game-development skills

842 tagged game-development, measured the same way as everything else here.

Browse within: godot 350game-ai 212coding-agent 191game-dev-tools 191ai-tools 158game-engine 157unity 113opencode 111mcp-server 105dcc 98ai-skills 88ai-game-development 80ai-game-engine 80ai-integration 80

asset-gen

01

htdt/godogen

Skill Claude CodeCodex

Generate visual assets from text prompts: PNG images (Gemini / xAI Grok, or local Qwen-Image when installed), GLB 3D models (Tripo CLI), rigged characters, retargeted animations, and frame-by-frame animated sprites, plus background removal. Use whenever a game needs generated art.

not rated 7.1k +62 changed 23d ago A SkillSpector: pass 69 tokens original MIT

tests-run

02

IvanMurzak/Unity-MCP

Skill Claude Code

Execute Unity tests (EditMode or PlayMode) and return per-test results. Supports filtering by test assembly, namespace, class, and method. Refreshes the AssetDatabase first; defers execution across domain reloads if scripts changed. Precondition: every open scene must be saved — dirty scenes abort the run.

not rated 4.5k +65 changed today A SkillSpector: warn 68 tokens original Apache-2.0

unity-pipeline

03

Alex-Rachel/TEngine

Skill Claude Code

Drive a running Unity Editor or development Player from the command line via the unity-pipeline package — install the package, keep the editor ticking while unfocused, run the edit→recompile→runtests loop, evaluate C#, and hot-reload files at runtime. Use when an agent needs to control a live Unity instance, automate…

not rated 2.4k +10 24d ago A 97 tokens original MIT

gm-evaluate

04

RandallLiuXin/GodotMaker

Skill Claude Code

Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for mechanics this tag deliberately removed), and reason about gameplay quality. Independent from the build process — fresh…

not rated 554 +4 28d ago A 84 tokens

DY-2026/GameDesignOS

Skill Codex

A game-design document writer that turns research, game ideas, player goals, testing plans, diagrams, and production limits into proposals, design documents, or funding pitches.

not rated 421 +7 2mo ago A SkillSpector: pass 163 tokens original MIT

game-ui-workflow

06

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex needs its repo

Orchestrates an end-to-end game UI workflow from game design (GDD), PRD, and UI interaction logic through design specification, screen-system extension, page image generation, component breakdown, sprite-sheet splitting, PNG ZIP packaging, atlas packing, engine JSON handoff, asset registration, and validation. Use…

not rated 311 +95 2mo ago A SkillSpector: pass 94 tokens original MIT

ybuild-ai/ai-game-art-pipeline-skill

Skill Claude CodeCodex

Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references, Veo/Seedance-style video-to-frames, cinematic ultimates, backgrounds, FX, SFX, runtime packaging, and QA. Use when building…

not rated 299 +2 4mo ago A 96 tokens original MIT

self-evolve

08

tettethu/VibeGame

Skill Claude CodeCodex

Capture reusable patterns from a finished project and lift them into framework-level priors (contracts, modules, skeletons) that future projects inherit. Run only when the user explicitly requests self-evolution; the orchestrator executes the workflow.

not rated 269 +1 changed 14d ago A SkillSpector: warn 50 tokens original Apache-2.0

2dimg2motion

09

WU-HAOTIAN34/2dimg2motion

Skill Codex

Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.

not rated 214 +6 3mo ago A 55 tokens original MIT

h3-game-sprites

10

gary149/h3-game-sprites

Skill Claude CodeCodex

Build 2D game sprite sheets by generating motion with MiniMax H3 (Hailuo) video, then cutting the footage into validated chroma-keyed sprite frames - the Mortal Kombat method with a video model instead of filmed actors. Covers the character-still recipe, the idle-pin trick that keeps every move on-model and loopable…

not rated 140 +2 1mo ago A SkillSpector: pass 215 tokens original MIT

Italink/UnrealClientProtocol

Skill Claude CodeCodex

Query and manage UE assets via UCP. Use when the user asks about asset search, dependencies, referencers, asset CRUD, asset management, getting selected/current assets, opening/closing asset editors, or any editor asset operation in Unreal Engine.

