asp-ft-player-builds

asp-ft-player-builds is a skill for Claude Code from VPDPersonal/Aspid.FastTools. It costs 99 tokens per session (1,007 once invoked), scanned A, original, MIT.

A Unity build tool for producing release-player builds on macOS and the iOS Simulator, then checking specific release requirements. Unity is a game-development engine; a player build is the runnable game or application output.

In plain words
What is it for?
Use it to build Mono and IL2CPP targets, test the iOS Simulator target, and check the listed release conditions for an Aspid.FastTools package.
Why use it?
It turns several release checks into a repeatable command and can expose build, stripping, type-resolution, or profiler-setting problems before release.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it to build Mono and IL2CPP targets, test the iOS Simulator target, and check the listed release conditions for an Aspid.FastTools package.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/vpdpersonal/aspid.fasttools/asp-ft-player-builds
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add VPDPersonal/Aspid.FastTools --skill asp-ft-player-builds
Clone the repo
git clone --depth 1 https://github.com/VPDPersonal/Aspid.FastTools

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asp-ft-player-builds

README.md
[![agentmods](https://agentmods.dev/badge/skills/vpdpersonal/aspid.fasttools/asp-ft-player-builds/github.svg)](https://agentmods.dev/skills/vpdpersonal/aspid.fasttools/asp-ft-player-builds)
Your own site
<a href="https://agentmods.dev/skills/vpdpersonal/aspid.fasttools/asp-ft-player-builds"><img src="https://agentmods.dev/badge/skills/vpdpersonal/aspid.fasttools/asp-ft-player-builds/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for asp-ft-player-builds

Your own site · 80×15
<a href="https://agentmods.dev/skills/vpdpersonal/aspid.fasttools/asp-ft-player-builds"><img src="https://agentmods.dev/badge/skills/vpdpersonal/aspid.fasttools/asp-ft-player-builds.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 99 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,007 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00099 $0.01007
Opus 5.5 $0.00040 $0.00403
Sonnet 5.5 $0.00020 $0.00201
Haiku 4.5 $0.00010 $0.00101

Measured 4d ago against content hash bf7b68c9d2d5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

asp-ft-player-builds scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/asp-ft-player-builds/SKILL.md · 70 lines

How it starts

The opening of the file, as written. The whole thing — 70 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Player builds

The argument is the Unity version. No argument → the minimum: the first version of UNITY_VERSIONS in .github/workflows/ci.yml.

When

  • The manual QA of a stable release, before the merge of the release PR: the items "player builds on Mono and IL2CPP", "non-development build", "IL2CPP stripping and SerializableType" and "one standalone and one AOT target" of .github/ISSUE_TEMPLATE/release_checklist.yml.
  • A change to SerializableType, the type lookup, the profiler marker generator or ENABLE_PROFILER code.

Run

Run it on the branch under test: for a release, a worktree of chore/release-<version>. The script builds the package of its own checkout.

scripts/player-builds.sh <scratch>/player-builds [unity-version]
  • <scratch>/player-builds must not exist or be empty. It gets Project/, Builds/ and Logs/.
  • Run it in the background: all four targets take about 3–4 minutes.
  • --targets mac-mono,ios-sim limits the run to the listed targets.
  • It needs an Apple Silicon Mac (the players are arm64), the Unity Editor of the version, its modules mac-il2cpp and ios, and Xcode for ios-sim. A missing module skips its target and prints the Unity Hub command that installs it. Ask the user before you run an install: it downloads gigabytes.
  • The simulator runs without its window. The script shuts it down after the run when it booted it.

Read the table

TARGET               BUILD      ERR/WARN  AOTCHECK   PROFILER  REFERENCE MISSING
mac-mono             Succeeded  0/0       5/5        off dev=off none
  • BUILD: the BuildReport result. xcodebuild-failed: Unity made the Xcode project, Xcode did not build it.
  • ERR/WARN: the errors and warnings of the BuildReport.
  • AOTCHECK: the required fields that resolved in the player, out of all. Required are a [Preserve] class, Transform, List<int>, and LinePattern of the Types sample (samplePattern, and samplePatternInstance for its instance): each must resolve on every target. The sample patterns carry [Preserve], so a MISSING there means that the sample lost it. no-run: the player did not print AOTCHECK DONE.
  • PROFILER: ENABLE_PROFILER and DEVELOPMENT_BUILD in the player. Both must be off.
  • REFERENCE MISSING: reference fields that did not resolve. They are informational and do not fail the run:
    • plain, a class referenced only by its stored name: the linker removes it from Managed Stripping Level Medium up. The XML docs of SerializableTypeBase say so. plain that turns MISSING on mac-mono or mac-il2cpp-minimal is a regression.
    • strippedEngine, BoxCollider: on every IL2CPP target Strip Engine Code removes the physics module, which the check scene does not use.

Read the full file on GitHub · 70 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 70 lines · 99 tokens per session scan A bf7b68c9d2d5

Subscribe to this mod's changes

asp-ft-player-builds is a skill published in the GitHub repository VPDPersonal/Aspid.FastTools (24 stars, last pushed 2d ago), licensed MIT. It adds 99 tokens to every session and 1,007 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-25.

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