Query and manage UE assets via UCP. Use when the user asks about asset search, dependencies, referencers, asset CRUD, asset management, getting selected/current assets, opening/closing asset editors, or any editor asset operation in Unreal Engine.
How Aspid.FastTools documentation is authored and published — Markdown in Website/ (docs/, tutorials/, Russian twins and the Russian changelog in i18n/ru/) plus the root CHANGELOG.md, read by GitHub and the Docusaurus site, deployed to GitHub Pages; the UPM package ships only a README and short sample READMEs that…
You have full control over Unity Editor via 24 MCP tools. This skill teaches you how to use them effectively.
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copy · 100%MIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: