ue5 skills

76 tagged ue5, measured the same way as everything else here.

Browse within: llama-cpp 23unreal-engine 22benchmark 19coding-agents 19game-development 19ue5-plugin 10unreal 103d 6blueprint 6cinematics 6lighting 6scenes 6

ue-specifiers

01

fjz13/UnrealSpecifiers

Skill Claude CodeCodex

Use when writing, editing, reviewing, validating, or explaining Unreal Engine C++ reflected declarations: UCLASS, USTRUCT, UENUM, UINTERFACE, UPROPERTY, UFUNCTION, UPARAM, UMETA, meta=(...), Blueprint exposure, Details Panel, replication/RPC, SaveGame, Config, Instanced objects, UMG binding, type pickers, UHT…

1.1k 2mo ago A 0 tokens

ue-mcp-animation

02

db-lyon/ue-mcp

Skill Claude CodeCodex

Use when creating, modifying, retargeting, rigging, constraining, or validating skeletal animation through UE-MCP. Covers native UE 5.8 IK Rig and Retargeter authoring, the Control Rig begin/read/apply/bake loop, generic contact locks, per-rig anatomical and mirrored-axis discovery, quaternion keying, deterministic…

294 2d ago A 85 tokens original MIT

ue-mcp-blueprint

03

db-lyon/ue-mcp

Skill Claude CodeCodex

Use when authoring or modifying Unreal Blueprint assets through ue-mcp. Covers the read-then-write discipline, node/pin wiring, component (SCS) hierarchy, variables, interfaces, compilation, and the difference between pin defaults and linked inputs. Pulls in any time the user asks to create, edit, or inspect a…

294 2d ago A 74 tokens original MIT

ue-mcp-native-cpp

04

db-lyon/ue-mcp

Skill Claude CodeCodex

Use when writing or modifying native C++ UCLASSes in an Unreal project via ue-mcp. Covers createcppclass → writecppfile → livecodingcompile loop, when to use build vs Live Coding, and the addmoduledependency workflow. Pulls in any time the user asks to write a new native class, add a UPROPERTY, or implement a…

294 2d ago A 83 tokens original MIT

ue5-mcp

05

ibrews/ue5-mcp

Skill Claude CodeCodex

Field manual for driving Unreal Engine 5.7 / 5.8 through MCP. Engine-level gotchas, silent-fail edges, crash patterns, and the call sequences that actually work — applicable regardless of which MCP server you're using (Epic's official ModelContextProtocol plugin, custom servers, or anything else). Auto-trigger when…

36 23d ago A 156 tokens

2d-pixel-asset

06

maystudios/claude-skills

Skill Claude CodeCodex

Generate 2D pixel art game assets using Google Gemini via Chrome browser automation. Triggers when the user wants to create pixel art, game sprites, tilesets, game assets, or edit existing game art. Supports reference image uploads for style consistency, model selection (Flash/Pro), resolution control, automatic…

21 17d ago A 127 tokens original MIT

auto-research

07

maystudios/claude-skills

Skill Claude CodeCodex

Improve any existing Claude Code skill, CLAUDE.md, subagent definition, slash-command, or prompt markdown file by combining web-researched best-practice rewrites with autonomous Karpathy-style binary eval loops. Use when the user wants to "auto-research", "self-improve", "auto-improve", "optimize", "modernize", or…

21 17d ago A 234 tokens original MIT

opencode

08

maystudios/claude-skills

Skill Claude CodeCodex

Invoke OpenCode CLI as a sub-agent to leverage alternative AI models (GPT-5.x, Codex, local models) for code implementation, review, debugging, research, and second opinions. Use when the user asks to "use opencode", "get a second opinion from GPT/Codex", "implement with opencode", "review with opencode", "let…

21 17d ago A 174 tokens original MIT

loomle/loomle

Skill Claude CodeCodex

Control and debug one in-process Unreal Engine Play In Editor or Simulate session through Loomle Python after applying the use-unreal-python safety workflow. Use when reproducing gameplay, querying runtime Actors or components, invoking gameplay APIs, checking state across frames, or managing PIE start and stop.

13 6d ago A 65 tokens original MIT

loomle/loomle

Skill Claude CodeCodex

Format and audit Unreal Engine Blueprint K2 graphs through Loomle using exact live node and pin geometry. Use when arranging selected Blueprint nodes, repairing spaghetti, choosing compact Helixing versus left-side data layout, straightening execution flow, separating branches, or evaluating whether a graph has…

13 6d ago A 65 tokens original MIT

loomle/loomle

Skill Claude CodeCodex

Create, edit, duplicate, rename, move, or cross-project migrate persistent Unreal Engine assets through Loomle Python after applying use-unreal-python. Use when no structured Loomle interface owns the required asset lifecycle operation; excludes Level assets, deletion, bulk import, and Blueprint Graph internals.

13 6d ago A 65 tokens original MIT

hayba-debug-level

12

zajalist/hayba

Skill Claude CodeCodex

Use when a level has performance, physics, or layout problems — combines editorstreamlog, scenevalidatephysics, and sceneexport hierarchical mode to find issues.

12 2d ago A 37 tokens original MIT

hayba-new-scene

13

zajalist/hayba

Skill Claude CodeCodex

Use when the user asks to generate a new scene from scratch — coordinates moodboard → references → spatial planning → asset placement → physics validation → CLIP scoring.

12 2d ago A 38 tokens original MIT

hayba-pcg-build

14

zajalist/hayba

Skill Claude CodeCodex

Use when the user wants to build a PCG/PCGEx graph — guides through node selection, validation, and execution.

12 2d ago A 32 tokens original MIT

unreal-mcp

16

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level, open a .uproject…

2 1mo ago A 266 tokens

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when Unreal Engine NPCs need spawning, possession, perception, navigation, patrol, pursuit, attack decisions, Behavior Trees, StateTree, EQS, failure recovery, or proof of a closed AI gameplay loop.

2 1mo ago A 48 tokens

unreal-game-builder

18

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when building, completing, or repairing a playable Unreal Engine game or vertical slice that spans several gameplay, world, presentation, testing, and delivery domains.

2 1mo ago A 36 tokens

tc-imba/ue-official-mcp

Skill Claude CodeCodex

Use when driving a running Unreal Engine 5.8.0 editor over the official UE MCP server — to pick the correct toolset and tool for an editor-automation task (spawn/edit actors, Blueprints, materials, Niagara, animation/Sequencer, meshes, GAS, UMG, StateTree, data tables, run automation tests, inspect Slate, etc.).…

2 2mo ago A 145 tokens original MIT