blender-viewport-capture

blender-viewport-capture is a skill for Claude Code, Codex from IvanYangYangXi/artclaw_bridge. It costs 85 tokens per session (2,444 once invoked), scanned A, original, MIT.

A Blender viewport capture tool, where the viewport is the window showing a 3D scene while you work. It saves an OpenGL or rendered preview screenshot for visual inspection.

In plain words
What is it for?
Use it to capture the current viewport or a preview render for scene analysis and visual feedback.
Why use it?
It lets an AI review the current scene as an image, including composition, lighting, and visible objects. It is intended for feedback and inspection rather than final production rendering.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to capture the current viewport or a preview render for scene analysis and visual feedback.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ivanyangyangxi/artclaw_bridge/blender-viewport-capture
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanYangYangXi/artclaw_bridge --skill blender-viewport-capture
Clone the repo
git clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-viewport-capture

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/blender-viewport-capture/github.svg)](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/blender-viewport-capture)
Your own site
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/blender-viewport-capture"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/blender-viewport-capture/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-viewport-capture

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/blender-viewport-capture"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/blender-viewport-capture.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 85 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,444 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00085 $0.02444
Opus 5 $0.00043 $0.01222
Sonnet 5 $0.00017 $0.00489
Haiku 4.5 $0.00009 $0.00244

Measured 12d ago against content hash 29973c3501a0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

blender-viewport-capture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/official/blender/blender-viewport-capture/SKILL.md · 315 lines

How it starts

The opening of the file, as written. The whole thing — 315 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender 视口截图

捕获 Blender 3D 视口画面,用于 AI 视觉分析(构图、光照、场景检查等)。

⚠️ 仅适用于 Blender — 通过 run_python 执行


核心方法

方法 1:OpenGL 渲染截图(推荐)

使用 bpy.ops.render.opengl() 进行视口 OpenGL 渲染,捕获当前 3D 视口画面。

import bpy
import os
import tempfile

# 保存原始设置
scene = bpy.context.scene
original_path = scene.render.filepath
original_format = scene.render.image_settings.file_format
original_quality = scene.render.image_settings.quality

# 设置输出
output_dir = os.path.join(tempfile.gettempdir(), "artclaw_captures")
os.makedirs(output_dir, exist_ok=True)

import time
timestamp = int(time.time())
output_path = os.path.join(output_dir, f"viewport_{timestamp}.png")

scene.render.filepath = output_path
scene.render.image_settings.file_format = 'PNG'
scene.render.image_settings.quality = 90

# 执行 OpenGL 渲染(视口截图)
bpy.ops.render.opengl(write_still=True)

# 恢复原始设置
scene.render.filepath = original_path
scene.render.image_settings.file_format = original_format
scene.render.image_settings.quality = original_quality

print(f"✅ 视口截图已保存: {output_path}")

方法 2:带自定义分辨率的截图

import bpy
import os
import tempfile
import time

scene = bpy.context.scene

# 保存原始设置
original_path = scene.render.filepath
original_format = scene.render.image_settings.file_format
original_quality = scene.render.image_settings.quality
original_res_x = scene.render.resolution_x
original_res_y = scene.render.resolution_y
original_pct = scene.render.resolution_percentage

# 设置截图分辨率
scene.render.resolution_x = 1920
scene.render.resolution_y = 1080
scene.render.resolution_percentage = 100

# 设置输出路径
output_dir = os.path.join(tempfile.gettempdir(), "artclaw_captures")
os.makedirs(output_dir, exist_ok=True)
timestamp = int(time.time())
output_path = os.path.join(output_dir, f"viewport_{timestamp}.jpg")

scene.render.filepath = output_path
scene.render.image_settings.file_format = 'JPEG'
scene.render.image_settings.quality = 85

# 执行截图
bpy.ops.render.opengl(write_still=True)

# 恢复所有原始设置
scene.render.filepath = original_path
scene.render.image_settings.file_format = original_format
scene.render.image_settings.quality = original_quality
scene.render.resolution_x = original_res_x
scene.render.resolution_y = original_res_y
scene.render.resolution_percentage = original_pct

print(f"✅ 视口截图已保存: {output_path}")

Read the full file on GitHub · 315 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 315 lines · 85 tokens per session scan A 29973c3501a0

Subscribe to this mod's changes

blender-viewport-capture is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 85 tokens to every session and 2,444 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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