db-lyon

9 mods across 1 repository, 294 stars between them.

PreToolUse

01

db-lyon/ue-mcp

Hook Claude Code

Runs before the agent uses a tool for Bash tool calls, running an inline shell check. From db-lyon/ue-mcp.

294 2d ago A tokens not measured original MIT

ue-mcp

02

db-lyon/ue-mcp

Settings file Claude Code

Agent settings declaring 1 hook event (PreToolUse) and 7 allowed tools.

294 2d ago F tokens not measured original MIT

ue-mcp CLAUDE.md

03

db-lyon/ue-mcp

Instructions file

Instructions for db-lyon/ue-mcp, covering claude.md, repo at a glance, development workflow, git and commits and versioning.

294 2d ago A 4,230 tokens original MIT

ue-mcp-animation

04

db-lyon/ue-mcp

Skill Claude CodeCodex

Use when creating, modifying, retargeting, rigging, constraining, or validating skeletal animation through UE-MCP. Covers native UE 5.8 IK Rig and Retargeter authoring, the Control Rig begin/read/apply/bake loop, generic contact locks, per-rig anatomical and mirrored-axis discovery, quaternion keying, deterministic…

294 2d ago A 85 tokens original MIT

ue-mcp-blueprint

05

db-lyon/ue-mcp

Skill Claude CodeCodex

Use when authoring or modifying Unreal Blueprint assets through ue-mcp. Covers the read-then-write discipline, node/pin wiring, component (SCS) hierarchy, variables, interfaces, compilation, and the difference between pin defaults and linked inputs. Pulls in any time the user asks to create, edit, or inspect a…

294 2d ago A 74 tokens original MIT

ue-mcp-epic-routing

06

db-lyon/ue-mcp

Skill Claude CodeCodex

Use when deciding between ue-mcp's native category actions and Epic's wrapped ToolsetRegistry tools (the epic actions, incl. the Blueprint graph DSL) for a task in Unreal. Pulls in when authoring Blueprint graph bodies, or any time both a native action and an epic action could do the job and you need to pick.

294 2d ago A 81 tokens original MIT

ue-mcp-native-cpp

07

db-lyon/ue-mcp

Skill Claude CodeCodex

Use when writing or modifying native C++ UCLASSes in an Unreal project via ue-mcp. Covers createcppclass → writecppfile → livecodingcompile loop, when to use build vs Live Coding, and the addmoduledependency workflow. Pulls in any time the user asks to write a new native class, add a UPROPERTY, or implement a…

294 2d ago A 83 tokens original MIT

ue-mcp-niagara

08

db-lyon/ue-mcp

Skill Claude CodeCodex

Use when authoring Niagara VFX systems via ue-mcp - creating systems and emitters, adding renderers, setting module inputs and static switches, building HLSL modules, and batching operations. Pulls in any time the user asks for a particle system, VFX, Niagara emitter, or motion matching cost visualization.

294 2d ago A 71 tokens original MIT

ue-mcp-workflow

09

db-lyon/ue-mcp

Skill Claude CodeCodex

Use when driving Unreal Engine editor via the ue-mcp MCP server. Covers the required order of operations (status check first), editor lifecycle, project scoping, and what to do when the bridge says "still initializing". Pulls in automatically any time the user asks to use an Unreal project or references ue-mcp tools.

294 2d ago A 71 tokens original MIT