Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add IvanYangYangXi/artclaw_bridge --skill unity-component-opsgit clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/unity-component-ops)<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/unity-component-ops"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/unity-component-ops/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/unity-component-ops"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/unity-component-ops.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00112 | $0.01552 |
| Opus 5 | $0.00056 | $0.00776 |
| Sonnet 5 | $0.00022 | $0.00310 |
| Haiku 4.5 | $0.00011 | $0.00155 |
Grade A, and why
unity-component-ops scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 184 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity 组件操作
通过 run_unity_python 在 Unity Editor 中管理 GameObject 组件。
调用方式
run_unity_python(code="<C# 代码>")
操作示例
列出 GameObject 所有组件
var go = UnityEngine.GameObject.Find("Player");
if (go == null) return "{\"error\": \"Not found\"}";
var components = go.GetComponents<UnityEngine.Component>();
var result = new System.Collections.Generic.List<object>();
foreach (var c in components) {
result.Add(new {
type = c.GetType().Name,
fullType = c.GetType().FullName,
enabled = (c is UnityEngine.Behaviour b) ? (bool?)b.enabled : null
});
}
return Newtonsoft.Json.JsonConvert.SerializeObject(new { count = components.Length, components = result });
添加 Rigidbody
var go = UnityEngine.GameObject.Find("Player");
if (go == null) return "{\"error\": \"Not found\"}";
if (go.GetComponent<UnityEngine.Rigidbody>() != null) return "{\"exists\": true}";
var rb = UnityEditor.Undo.AddComponent<UnityEngine.Rigidbody>(go);
return Newtonsoft.Json.JsonConvert.SerializeObject(new { added = true, mass = rb.mass, useGravity = rb.useGravity });
添加 BoxCollider
var go = UnityEngine.GameObject.Find("Wall");
var col = UnityEditor.Undo.AddComponent<UnityEngine.BoxCollider>(go);
col.size = new UnityEngine.Vector3(1f, 1f, 1f);
return "{\"added\": true}";
添加 Light
var go = UnityEngine.GameObject.Find("LightObj");
var light = UnityEditor.Undo.AddComponent<UnityEngine.Light>(go);
light.type = UnityEngine.LightType.Point;
light.color = UnityEngine.Color.white;
light.intensity = 1.0f;
light.range = 10f;
return Newtonsoft.Json.JsonConvert.SerializeObject(new {
added = true, type = light.type.ToString(), intensity = light.intensity, range = light.range
});
添加 Camera
var go = UnityEngine.GameObject.Find("MainCam");
var cam = UnityEditor.Undo.AddComponent<UnityEngine.Camera>(go);
cam.fieldOfView = 60f;
cam.nearClipPlane = 0.1f;
cam.farClipPlane = 1000f;
return "{\"added\": true}";
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 184 lines · 112 tokens per session scan A e9ad15b6cdbb
unity-component-ops is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 112 tokens to every session and 1,552 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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