Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add IvanYangYangXi/artclaw_bridge --skill ue5-performance-packaginggit clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue5-performance-packaging)<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue5-performance-packaging"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue5-performance-packaging/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue5-performance-packaging"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue5-performance-packaging.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00047 | $0.01138 |
| Opus 5 | $0.00023 | $0.00569 |
| Sonnet 5 | $0.00009 | $0.00228 |
| Haiku 4.5 | $0.00005 | $0.00114 |
Grade A, and why
ue5-performance-packaging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- ue5-performance-packaging — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Quick Start
- Confirm target platform and build configuration.
- Collect current performance symptoms and packaging goal.
- Output a pre-package checklist plus measurement plan.
UE5.7 API Anchors
- Runtime quality and frame-budget anchors:
UGameUserSettings::SetOverallScalabilityLevel(...)UGameUserSettings::SetFrameRateLimit(...)UGameUserSettings::ApplySettings(...)
- Packaging settings anchors:
UProjectPackagingSettingsBuildConfiguration,MapsToCook,DirectoriesToAlwaysCookUsePakFile,bUseIoStore,bGenerateChunks
- Asset dependency validation anchors:
FAssetRegistryModule,IAssetRegistryGetAssetsByPath(...)GetDependencies(...),GetReferencers(...)
- Profiling instrumentation anchors:
TRACE_CPUPROFILER_EVENT_SCOPE(...)DECLARE_CYCLE_STAT(...)
- Practical runtime stat commands:
stat unit,stat gpu,stat scenerendering,memreport -full
Performance and Packaging Contract
- Every performance/packaging task must define:
- target platform + build config + test map
- reproducible capture scenario (camera path, duration, net mode)
- baseline metrics and acceptance thresholds
- packaging configuration set and dependency scan scope
- go/no-go output with explicit blockers
- If any item is missing, readiness evaluation is incomplete.
Workflow
1) Reproducible Baseline Capture
- Freeze test map, camera path, scalability, and net mode.
- Capture
stat unitandstat gpuunder same scenario repeatedly. - Use median or percentile metrics, not single-frame spikes.
2) Hotspot Isolation
- Identify top-cost gameplay/render systems in the capture window.
- Correlate high-cost actors/assets with scene context.
- Add scoped CPU markers for custom systems when attribution is unclear.
3) Asset and Dependency Validation
- Scan target paths for missing or broken asset references.
- Query dependencies and referencers for problematic assets.
- Validate required map/game mode assets are included in package scope.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 111 lines · 47 tokens per session scan A 90e544dd8c22
ue5-performance-packaging is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 47 tokens to every session and 1,138 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
usd-tools
Infrastructure skill — low-level OpenUSD scene inspection and validation: read layer stacks, traverse prims, validate USD schemas. Use when working directly with raw USD files (usda, usdc, usdz) or verifying USD compliance. Not for Maya-specific USD export — use maya-pipelineexportusd for that. Not for full DCC…
spatial-interchange
Plan deterministic coordinate-axis and unit conversions between DCCs, engines, and interchange formats from explicit right/up/forward axes and meters-per-unit values.
game-level-layout
Game level layout review helpers for editor contexts.
dcc-mcp-core
Foundation library for the DCC Model Context Protocol (MCP) ecosystem. Provides Rust-powered action management, skills system, IPC transport, MCP Streamable HTTP server (2025-03-26 spec, with 2025-06-18 and 2025-11-25 awareness), sandbox security, shared memory, screen capture, USD scene support, and telemetry for…
dcc-cua
A routing guide for controlling application interfaces through the project’s DCC-CUA system. DCC applications are digital-content tools such as Maya, Blender, and Houdini.
marketplace-publish-extension
Infrastructure skill — publish (register/update) an extension package to a marketplace catalog. Reads the extension's SKILL.md frontmatter, constructs a CatalogEntry, and upserts it into the target marketplace.json. Optionally commits and pushes when the catalog source is a git repository. Use after scaffolding an…