Skill Claude CodeCodex
Generate a custom checklist for the current feature based on user requirements.
32 tagged roslyn, measured the same way as everything else here.
Browse within: android 20uno 20uno-platform 20uwp 20xamarin 20csharp 11dotnet 7visual-studio 6editor-tools 5unity 5unity-tools 5unity3d 5
Skill Claude CodeCodex
Generate a custom checklist for the current feature based on user requirements.
Skill Claude CodeCodex
Port WinUI C++ code to Uno Platform C#. Supports full control porting and snippet/incremental porting.
Skill Claude CodeCodex
Build, install, and run runtime tests against the WinUI (WinAppSDK) SamplesApp on Windows. Use when testing against native WinUI to validate parity with Uno.
Skill Claude CodeCodex
Use when adding a new RCS#### diagnostic in roslynator (RCS0 formatting, RCS1 general, RCS9 code-analysis), wiring roslynator EditorConfig options, or when docs say CHANGELOG.md, XunitDiagnosticVerifier, or analyzers-testing.md — those are wrong for in-repo contribution.
Skill Claude CodeCodex
Use when adding a Roslynator code fix for C# compiler error CS#### or RCF####, editing Diagnostics.xml or CodeFixes.xml, or when compiler-diagnostic-fixes-testing.md shows XunitCompilerDiagnosticFixVerifier or bare DiagnosticId like "CS0106" — in-repo uses AbstractCSharpCompilerDiagnosticFixVerifier and…
Skill Claude CodeCodex
Use when adding a new RR#### refactoring in roslynator, editing Refactorings.xml, registering in RefactoringContext, or when refactorings-testing.md shows XunitRefactoringVerifier — in-repo uses AbstractCSharpRefactoringVerifier and CHANGELOG.md.
MarcelRoozekrans/roslyn-codelens-mcp
Skill Claude CodeCodex
Use when working with any .NET / C# code (.cs/.csproj/.sln/.slnx files), finding callers/references/implementations, checking compiler errors or warnings, running dotnet build for diagnostics, searching for a type/method/interface by name, inspecting DI registrations, detecting dead code or circular dependencies…
Skill Claude CodeCodex
Shoot Unity Editor screenshots and GIFs for this package's documentation without the user touching Unity — floating Inspectors, TypeSelectorWindow dropdowns, prefab-mode states, and ffmpeg GIF assembly. Use when a task asks for docs media (PNG/GIF) of editor UI under Documentation/Images, or when scripting…
Skill Claude CodeCodex
Verify and update Aspid.FastTools README files against the actual codebase — namespaces, public API, CreateAssetMenu paths — keeping EN/RU and root/Documentation copies in sync.
Skill Claude CodeCodex
Drive this repo's running Unity Editor from the shell via the official unity CLI and the com.unity.pipeline package — recompile/test loop, C# eval, console logs, Game/Scene screenshots, the srgate SerializeReference check, and authoring new [CliCommand] commands. Use whenever a task needs to compile, test, inspect, or…