not rated 127 1mo ago A SkillSpector: pass 55 tokens original MIT

unity-plugin

12

TomLeeLive/openclaw-unity-plugin

Skill Claude CodeCodex needs its repo

Control Unity Editor via OpenClaw Unity Plugin. Use for Unity game development tasks including scene management, GameObject/Component manipulation, debugging, input simulation, and Play mode control — including arbitrary C# execution (script.execute) and reflection-based editor calls, which can modify scenes, assets…

not rated 107 changed 1mo ago A SkillSpector: pass 0 tokens original Apache-2.0

TabooHarmony/roblox-brain

Skill Claude Code

Use when adding, changing, or fixing Roblox animations, particles, beams, trails, tweens, camera shake, or other visual effects.

not rated 102 +21 changed today A Socket: passSnyk: passSkillSpector: pass 34 tokens original MIT

gate-check

14

striderZA/OpenCodeGameStudios

Skill Claude Code

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

not rated 96 +5 9d ago A SkillSpector: warn 64 tokens original MIT

reviewing-skills

15

moorestech/moorestech

Skill Claude Code

A checklist and workflow for reviewing agent skills. It checks the skill's metadata, instructions, folder structure, and supporting files against recommended standards.

not rated 83 today A SkillSpector: pass 100 tokens original Apache-2.0

HermeticOrmus/claude-code-game-development

Skill Claude CodeCodex

Install the claude-code-game-development plugin pack the way a user does, into a clean Claude Code config and a clean Grok Build home, prove every plugin validates, installs and loads its components, and keep the transcripts. Use when proving a claude-code-game-development PR's Done-when, checking that a plugin change…

not rated 70 +2 11d ago A 87 tokens original MIT

cgs-vertical-slice

17

merlinhu1/codex-game-studio

Skill Claude CodeCodex

Use for vertical slice tasks that validate whether a full game loop can be built at representative quality before production commitment; produce verification evidence, changed or proposed files, and handoff boundaries.

not rated 67 +4 2mo ago A 43 tokens original MIT

hearth-feel

18

echoo19/hearth

Skill Claude Code

Make a Hearth game feel good, not just run — the juice stack (hit-stop, screen shake, flash, particle bursts, layered sound), tween easing, camera effects, anticipation/recovery animation idioms, game-UX conventions (menus, pause, onboarding, difficulty, save etiquette), effect-asserting playtests, and the quality bar…

not rated 55 +1 10d ago A SkillSpector: pass 97 tokens original MIT

sbox

19

gavogavogavo/claude-sbox

Skill Claude CodeCodex

Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C#. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, .sbproj, .razor with PanelComponent, @inherits PanelComponent, Sandbox.Component, GameObject + Components.Get …

not rated 46 3mo ago A 197 tokens original MIT

roblox-dev-skill

20

MSayib/roblox-dev-skill

Skill Claude CodeCodex

Verified, current Roblox and Luau knowledge for writing, reviewing and debugging Roblox game code. Use it for ANY task that involves Roblox, Luau or Roblox Studio, even a quick question or a one-line snippet: scripts and modules, RemoteEvents, DataStores and ProfileStore, ProcessReceipt and monetization, UI, the Input…

not rated 45 +12 changed 4d ago A 197 tokens original MIT

design-system

21

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

not rated 45 6mo ago A 45 tokens original MIT

devdavv/unity-ai-workflow

Skill Claude Code

Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make…

not rated 44 6mo ago A 177 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A guided tool for creating custom tools in the ArtClaw system, which connects an AI assistant with digital-content applications. It can package an existing skill, generate a script, or combine tools, then preview and save the result.

not rated 36 +1 5mo ago A 41 tokens original MIT

rpgmaker-mv-mcp

24

DiegoLopez0208/RpgMakerMVUltimate-MCP

Skill Claude CodeCodex

Use when building, editing or reasoning about an RPG Maker MV game through the RPG Maker MV Copilot MCP server (tools prefixed rpgmaker / the 18 consolidated tools: querydatabase, createdatabaseentry, generatemap, managemapevent, analyzeproject, etc.). Covers the correct workflow so maps, NPCs, chests, shops, doors…

not rated 26 changed 3d ago A SkillSpector: pass 139 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: