Build a new desktop app for Omarchy the way Omarchy's own apps are built (Hype, Monologue, Omacut): C++ and Qt Quick, compiled with qmake6 and make into a single binary, following the Omarchy theme live, and installed as an Arch package so it shows up in the app launcher. Use when asked to make, build, or scaffold an…
Use when asked to build, run, or validate a RocketRide pipeline (e.g. "build me a chatbot that answers from my docs", "make a pipeline that summarizes uploaded PDFs", "run this pipeline"), or whenever turning a plain-language data/AI task into a working RocketRide pipeline.
Provides guidance for writing, optimizing, and benchmarking C++ CPU kernels with SIMD intrinsics (AVX2/AVX512) for the Hugging Face kernels ecosystem. Includes a two-phase workflow: Phase 1 correctness (generic → AVX2) and Phase 2 performance exploration (AVX512 with branching trial loop), runtime CPU dispatch, OpenMP…
Review a TensorRT-Model-Connect GitHub PR or local contributor branch against the current post-#1093 model-family isolation architecture, repository rules, behavioral correctness, third-party dependency and license obligations, and exact-head validation evidence. Use for contributor self-review before marking a PR…
C++20 coroutines skill for understanding coroutine mechanics and debugging. Use when working with coawait, coyield, coreturn, implementing promisetype, understanding coroutine frame layout, debugging suspended coroutines in GDB, or inspecting frame allocation with Compiler Explorer. Activates on queries about C++20…
CUDA kernel development, debugging, and performance optimization for Claude Code. Use when writing, debugging, or optimizing CUDA code, GPU kernels, or parallel algorithms. Covers non-interactive profiling with nsys/ncu, debugging with cuda-gdb/compute-sanitizer, binary inspection with cuobjdump, and performance…
A Lua-based build system that generates Ninja build files for compiling C, C++, Lua modules, libraries, and programs. Build files describe how source code is turned into runnable software.
Write, debug, and optimize TileLang kernels from local upstream language, JIT, autotuning, profiling, compiler, test, and example source. Use when the task explicitly involves tilelang, tilelang.language, @tilelang.jit, @T.primfunc, T.Kernel, T.copy, T.gemm, TileLang Profiler, Carver, TileLang passes, or TileLang…
RealSenseID face authentication SDK reference. Use when writing code for face enrollment, authentication, host-mode faceprint extraction/matching, device configuration, user management, device discovery, camera preview, logging, or serial connection. Covers C++ (RealSenseID namespace), Python (rsidpy), and C# (rsid).
Add a tocstring function for a C++ enum type in the Celeritas codebase. Use when asked to add string conversion, tocstring, or enum-to-string functionality for any enum class. Follows the standard EnumStringMapper pattern used throughout the codebase.
Generate Python/Lua/JavaScript bindings for C++ classes using mirrorbridge (C++26 reflection, zero boilerplate). Use when the user asks to make C++ code callable from Python/Lua/JS, to "bind" a C++ class or library, to replace pybind11 boilerplate, or to regenerate bindings after C++ header changes.
★not rated 88▲
+1 3d agoASkillSpector: warn76 tokens
originalApache-2.0
Guide the agent through designing and implementing a correct, efficient CUDA reduction kernel for a given operator (sum, max, min, or custom binary associative op), covering warp-level primitives, block-level reduction, multi-block strategies, and when to use CUB instead.
This skill enables deep semantic and structural analysis of C/C++ codebases using a pre-built Neo4j GraphRAG. It provides insights into call chains, class hierarchies, macro causality, and type aliases.
Debug and trace C/C++/Rust programs with the GNU Debugger (GDB) without blocking the agent. Use when you need to set tracepoints, inspect variables, or monitor a running process while staying responsive to the user.
High-quality C++ OOP coding style (archibate / parallel101 lineage) that overrides sloppy AI-default C++. Use this skill WHENEVER writing, editing, refactoring, or reviewing C++ code (.cpp / .h / .hpp / .cc / .cxx), designing C++ classes, interfaces, APIs, or libraries, or when the user mentions C++ design, OOP…
Comprehensive Unreal Engine C++ and Blueprint development assistant with deep project structure understanding. Use when helping with Unreal Engine projects, including: C++ gameplay programming, Blueprint development, input system configuration (Enhanced Input), Gameplay Ability System (GAS), project structure…
Verify and proofread C code with ACSL using this repository's Frama-C MCP workflow, Frama-C WP static proof, EVA alarms, and optional E-ACSL runtime checks. Use when asked to run Frama-C, check ACSL contracts, explain WP goals, inspect EVA alarms, validate C annotations, or state what a C proof does and does not…
Configures a freshly cloned MoxPP template for a new project. Use when starting a new C++ project from the MoxPP template and the developer needs to rename and configure it.
Analyze ArduPilot DataFlash .bin log files or MAVLink .tlog telemetry logs. Use when the user provides a .bin or .tlog log file path or asks to analyze flight log data.
★not rated 19
changed 10d agoA46 tokens
GPL-3.0
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: