Performance benchmarking for a deployed NVIDIA RAG Blueprint server: profiling pass + aiperf load test driven by a single YAML config. Not for accuracy / RAGAS scoring (use rag-eval) or for deploying / repairing services (use rag-blueprint).
Create and modify Blueprint assets, variables, functions, components, event dispatchers, and interfaces. Use when the user asks to create a Blueprint/BP, add a variable or component to a Blueprint, make an event dispatcher/delegate, implement a Blueprint interface, or inspect a Blueprint's class/components. For…
Interview the user about what they want to build, design the full architecture, and emit a self-contained blueprint another Claude Code instance can build from with zero prior context. EN — triggers on "design my app", "architect this", "spec my project", "what stack should I use", "plan out this SaaS", "write me a…
Use when creating, modifying, retargeting, rigging, constraining, or validating skeletal animation through UE-MCP. Covers native UE 5.8 IK Rig and Retargeter authoring, the Control Rig begin/read/apply/bake loop, generic contact locks, per-rig anatomical and mirrored-axis discovery, quaternion keying, deterministic…
Use when authoring or modifying Unreal Blueprint assets through ue-mcp. Covers the read-then-write discipline, node/pin wiring, component (SCS) hierarchy, variables, interfaces, compilation, and the difference between pin defaults and linked inputs. Pulls in any time the user asks to create, edit, or inspect a…
Use when writing or modifying native C++ UCLASSes in an Unreal project via ue-mcp. Covers createcppclass → writecppfile → livecodingcompile loop, when to use build vs Live Coding, and the addmoduledependency workflow. Pulls in any time the user asks to write a new native class, add a UPROPERTY, or implement a…
Manage actors in UE levels via UCP. Use when the user asks to spawn, delete, move, duplicate, select, or otherwise manipulate actors in the Unreal Engine editor.
Query and manage UE assets via UCP. Use when the user asks about asset search, dependencies, referencers, asset CRUD, asset management, getting selected/current assets, opening/closing asset editors, or any editor asset operation in Unreal Engine.
Edit UE material node graphs and properties via text (ReadGraph/WriteGraph). Use when the user asks to add, remove, or rewire material expression nodes, or change material properties like ShadingModel or BlendMode.
Checklist for adding a new AI provider (image, video, text, audio) that satisfies all 5 integration principles — ACL, bulkhead, idempotency, observability, and contract test. Load when integrating any new external AI API. Prevents the most common mistake of pasting httpx calls directly into a service.
Systematic 5-step debugging flow for Next.js 15 + React 19 + TypeScript apps. Load when a UI bug is reported, hydration error appears, Server Action returns wrong data, or cache invalidation fails. Forces layer isolation (server vs client, action vs component, cache vs render) before touching code — prevents "fix…
Systematic 5-step debugging flow for Go 1.22+ services. Load when a test fails, a goroutine leaks, a downstream provider hangs, errors lose context, or production logs are unhelpful. Forces layer isolation (handler vs service vs repo vs provider) and runs the 5 most common Go antipattern greps before any code change …
Internal maintenance skill for the Frontend Stack Blueprint repository. Use this skill when updating, reviewing, or evolving any part of the blueprint's documentation, stack decisions, versions, or architecture. Covers safe update procedures, cross-reference validation, version bumps, technology evaluation, and…
Apply or audit the Frontend Stack Blueprint in an existing or new frontend repository. Use when an agent must inspect a project, select capability-gated profiles, create a blueprint.config.json contract, plan safe changes, run conformance, or verify that implementation evidence matches the blueprint without…
Check VS Code and GitHub Copilot feature compatibility. Use this skill when diagnosing why a feature isn't working, checking required settings, or verifying version requirements for experimental features.
Audit repository Copilot customization setup. Use this skill to analyze existing configuration, identify missing files, check for best practices, and suggest improvements for agents, prompts, instructions, and skills.
Create and maintain Agent Skills for VS Code and GitHub Copilot. Use this skill when setting up new skills, skill directories, or SKILL.md files. Helps scaffold project skills in .github/skills/ or personal skills in /.copilot/skills/.
A workflow that studies GitHub trends and turns them into three possible project plans, then combines the report and source data into a ZIP file and emails it.
Delegates Blueprint implementation to @bp-coder. Invoke (either by the User typing /bp-build " " --out= directly, or by the AI invoking it on the User's behalf) only once the design paragraph is mature — flow shape, worker binding, verdict / projection expectations, and output path are all decided.
Load the mse Blueprint JSON Schema, the bundled guide inventory, and the sample inventory into the main-thread context so subsequent design conversation can name Blueprint concepts with grounded vocabulary. Read-only load; does not spawn any agent.
Quick reference for GitHub Copilot CLI features, slash commands, keyboard shortcuts, modes, and advanced usage. Use when the user asks about CLI capabilities, commands, or how to use specific features.
Audit a repository's Copilot CLI customization setup and suggest improvements. Use when the user wants to review their Copilot configuration, find gaps, validate agents, skills, instructions, hooks, plugins, or MCP setup, or optimize their CLI customization setup.