, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

ue5-performance-packaging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to ue5-performance-packaging — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/ue5-performance-packaging/SKILL.md · 111 lines

How it starts

The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Quick Start

  • Confirm target platform and build configuration.
  • Collect current performance symptoms and packaging goal.
  • Output a pre-package checklist plus measurement plan.

UE5.7 API Anchors

  • Runtime quality and frame-budget anchors:
    • UGameUserSettings::SetOverallScalabilityLevel(...)
    • UGameUserSettings::SetFrameRateLimit(...)
    • UGameUserSettings::ApplySettings(...)
  • Packaging settings anchors:
    • UProjectPackagingSettings
    • BuildConfiguration, MapsToCook, DirectoriesToAlwaysCook
    • UsePakFile, bUseIoStore, bGenerateChunks
  • Asset dependency validation anchors:
    • FAssetRegistryModule, IAssetRegistry
    • GetAssetsByPath(...)
    • GetDependencies(...), GetReferencers(...)
  • Profiling instrumentation anchors:
    • TRACE_CPUPROFILER_EVENT_SCOPE(...)
    • DECLARE_CYCLE_STAT(...)
  • Practical runtime stat commands:
    • stat unit, stat gpu, stat scenerendering, memreport -full

Performance and Packaging Contract

  • Every performance/packaging task must define:
    • target platform + build config + test map
    • reproducible capture scenario (camera path, duration, net mode)
    • baseline metrics and acceptance thresholds
    • packaging configuration set and dependency scan scope
    • go/no-go output with explicit blockers
  • If any item is missing, readiness evaluation is incomplete.

Workflow

1) Reproducible Baseline Capture

  • Freeze test map, camera path, scalability, and net mode.
  • Capture stat unit and stat gpu under same scenario repeatedly.
  • Use median or percentile metrics, not single-frame spikes.

2) Hotspot Isolation

  • Identify top-cost gameplay/render systems in the capture window.
  • Correlate high-cost actors/assets with scene context.
  • Add scoped CPU markers for custom systems when attribution is unclear.

3) Asset and Dependency Validation

  • Scan target paths for missing or broken asset references.
  • Query dependencies and referencers for problematic assets.
  • Validate required map/game mode assets are included in package scope.

Read the full file on GitHub · 111 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 111 lines · 47 tokens per session scan A 90e544dd8c22

Subscribe to this mod's changes

ue5-performance-packaging is a skill published in the GitHub repository teixasalone/UnrealEngine5-Skills (17 stars, last pushed today), licensed MIT. It adds 47 tokens to every session and 1,138 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to ue5-performance-packaging, differing in 0 lines, and is treated as a copy.

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