unity-component-ops

unity-component-ops is a skill for Claude Code, Codex from IvanYangYangXi/artclaw_bridge. It costs 112 tokens per session (1,552 once invoked), scanned A, original, MIT.

A Unity Editor tool for managing components, which are attachable parts that give GameObjects behaviour or properties.

In plain words
What is it for?
Use it to add, remove, inspect, enable, disable, and change component properties on Unity GameObjects.
Why use it?
It reduces repetitive manual work when configuring objects such as cameras, lights, colliders, and physics bodies.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to add, remove, inspect, enable, disable, and change component properties on Unity GameObjects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ivanyangyangxi/artclaw_bridge/unity-component-ops
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanYangYangXi/artclaw_bridge --skill unity-component-ops
Clone the repo
git clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-component-ops

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/unity-component-ops/github.svg)](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/unity-component-ops)
Your own site
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/unity-component-ops"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/unity-component-ops/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-component-ops

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/unity-component-ops"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/unity-component-ops.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 112 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,552 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00112 $0.01552
Opus 5 $0.00056 $0.00776
Sonnet 5 $0.00022 $0.00310
Haiku 4.5 $0.00011 $0.00155

Measured 9d ago against content hash e9ad15b6cdbb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

unity-component-ops scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/official/unity/unity-component-ops/SKILL.md · 184 lines

How it starts

The opening of the file, as written. The whole thing — 184 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity 组件操作

通过 run_unity_python 在 Unity Editor 中管理 GameObject 组件。

调用方式

run_unity_python(code="<C# 代码>")

操作示例

列出 GameObject 所有组件

var go = UnityEngine.GameObject.Find("Player");
if (go == null) return "{\"error\": \"Not found\"}";
var components = go.GetComponents<UnityEngine.Component>();
var result = new System.Collections.Generic.List<object>();
foreach (var c in components) {
    result.Add(new {
        type = c.GetType().Name,
        fullType = c.GetType().FullName,
        enabled = (c is UnityEngine.Behaviour b) ? (bool?)b.enabled : null
    });
}
return Newtonsoft.Json.JsonConvert.SerializeObject(new { count = components.Length, components = result });

添加 Rigidbody

var go = UnityEngine.GameObject.Find("Player");
if (go == null) return "{\"error\": \"Not found\"}";
if (go.GetComponent<UnityEngine.Rigidbody>() != null) return "{\"exists\": true}";
var rb = UnityEditor.Undo.AddComponent<UnityEngine.Rigidbody>(go);
return Newtonsoft.Json.JsonConvert.SerializeObject(new { added = true, mass = rb.mass, useGravity = rb.useGravity });

添加 BoxCollider

var go = UnityEngine.GameObject.Find("Wall");
var col = UnityEditor.Undo.AddComponent<UnityEngine.BoxCollider>(go);
col.size = new UnityEngine.Vector3(1f, 1f, 1f);
return "{\"added\": true}";

添加 Light

var go = UnityEngine.GameObject.Find("LightObj");
var light = UnityEditor.Undo.AddComponent<UnityEngine.Light>(go);
light.type = UnityEngine.LightType.Point;
light.color = UnityEngine.Color.white;
light.intensity = 1.0f;
light.range = 10f;
return Newtonsoft.Json.JsonConvert.SerializeObject(new {
    added = true, type = light.type.ToString(), intensity = light.intensity, range = light.range
});

添加 Camera

var go = UnityEngine.GameObject.Find("MainCam");
var cam = UnityEditor.Undo.AddComponent<UnityEngine.Camera>(go);
cam.fieldOfView = 60f;
cam.nearClipPlane = 0.1f;
cam.farClipPlane = 1000f;
return "{\"added\": true}";

Read the full file on GitHub · 184 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 184 lines · 112 tokens per session scan A e9ad15b6cdbb

Subscribe to this mod's changes

unity-component-ops is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 112 tokens to every session and 1,552 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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