Skill Claude CodeCodex
Use when writing, editing, reviewing, validating, or explaining Unreal Engine C++ reflected declarations: UCLASS, USTRUCT, UENUM, UINTERFACE, UPROPERTY, UFUNCTION, UPARAM, UMETA, meta=(...), Blueprint exposure, Details Panel, replication/RPC, SaveGame, Config, Instanced objects, UMG binding, type pickers, UHT…
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