unreal-asset-operation

unreal-asset-operation is a skill for Claude Code, Codex from Italink/UnrealClientProtocol. It costs 55 tokens per session (4,175 once invoked), scanned A, original, MIT.

A skill for finding and managing assets in Unreal Engine, the game and 3D development platform. It works through UCP, a protocol for communicating with the Unreal Editor.

In plain words
What is it for?
Use it to search assets, inspect dependencies and referencers, get selected assets, open or close asset editors, and create, update, rename, or delete assets.
Why use it?
It gives an agent a defined way to inspect asset relationships and perform editor asset operations while the required Unreal setup is running.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to search assets, inspect dependencies and referencers, get selected assets, open or close asset editors, and create, update, rename, or delete assets.

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Install with agentmods
npx agentmods add skills/italink/unrealclientprotocol/unreal-asset-operation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Italink/UnrealClientProtocol --skill unreal-asset-operation
Clone the repo
git clone --depth 1 https://github.com/Italink/UnrealClientProtocol

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-asset-operation

README.md
[![agentmods](https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-asset-operation/github.svg)](https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-asset-operation)
Your own site
<a href="https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-asset-operation"><img src="https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-asset-operation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-asset-operation

Your own site · 80×15
<a href="https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-asset-operation"><img src="https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-asset-operation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,175 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.04175
Opus 5 $0.00028 $0.02087
Sonnet 5 $0.00011 $0.00835
Haiku 4.5 $0.00006 $0.00417

Measured 12d ago against content hash b6cc1636dc71, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

unreal-asset-operation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Skills/unreal-asset-operation/SKILL.md · 410 lines

How it starts

The opening of the file, as written. The whole thing — 410 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unreal Asset Operations

Operate on Unreal Engine assets through UCP's call command. The core approach is to obtain the IAssetRegistry instance and call its rich API directly, combined with engine asset libraries for CRUD operations.

Prerequisite: The unreal-client-protocol skill must be available and the UE editor must be running with the UCP plugin enabled.

Custom Function Library

UAssetEditorOperationLibrary (Editor)

CDO Path: /Script/UnrealClientProtocolEditor.Default__AssetEditorOperationLibrary

Function Params Returns Description
GetAssetRegistry (none) IAssetRegistry object Returns the AssetRegistry instance. Call its functions directly via UCP call.
ForceDeleteAssets AssetPaths (array of string) int32 — number deleted Force-deletes assets ignoring references. Wraps ObjectTools::ForceDeleteObjects.
FixupReferencers AssetPaths (array of string) bool Cleans up redirectors left after rename/consolidate. Wraps IAssetTools::FixupReferencers.
Getting the AssetRegistry
{"object":"/Script/UnrealClientProtocolEditor.Default__AssetEditorOperationLibrary","function":"GetAssetRegistry"}

The returned object path can then be used as the object parameter for subsequent calls to IAssetRegistry functions.

Alternatively, you can use the engine helper directly:

{"object":"/Script/AssetRegistry.Default__AssetRegistryHelpers","function":"GetAssetRegistry"}
Force-deleting assets
{"object":"/Script/UnrealClientProtocolEditor.Default__AssetEditorOperationLibrary","function":"ForceDeleteAssets","params":{"AssetPaths":["/Game/OldAssets/M_Unused","/Game/OldAssets/T_Unused"]}}
Fixing up redirectors

After renaming or consolidating assets, redirectors may be left behind. Use FixupReferencers to resolve them:

{"object":"/Script/UnrealClientProtocolEditor.Default__AssetEditorOperationLibrary","function":"FixupReferencers","params":{"AssetPaths":["/Game/Materials/M_OldName"]}}

Read the full file on GitHub · 410 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 410 lines · 55 tokens per session scan A b6cc1636dc71

Subscribe to this mod's changes

unreal-asset-operation is a skill published in the GitHub repository Italink/UnrealClientProtocol (125 stars, last pushed 14d ago), licensed MIT. It adds 55 tokens to every session and 4,175 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.