Lightweight 3D effects for decorative elements and micro-interactions using Zdog, Vanta.js, and Vanilla-Tilt.js. Use this skill when adding pseudo-3D illustrations, animated backgrounds, parallax tilt effects, decorative 3D elements, or subtle depth effects without heavy frameworks. Triggers on tasks involving Zdog…
Use when changing Tiny World Builder selection placement, freehand drawing, asset clipboard, cut/copy/paste/duplicate, saved templates, or Stamps panel navigation.
Compare two server-platform adaptation modules of the same platform but different Minecraft/game versions (e.g. forge-1.21.5 vs forge-1.21.8), surfacing only the real API / 写法 differences by normalizing away package-name and version-string noise. Use when the user asks to 对比/比较/diff two version modules, find what…
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures.
Create, modify, and debug server plugins for current Paper 26.x on Java 25 or legacy Bukkit-derived 1.21.x servers on Java 21. Use for JavaPlugin APIs, events, commands, schedulers, configuration, PDC, and Adventure, not client mods or vanilla datapacks.
Create and debug Minecraft 26.x and 1.21.x world generation for datapacks, NeoForge, or Fabric, including biomes, dimensions, features, structures, and biome modifiers. Use for worldgen data or registration, not general gameplay systems.
Create, edit, review, animate, and export game-ready low-poly assets in the ashfox web workbench through an AI agent. Use for low-poly modeling, deterministic textures and UVs, rigs, idle or motion animation, GLB, Bedrock, or GeckoLib exports, and Blockbench-free asset production.
Reconstruct a Minecraft-style creature, character, prop, or vehicle concept as a native Blockbench model using an optional provider-selected 3D mesh, agent vision, and deterministic compilation. Use when Codex should turn PNG, JPEG, or WebP artwork, optionally accompanied by a textured GLB or GLTF from any image-to-3D…
Designs and builds Convex components with isolated tables, clear boundaries, and app-facing wrappers. Use this skill when creating a new Convex component, extracting reusable backend logic into a component, building a third-party integration that owns its own tables, packaging Convex functionality for reuse, or when…
Audits and optimizes Convex application performance across hot-path reads, write contention, subscription cost, and function limits. Use this skill when a Convex feature is slow or expensive, npx convex insights shows high bytes or documents read, OCC conflict errors or mutation retries appear, subscriptions or UI…
Initializes a new Convex project from scratch or adds Convex to an existing app. Use this skill when starting a new project with Convex, scaffolding with npm create convex@latest, adding Convex to an existing React, Next.js, Vue, Svelte, or other frontend, wiring up ConvexProvider, configuring environment variables…
AI Poster Generator Skills Served By Craftsman Agent, Generate Editable AI Poster using sota Image models and design config, support various formats, ratio, design styles.
AI PPT PowerPoint Presentation Generator Skills to Generate Multi-Page Image Carousels from Templates of AI PPT PowerPoint, Sota Models Nano Banana, Nano Banana-2 ,Imagen-2 and more are available.
A skill for turning text prompts or reference images into two-dimensional pixel patterns for fuse beads, small plastic beads that are joined with heat.
Turn a MIDI file into a playable Minecraft redstone music machine using real note blocks (RedPiano mod, Family A). Use this when the user wants to play a song / MIDI in Minecraft with redstone or note blocks, build a note-block song machine, or convert MIDI to a redstone music build. Triggers on requests like "把 MIDI…
Converts Claude Code usage statistics into a Minecraft world seed with real biome correlation. Maps coding behavior to Minecraft climate parameters (messages=temperature, tools=humidity, session duration=elevation, etc.) and selects a curated seed whose spawn biome genuinely matches the profile. Use when the user…
Designs and blueprints whole cities and city districts in a live Minecraft Java Edition world — real-world replicas (modern and historical), pop-culture replicas, and original cities. Plans the urban fabric — district zoning, street hierarchy, transit, walls, and reused vernacular building modules — and defers every…
Verifies a Minecraft Java Edition build in-world after each phase — checks the plan was carried out as specified, that the result fits the world cleanly (no dangling edges, blocked paths, or unintended overrides), and proposes concrete course corrections. Use after every major phase of executing a build plan, as the…
Designs, plans, and verifies complex redstone and mechanical contraptions in a live Minecraft Java Edition world — item sorters, hidden and piston doors, automatic farms, mob-spawner collectors, minecart networks and roller coasters, water and bubble elevators, note-block music, traps, and decorative machines.…
Scaffold a new built-in ArgumentMapper for a Cloud parser type in cloud-minestom - the mapping method, its registration, and a unit test stub. Use when adding a new row to the argument-mapping table (docs/spec.md §5.2), e.g. "add a mapper for X" or "map Y to a native argument".
Verify a docs/roadmap.md item's command/feature actually round-trips through both the unit-test and @EnvTest layers before checking its box off. Use before checking a roadmap checkbox, before committing a feature that touches registration/parsing/suggestions/permissions/execution, or when asked "is this roadmap item…
A development guide for making Minecraft 1.20.1 mods with the Forge modding framework. It covers adding blocks, items, entities, recipes, network handling, and other standard mod features.