open-pr
01Skill Claude CodeCodex
Open a pull request on pascalorg/editor using the repo's PR template. Use when the user asks to open/create a PR, push and PR, or ship a branch in the editor repo.
308 tagged 3d, measured the same way as everything else here.
Browse within: blender 71animation 61avatar 50blockchain 50character-studio 50blender-addon 38dcc 363d-printing 27lego 25minecraft 25openscad 25pindou 25world-model 25Deterministic 24
Skill Claude CodeCodex
Open a pull request on pascalorg/editor using the repo's PR template. Use when the user asks to open/create a PR, push and PR, or ship a branch in the editor repo.
Skill Claude CodeCodex
Review a PR against the Pascal architectural rules — package boundaries (core/viewer/editor/nodes), the registry-driven composition model (def.geometry / def.renderer / def.system), legacy-dispatch regressions, the slots + world-scale-UV convention for new nodes/geometry, hook hygiene (useEditor/useScene/useViewer)…
Skill Claude CodeCodex
Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sculpt specs, and staged code generation.
Skill Claude CodeCodex
Use when an agent needs to call a running Modly desktop instance from the terminal to generate/export image-to-3D assets through canonical JSON-first automation commands.
Skill Claude CodeCodex
Build 3D and AR apps on Apple platforms (iOS, macOS, visionOS) with SceneViewSwift — the SwiftUI wrapper around RealityKit. Use whenever the user asks for "3D in SwiftUI", "AR with ARKit in SwiftUI", a model viewer for iOS, or any Apple-platform 3D/AR app where the dependency is the SceneViewSwift Swift Package from…
Skill Claude CodeCodex
Build 3D and WebXR (AR/VR) experiences in the browser with SceneView for Web — Filament.js (WebGL2/WASM) wrapped in a Kotlin/JS DSL and a plain-JavaScript API on window.sceneview. Use whenever the user asks for "3D in the browser", "a web model viewer", "WebXR AR/VR", or any browser 3D/AR app where the dependency is…
Skill Claude CodeCodex
Build 3D and AR apps with the SceneView SDK in Jetpack Compose, SwiftUI (iOS/macOS/visionOS via SceneViewSwift), Web (Filament.js), Flutter and React Native. Use whenever the user asks for "3D in Compose", "AR with ARCore in Compose", a model viewer, or any cross-platform 3D/AR app where the dependency is…
Skill Claude CodeCodex
Work on Aholo Viewer Astro website and Playground surfaces under website/. Use for routes, layouts, components, page chrome, i18n UI copy, scoped CSS, client render runtime, Playground runner, preview canvas, inspector, presets, route-local Monaco, and URL parameters. Use aholo-examples for example content pairs.
Skill Claude CodeCodex
Coordinate Aholo Viewer monorepo work. Use for cross-module tasks, workspace scripts, generated docs/build flow, validation routing, cleanup boundaries, or when work must be routed between examples, site, renderer, docs, and frontend design skills.
Skill Claude CodeCodex
Guide external npm package users and AI coding agents integrating @manycore/aholo-viewer into web applications. Use when asked to install, bootstrap, render 3D Gaussian Splatting or mesh content, configure cameras, scenes, lighting, viewer pipeline options, or write TypeScript examples for the public…
Skill Claude CodeCodex
Turning a 2D engineering drawing into a parametric FluidCAD model. Use this skill whenever the user supplies a drawing, blueprint, dimension sheet, hand sketch, screenshot, PDF, or photo of a part and wants it modeled — "model this", "build this part", "make this in CAD", "here's the drawing". Trigger it alongside the…
Skill Claude CodeCodex
Workflow and best practices for designing parts in FluidCAD through its MCP server. Use this skill whenever the user wants to model, design, or modify any part in FluidCAD, whenever they mention FluidCAD, a .fluid.js file, or ask for CAD/parametric modeling work that involves sketches, extrudes, cuts, fillets…
Skill Claude CodeCodex
Sweep the open dependency-bot pull requests once - rebase the stale ones, re-trigger infrastructure failures, and merge the green patch and minor updates. Use when the user wants to baby sit, unblock, or push through pending dependabot pull requests, and on each firing of a /loop that watches them.
Skill Claude CodeCodex
Enrich an existing PartCAD part with connection interfaces and ports (mating metadata) so it can be mated to other parts automatically. Use for /pc:add-interfaces or when the user asks to add interfaces, ports, connectors, or mating information to a part, or to make parts snap/connect/assemble together.
Skill Claude CodeCodex
Generate a PartCAD assembly (an ASSY that composes parts with placement and/or mates) from a description, generating or reusing the component parts and validating the result with the PartCAD CLI. Use for /pc:gen-assembly or when the user asks to generate or create an assembly, mechanism, or multi-part product.
zacharyfmarion/openscad-studio
Skill Claude CodeCodex
Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful.
zacharyfmarion/openscad-studio
Skill Claude CodeCodex
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications. Generates creative, polished code that avoids generic AI aesthetics.
zacharyfmarion/openscad-studio
Skill Claude CodeCodex
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
DojoCodingLabs/remotion-superpowers
Skill Claude CodeCodex
Full video production workflow for Remotion projects. Teaches how to orchestrate MCP tools (TTS, music, SFX, stock footage, video analysis) into complete Remotion compositions. Use this skill whenever producing a video that needs audio, voiceovers, music, stock footage, or analyzing existing video files.
DojoCodingLabs/remotion-superpowers
Skill Claude CodeCodex
Knowledge for helping users set up the Remotion Superpowers plugin. Covers API key acquisition, dependency installation, and MCP server troubleshooting. Use when running /setup or when a user has issues with MCP connections.
Skill Claude CodeCodex
Use when an agent hits HTTP 402 / payment-required, or the user mentions x402, x402Version, X-PAYMENT, PAYMENT-REQUIRED, PAYMENT-SIGNATURE, WWW-Authenticate: Payment, permit2, upto, metered billing, a payment channel / voucher / session, channelId / channelid, opening / closing / topping up / settling / refunding a…
Skill Claude CodeCodex
Plugin router for 20 third-party DeFi protocols (Polymarket, Aave, Hyperliquid, PancakeSwap, Morpho, Raydium, Curve, Compound, Pendle, Lido, ether.fi, GMX, Kamino, Orca, Meteora, Clanker, pump.fun, Uniswap) and their protocol-native tokens (HYPE, HLP, eETH, weETH, stETH, wstETH, LDO, GHO, CAKE, CRV, COMP, RAY, ETHFI…
Skill Claude CodeCodex
Limit-order strategy trading on OKX Agentic Wallet. Use this skill when the user wants to place a price-triggered limit order (buy a dip, take profit, stop loss, chase a high), cancel one or more pending orders, list active or historical orders, or resume orders that have been suspended by SA TEE upgrades. Distinct…
Skill Claude CodeCodex
Use when processing AEC/BIM 3D data in .NET 8 — mesh generation and transformation, SIMD-accelerated math, IFC/STEP/PLY to glTF/GLB/VIM conversion, plugin development. Ara3D-SDK: high-performance .NET 3D geometry and BIM library suite.