game-level-layout

game-level-layout is a skill for Claude Code from dcc-mcp/dcc-mcp-core. It costs 13 tokens per session (145 once invoked), scanned A, original, MIT.

A set of helpers for reviewing how game levels are arranged in an editor.

In plain words
What is it for?
Use it when checking level layouts and gameplay-space measurements.
Why use it?
It helps identify problems with composition, object placement, and the size or quality of playable spaces.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it when checking level layouts and gameplay-space measurements.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-core/game-level-layout
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-core --skill game-level-layout
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-core

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-level-layout

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-core/game-level-layout.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-core/game-level-layout)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-core/game-level-layout"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-core/game-level-layout.svg" alt="Measured on agentmods" height="20"></a>
Per session 13 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 145 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00013 $0.00145
Opus 5 $0.00006 $0.00072
Sonnet 5 $0.00003 $0.00029
Haiku 4.5 $0.00001 $0.00015

Measured 8d ago against content hash 6ec343e46c25, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

game-level-layout scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/summarize_level_layout.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

examples/rez-skills/game_level_layout/skills/game-level-layout/SKILL.md · 22 lines

What it actually says

Game Level Layout

Use when checking level composition, placement, and gameplay-space metrics.

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 22 lines · 13 tokens per session scan A 6ec343e46c25

Subscribe to this mod's changes

game-level-layout is a skill published in the GitHub repository dcc-mcp/dcc-mcp-core (42 stars, last pushed today), licensed MIT. It adds 13 tokens to every session and 145 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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