editor tools skills

31 tagged editor tools, measured the same way as everything else here.

Browse within: blueprint 24game-development 24csharp 7roslyn 5unity 5unity-tools 5unity3d 5

Italink/UnrealClientProtocol

Skill Claude CodeCodex

Manage actors in UE levels via UCP. Use when the user asks to spawn, delete, move, duplicate, select, or otherwise manipulate actors in the Unreal Engine editor.

124 3d ago A 42 tokens original MIT

Italink/UnrealClientProtocol

Skill Claude CodeCodex

Query and manage UE assets via UCP. Use when the user asks about asset search, dependencies, referencers, asset CRUD, asset management, getting selected/current assets, opening/closing asset editors, or any editor asset operation in Unreal Engine.

124 3d ago A 55 tokens original MIT

Italink/UnrealClientProtocol

Skill Claude CodeCodex

Edit UE material node graphs and properties via text (ReadGraph/WriteGraph). Use when the user asks to add, remove, or rewire material expression nodes, or change material properties like ShadingModel or BlendMode.

124 3d ago A 51 tokens original MIT

VPDPersonal/Aspid.FastTools

Skill Claude CodeCodex

Shoot Unity Editor screenshots and GIFs for this package's documentation without the user touching Unity — floating Inspectors, TypeSelectorWindow dropdowns, prefab-mode states, and ffmpeg GIF assembly. Use when a task asks for docs media (PNG/GIF) of editor UI under Documentation/Images, or when scripting…

24 23d ago A 73 tokens original MIT

sync-readmes

05

VPDPersonal/Aspid.FastTools

Skill Claude CodeCodex

Verify and update Aspid.FastTools README files against the actual codebase — namespaces, public API, CreateAssetMenu paths — keeping EN/RU and root/Documentation copies in sync.

24 23d ago A 40 tokens original MIT

unity-pipeline

06

VPDPersonal/Aspid.FastTools

Skill Claude CodeCodex

Drive this repo's running Unity Editor from the shell via the official unity CLI and the com.unity.pipeline package — recompile/test loop, C# eval, console logs, Game/Scene screenshots, the srgate SerializeReference check, and authoring new [CliCommand] commands. Use whenever a task needs to compile, test, inspect, or…

24 23d ago A 93 tokens original MIT

unityxclaude

07

agustedire542/unityxclaude

Skill Claude CodeCodex

You have full control over Unity Editor via 24 MCP tools. This skill teaches you how to use them effectively.

2 2d ago A 0 tokens original MIT

unityxclaude

08

matthewagi/unityxclaude

Skill Claude CodeCodex

You have full control over Unity Editor via 24 MCP tools. This skill teaches you how to use them effectively.

2 5mo ago A 0 tokens copy · 100% MIT