VPDPersonal

15 mods across 2 repositories, 27 stars between them.

code-reviewer

01

VPDPersonal/Aspid.FastTools

Agent Claude Code

Reviews C# code for Unity/Editor boundary violations, generator correctness, and package conventions.

24 22d ago A 21 tokens original MIT

uss-bem-checker

02

VPDPersonal/Aspid.FastTools

Agent Claude Code

Reviews USS stylesheets and the C# strings that reference them against the Aspid.FastTools BEM grammar (class names) and the positional grammar (custom properties). Use after edits to any .uss file or to any code holding USS class names / --aspid- variables (Constants.cs, AspidStyles.cs, component .cs files).

24 22d ago A 77 tokens original MIT

PostToolUse

03

VPDPersonal/Aspid.FastTools

Hook Claude Code

Runs after a tool call finishes for Edit and Write tool calls, executing rebuild-generators-on-change.sh and rebuild-analyzers-on-change.sh via bash (2 commands). From VPDPersonal/Aspid.FastTools.

24 22d ago A tokens not measured copy · 45% MIT

VPDPersonal/Aspid.FastTools

Skill Claude CodeCodex

Shoot Unity Editor screenshots and GIFs for this package's documentation without the user touching Unity — floating Inspectors, TypeSelectorWindow dropdowns, prefab-mode states, and ffmpeg GIF assembly. Use when a task asks for docs media (PNG/GIF) of editor UI under Documentation/Images, or when scripting…

24 22d ago A 73 tokens original MIT

sync-readmes

08

VPDPersonal/Aspid.FastTools

Skill Claude CodeCodex

Verify and update Aspid.FastTools README files against the actual codebase — namespaces, public API, CreateAssetMenu paths — keeping EN/RU and root/Documentation copies in sync.

24 22d ago A 40 tokens original MIT

unity-pipeline

09

VPDPersonal/Aspid.FastTools

Skill Claude CodeCodex

Drive this repo's running Unity Editor from the shell via the official unity CLI and the com.unity.pipeline package — recompile/test loop, C# eval, console logs, Game/Scene screenshots, the srgate SerializeReference check, and authoring new [CliCommand] commands. Use whenever a task needs to compile, test, inspect, or…

24 22d ago A 93 tokens original MIT

VPDPersonal/Aspid.FastTools

Instructions file

Repository instructions for Aspid.FastTools, a Unity package that reduces repetitive code through runtime tools, editor tools, source generators, and code analyzers. They describe the repository layout, documentation, and build expectations.

24 22d ago A 2,948 tokens original MIT

VPDPersonal/Aspid.Claude.Plugins

Plugin Claude Code

Aspid marketplace for Claude Code — companion plugins for individual Aspid packages (e.g. Aspid.FastTools), with general-purpose Claude Code plugins planned for future releases.

3 3mo ago A tokens not measured original MIT

aspid-fasttools

12

VPDPersonal/Aspid.Claude.Plugins

Plugin Claude Code

Claude Code skills for the Aspid.FastTools Unity package (com.aspid.fasttools). Helps Claude Code generate correct UniqueId structs, ProfilerMarker call sites, and fluent VisualElement code in projects that consume the package.

3 3mo ago A tokens not measured original MIT

aspid-id-struct

13

VPDPersonal/Aspid.Claude.Plugins

Skill Claude CodeCodex

Use when the user asks to create an "id struct", "unique id", "[UniqueId]"-based identifier, or wants a stable int↔string id system tied to an Aspid.FastTools IdRegistry. Triggers on phrases like "create an id struct for X", "add a unique id", "make this a project id", "register Y in IdRegistry". Generates a partial…

3 3mo ago A 129 tokens original MIT

VPDPersonal/Aspid.Claude.Plugins

Skill Claude CodeCodex

Use when the user asks to instrument code with a Unity ProfilerMarker via Aspid.FastTools' this.Marker() extension. Triggers on phrases like "profile this method", "add a profiler marker", "instrument with ProfilerMarker", "wrap this in this.Marker()", or any reference to this.Marker()/WithName(...). Inserts the…

3 3mo ago A 135 tokens original MIT

VPDPersonal/Aspid.Claude.Plugins

Skill Claude CodeCodex

Use when the user is building or modifying UIToolkit code (editor or runtime) and wants to use Aspid.FastTools' fluent VisualElement extensions instead of imperative element.style.X = … / RegisterValueChangedCallback / AddToClassList calls. Triggers on phrases like "build editor UI", "use fluent VisualElement", "style…

3 3mo ago A 130 tokens original MIT