Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add db-lyon/ue-mcp --skill ue-mcp-workflowgit clone --depth 1 https://github.com/db-lyon/ue-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/db-lyon/ue-mcp/ue-mcp-workflow)<a href="https://agentmods.dev/skills/db-lyon/ue-mcp/ue-mcp-workflow"><img src="https://agentmods.dev/badge/skills/db-lyon/ue-mcp/ue-mcp-workflow/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/db-lyon/ue-mcp/ue-mcp-workflow"><img src="https://agentmods.dev/badge/skills/db-lyon/ue-mcp/ue-mcp-workflow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00071 | $0.00932 |
| Opus 5 | $0.00036 | $0.00466 |
| Sonnet 5 | $0.00014 | $0.00186 |
| Haiku 4.5 | $0.00007 | $0.00093 |
Grade A, and why
ue-mcp-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.
ue-mcp workflow
The ue-mcp MCP exposes 26 category tools (action-dispatch style) that drive a live Unreal Engine editor via a C++ bridge plugin. Every tool takes an action parameter.
Start every session with a status check
Always call project(action="get_status") before anything else. It tells you:
- Whether the bridge is connected
- Which project is loaded
- Whether the editor is responsive
If status reports not connected / editor not running, call editor(action="start_editor") to launch UE. Wait for the status check to succeed before issuing other calls - handlers that need the editor world will return "Editor is still initializing. Please wait and retry." if you call them too early.
Orient yourself before authoring
Before writing, read. Common orientation calls:
level(action="get_outliner")- what's in the current levelasset(action="list", directory="/Game/...", recursive=true)- what assets existasset(action="search_fts", query="...")- ranked search across names/classes/paths (afterasset(action="reindex_fts")has built the index)reflection(action="reflect_class", className="StaticMeshActor")- inspect any UE classproject(action="list_project_modules")- native C++ modules in the project
Mutation recipe
For any write action:
- Call the read/list variant first to confirm the target exists and capture the current shape (e.g.
blueprint(action="read", assetPath=...)beforeadd_node). - Issue the write. Most write handlers return
{ success, existed, created, updated, rollback? }- honorexistedas "idempotent no-op" andupdatedas "real change made". - If a rollback record came back and you hit a later failure in the same logical unit, call the rollback method yourself (the TS flow runner does this automatically when tasks are composed via
ue-mcp.yml).
Common pitfalls
- Action typos silently fail - each tool validates
actionagainst an enum; a typo returnsUnknown action '<x>'. Available: <list>. Read theAvailable:list rather than guessing. - Asset paths use
/Game/..., not filesystem paths. Package paths (folder) vs object paths (Folder/Name.Name) matter - most create handlers takepackagePath(folder) plusname; most read handlers takeassetPath(full object path). execute_pythonis an escape hatch, not a shortcut - if a native tool exists for the job, use it. When you useexecute_python, a hook may prompt you to file a GitHub issue so the native tool gap can be closed.- Editor must be fully loaded for asset registry queries. If a
list_*action retries with "still initializing", the editor is still starting - wait a few seconds and retry.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago Changed 97a787c2ded3
- 12d ago First seen · 53 lines · 71 tokens per session scan A 548cc8f0ed3e
ue-mcp-workflow is a skill published in the GitHub repository db-lyon/ue-mcp (328 stars, last pushed today), licensed MIT. It adds 71 tokens to every session and 932 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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