game development skills

956 tagged game development, measured the same way as everything else here.

Browse within: godot 142game-engine 132csharp 92unity 77ai-skills 74game-ai 74gdscript 74awesome-list 59ai-integration 57coding-agent 53game-dev-tools 53ai-game-development 51ai-game-engine 51copilot 46

asset-gen

01

htdt/godogen

Skill Claude CodeCodex

Generate visual assets from text prompts: PNG images (Gemini / xAI Grok), GLB 3D models (Tripo3D), rigged biped characters, retargeted animations, and frame-by-frame animated sprites, plus background removal. Use whenever a game needs generated art.

6.6k 1mo ago A 63 tokens original MIT

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. Supports token-saving path-scoped reads via paths or viewQuery. Use 'assets-find' with t:Shader or 'assets-shader-list-all' to locate the shader first.

4.0k 7d ago A 70 tokens original Apache-2.0

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via paths or viewQuery. Use 'gameobject-find' to list components first.

4.0k 7d ago A 59 tokens original Apache-2.0

gameobject-find

04

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene. Optionally include editable data, components preview, bounds, and limited hierarchy. Supports token-saving path-scoped reads via paths or viewQuery.

4.0k 7d ago A 55 tokens original Apache-2.0

grill-me

05

Alex-Rachel/TEngine

Skill Claude CodeCodex

A structured questioning skill for testing an idea, plan, or argument by examining its evidence, assumptions, counterexamples, and weak points.

2.3k 22d ago A 59 tokens original MIT

html-to-ugui

06

Alex-Rachel/TEngine

Skill Claude CodeCodex

A pipeline for turning HTML interface prototypes into Unity UGUI Prefabs, which are reusable Unity interface objects. It uses browser-rendered layout data to preserve positions, images, text, controls, and device-adaptation intentions.

2.3k 22d ago A 150 tokens original MIT

luban-dev

07

Alex-Rachel/TEngine

Skill Claude CodeCodex

A guide for Luban, a game-configuration tool that turns spreadsheets and schemas into C# code and binary data for a TEngine project.

2.3k 22d ago A 149 tokens original MIT

verification

08

hi-godot/godot-ai

Skill Claude CodeCodex

Verify a Godot AI change before committing — ruff, pytest, GDScript testrun against a live editor, and live-smoke of changed tools. Use before every commit, and whenever asked to check that a change actually works.

2.0k 2d ago A 50 tokens original MIT

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a…

755 7d ago A 158 tokens original Apache-2.0

game-feel

10

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game…

755 7d ago A 116 tokens original Apache-2.0

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each…

755 7d ago A 121 tokens original Apache-2.0

3d-essentials

12

jame581/GodotPrompter

Skill Claude CodeCodex

Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+.

643 19d ago A 47 tokens original MIT

addon-development

13

jame581/GodotPrompter

Skill Claude CodeCodex

Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels.

643 19d ago A 24 tokens original MIT

ai-navigation

14

jame581/GodotPrompter

Skill Claude CodeCodex

Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns.

643 19d ago A 26 tokens original MIT

game-planner

15

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Clarifies game design requirements and produces a Game Design Document (GDD). Use this skill BEFORE writing any game code. Triggers when the user describes a game idea, says "make a game", "build a {genre}", "I want a platformer", "create a tower defense", or provides any game concept — even vague ones like "make…

522 5d ago A 157 tokens

gm-evaluate

16

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for mechanics this tag deliberately removed), and reason about gameplay quality. Independent from the build process — fresh…

522 5d ago A 84 tokens

gm-fixgap

17

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Fix gaps identified by the Evaluator. Generates GAP.md from evaluation.json, dispatches workers to address critical/major issues, then runs one final verify+review pass. Unlike gm-build (PLAN.md-driven), gm-fixgap is GAP.md-driven. Explicit invocation only — use /gm-fixgap.

522 5d ago A 68 tokens

game-ai

18

ukanwat/aaabench

Skill Claude CodeCodex

Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state…

378 17d ago A 85 tokens copy · 88% MIT

reference-images

19

ukanwat/aaabench

Skill Claude CodeCodex

Find and actually LOOK at real photographs — keyless image-search APIs, downloaded to disk so they render as images. Use before building any place, material, vehicle, sky or lighting condition, and again when judging your own screenshots.

378 17d ago A 49 tokens original MIT

ukanwat/aaabench

Skill Claude CodeCodex

Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA/IMC assets, binding in C++ or Blueprints, or when the user mentions Enhanced…

378 17d ago A 94 tokens original MIT

DY-2026/GameDesignOS

Skill Claude CodeCodex

A structured method for turning a one-sentence game idea into a testable design plan, covering player actions, the core loop, scope, assumptions, and validation.

367 15d ago A 89 tokens original MIT

DY-2026/GameDesignOS

Skill Claude CodeCodex

A game-design document writer that turns research, game ideas, player goals, testing plans, diagrams, and production limits into proposals, design documents, or funding pitches.

367 15d ago A 163 tokens original MIT

DY-2026/GameDesignOS

Skill Claude CodeCodex

A guide for turning game-experience questions into short, measurable experiments. Experience density means how many meaningful choices or events a player encounters over time.

367 15d ago A 124 tokens original MIT

ybuild-ai/ai-game-art-pipeline-skill

Skill Claude CodeCodex

Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references, Veo/Seedance-style video-to-frames, cinematic ultimates, backgrounds, FX, SFX, runtime packaging, and QA. Use when building…

288 2mo ago A 96 tokens original MIT