IvanYangYangXi/artclaw_bridge

A bridge framework for connecting DCC tools to AI Agents via the MCP protocol

35Stars on the repository
71Mods indexed here, across every type
4mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

comfyui-civitai

01

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A ComfyUI integration for searching, inspecting, and downloading models from CivitAI, a website that hosts community-created AI models and model versions.

not rated 35 4mo ago A 67 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Analyze game scene concept art / screenshots into structured JSON for 3D reconstruction. Extracts objects, spatial layout, camera parameters, lighting, perspective lines, and depth layers. Use when: (1) user provides a scene image and wants structured analysis for 3D scene building, (2) converting 2D concept art to…

not rated 35 4mo ago A 133 tokens original MIT

ue5-architecture

03

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

UE5.6/UE5.7 architecture planning and module boundary design for Unreal projects. Use when requests involve module layout, Build.cs dependencies, reflection exposure strategy, Public/Private API boundaries, naming conventions, and preventing circular dependencies.

not rated 35 4mo ago A 53 tokens original MIT

ue5-auto-assistant

04

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

UE5.6/UE5.7 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific skill. Auto-route to the most precise UE5 skill and recommend dedicated MCP tools.

not rated 35 4mo ago A 48 tokens original MIT

ue5-cpp-gameplay

05

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

UE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.

not rated 35 4mo ago A 63 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

UE5.6/UE5.7 debugging and validation workflow for logs, asset checks, and regression triage. Use when requests involve troubleshooting why gameplay does not work, validating expected output, narrowing minimal repro, and producing concrete fix steps.

not rated 35 4mo ago A 54 tokens original MIT

ue5-module-router

07

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Route UE5.6/UE5.7 questions to the most precise skill using module names, aliases, intent keywords, and layer context. Works for explicit module prompts (RenderCore, AIModule, AssetRegistry) and natural language requests.

not rated 35 4mo ago A 54 tokens original MIT

ue5-pcg-building

08

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

UE5.6/UE5.7 PCG building generation workflow for modular buildings, blockouts, facade rules, and runtime generation. Use when requests involve Procedural Content Generation (PCG), Shape Grammar, lot-based building spawn, deterministic random seeds, density/filter pipelines, or converting designer constraints into…

not rated 35 4mo ago A 72 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

UE5.6/UE5.7 performance and packaging readiness workflow. Use when requests involve PIE performance checks, runtime stat review, pre-package validation, build configuration sanity, and release readiness checklists.

not rated 35 4mo ago A 47 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

UE5.6/UE5.7 save/load and multiplayer replication workflow for gameplay systems. Use when requests involve SaveGame schema design, serialization, restore pipelines, RepNotify handling, RPC entry points, and server-authoritative validation.

not rated 35 4mo ago A 55 tokens original MIT

ue5-ui-umg-slate

11

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

UE5.6/UE5.7 UI development workflow using UMG and Slate integration. Use when requests involve Widget Blueprint setup, Slate host widgets, lifecycle binding, input and focus handling, tooltip behavior, or viewport clamping logic.

not rated 35 4mo ago A 57 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

UE5.6/UE5.7 world interaction systems for pickups, spawners, overlap/trace checks, and visual feedback. Use when requests involve interactive world actors, spawn logic, pickup behavior, interaction radius checks, success/failure feedback, and actor lifecycle control.

not rated 35 4mo ago A 62 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Read a master material's blueprint, extract all parameters (scalar, vector, texture, static switch), and generate a comprehensive Markdown documentation file. Use when AI needs to: (1) document material parameters for artists, (2) generate technical reference for master materials, (3) create handoff documentation for…

not rated 35 4mo ago A 95 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

Capture UE viewport screenshots (color, depth, normal buffers) and build AI analysis context. Use when AI needs to: (1) take a screenshot of the current viewport, (2) capture depth/normal maps alongside color, (3) analyze scene composition/lighting/performance visually, (4) get viewport image + camera transform for…

not rated 35 4mo ago A 92 tokens original MIT

blender-context

15

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A read-only Blender context inspector, where Blender is software for creating and rendering 3D scenes. It reports the current selection, scene contents, file, viewport camera, and collection hierarchy.

not rated 35 4mo ago A 77 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A guide for creating and editing Blender materials, which control how 3D objects look when rendered. It covers shader nodes, physically based materials, and Blender setups whose node names may differ by language.

not rated 35 4mo ago A 85 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A set of rules for modifying scenes in Blender through Python. It explains Blender’s coordinate system, undo handling, context behavior, and changes in Blender 5.x’s animation data system.

not rated 35 4mo ago A 119 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A Blender viewport capture tool, where the viewport is the window showing a 3D scene while you work. It saves an OpenGL or rendered preview screenshot for visual inspection.

not rated 35 4mo ago A 85 tokens original MIT

comfyui-context

19

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A read-only context inspector for ComfyUI, the visual tool used to run AI image-generation workflows. It can report system information, available models, queue status, node types, and workflow history.

not rated 35 4mo ago A 81 tokens original MIT

comfyui-controlnet

20

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A ControlNet workflow for ComfyUI, an AI image-generation tool. ControlNet uses information from a reference image—such as edges, pose, depth, or a sketch—to guide the generated result.

not rated 35 4mo ago A 71 tokens original MIT

comfyui-hires-fix

21

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A high-resolution workflow for ComfyUI, the visual tool used to run AI image-generation pipelines. It first generates a smaller image, enlarges it, then regenerates details at the larger size.

not rated 35 4mo ago A 79 tokens original MIT

comfyui-img2img

22

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

An image-to-image workflow for ComfyUI, a visual tool for running AI image-generation pipelines. It creates a new image from an existing one, including style changes, enhancement, and local redraws.

not rated 35 4mo ago A 64 tokens original MIT

comfyui-inpainting

23

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

An inpainting workflow for ComfyUI, where inpainting means changing a selected part of an image while leaving the rest mostly unchanged. It uses an original image, a mask marking the area to edit, and a text description.

not rated 35 4mo ago A 65 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A model-file manager for ComfyUI, the visual tool used to run AI image-generation workflows. It handles model types such as checkpoints, LoRAs, VAEs, and ControlNet models.

not rated 35 4mo ago A 82 tokens original MIT

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