ue5-performance-packaging

ue5-performance-packaging is a skill for Claude Code, Codex from IvanYangYangXi/artclaw_bridge. It costs 47 tokens per session (1,138 once invoked), scanned A, original, MIT.

A readiness workflow for checking Unreal Engine 5.6 and 5.7 performance and preparing a project for packaging, which creates a distributable game build.

In plain words
What is it for?
Use it to define performance test scenarios, review runtime statistics, validate asset dependencies, check build settings, and create release checklists.
Why use it?
It helps find frame-rate, memory, asset, configuration, and packaging problems before release.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to define performance test scenarios, review runtime statistics, validate asset dependencies, check build settings, and create release checklists.

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Install with agentmods
npx agentmods add skills/ivanyangyangxi/artclaw_bridge/ue5-performance-packaging
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanYangYangXi/artclaw_bridge --skill ue5-performance-packaging
Clone the repo
git clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ue5-performance-packaging

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue5-performance-packaging/github.svg)](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue5-performance-packaging)
Your own site
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue5-performance-packaging"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue5-performance-packaging/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ue5-performance-packaging

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue5-performance-packaging"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue5-performance-packaging.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,138 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.01138
Opus 5 $0.00023 $0.00569
Sonnet 5 $0.00009 $0.00228
Haiku 4.5 $0.00005 $0.00114

Measured 11d ago against content hash 90e544dd8c22, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

ue5-performance-packaging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/marketplace/unreal/ue5-performance-packaging/SKILL.md · 111 lines

How it starts

The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Quick Start

  • Confirm target platform and build configuration.
  • Collect current performance symptoms and packaging goal.
  • Output a pre-package checklist plus measurement plan.

UE5.7 API Anchors

  • Runtime quality and frame-budget anchors:
    • UGameUserSettings::SetOverallScalabilityLevel(...)
    • UGameUserSettings::SetFrameRateLimit(...)
    • UGameUserSettings::ApplySettings(...)
  • Packaging settings anchors:
    • UProjectPackagingSettings
    • BuildConfiguration, MapsToCook, DirectoriesToAlwaysCook
    • UsePakFile, bUseIoStore, bGenerateChunks
  • Asset dependency validation anchors:
    • FAssetRegistryModule, IAssetRegistry
    • GetAssetsByPath(...)
    • GetDependencies(...), GetReferencers(...)
  • Profiling instrumentation anchors:
    • TRACE_CPUPROFILER_EVENT_SCOPE(...)
    • DECLARE_CYCLE_STAT(...)
  • Practical runtime stat commands:
    • stat unit, stat gpu, stat scenerendering, memreport -full

Performance and Packaging Contract

  • Every performance/packaging task must define:
    • target platform + build config + test map
    • reproducible capture scenario (camera path, duration, net mode)
    • baseline metrics and acceptance thresholds
    • packaging configuration set and dependency scan scope
    • go/no-go output with explicit blockers
  • If any item is missing, readiness evaluation is incomplete.

Workflow

1) Reproducible Baseline Capture

  • Freeze test map, camera path, scalability, and net mode.
  • Capture stat unit and stat gpu under same scenario repeatedly.
  • Use median or percentile metrics, not single-frame spikes.

2) Hotspot Isolation

  • Identify top-cost gameplay/render systems in the capture window.
  • Correlate high-cost actors/assets with scene context.
  • Add scoped CPU markers for custom systems when attribution is unclear.

3) Asset and Dependency Validation

  • Scan target paths for missing or broken asset references.
  • Query dependencies and referencers for problematic assets.
  • Validate required map/game mode assets are included in package scope.

Read the full file on GitHub · 111 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 111 lines · 47 tokens per session scan A 90e544dd8c22

Subscribe to this mod's changes

ue5-performance-packaging is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 47 tokens to every session and 1,138 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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