Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add rodcordeiro/minecraft_mcp --skill mine-mcpgit clone --depth 1 https://github.com/rodcordeiro/minecraft_mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/rodcordeiro/minecraft_mcp/mine-mcp)<a href="https://agentmods.dev/skills/rodcordeiro/minecraft_mcp/mine-mcp"><img src="https://agentmods.dev/badge/skills/rodcordeiro/minecraft_mcp/mine-mcp/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/rodcordeiro/minecraft_mcp/mine-mcp"><img src="https://agentmods.dev/badge/skills/rodcordeiro/minecraft_mcp/mine-mcp.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00057 | $0.01060 |
| Opus 5 | $0.00028 | $0.00530 |
| Sonnet 5 | $0.00011 | $0.00212 |
| Haiku 4.5 | $0.00006 | $0.00106 |
Grade A, and why
mine-mcp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 93 lines — stays where its author put it; the contents beside it link to each section on GitHub.
mine_mcp
Servidor MCP TypeScript (stdio) independente para pontos de mapa, receitas e exaroton.
Quando usar
- Registrar ou consultar bases/pontos no overworld (coordenadas X/Z).
- Guardar/consultar farms, builds e guias (receitas).
- Inspecionar ou baixar arquivos/mundos de um servidor exaroton.
Configuração do client
| Env | Obrigatório | Função |
|---|---|---|
MINE_MCP_DATA_DIR |
Não | Pasta com points.json e recipes.json (default: <repo>/data) |
MINE_MCP_DOWNLOADS_DIR |
Não | Sandbox de downloads exaroton (default: <repo>/downloads) |
EXAROTON_API_TOKEN |
Para tools exaroton | Token da API |
EXAROTON_SERVER_ID |
Não | Servidor padrão |
Receitas: se recipes.json não existir em MINE_MCP_DATA_DIR, o servidor copia o seed empacotado (data/recipes.seed.json). O usuário pode editar/incrementar o arquivo no data/ passado pelo client.
Comando típico:
{
"command": "node",
"args": ["<path-to>/dist/index.js"],
"env": {
"MINE_MCP_DATA_DIR": "<user-data-dir>",
"EXAROTON_API_TOKEN": "<from-secret-store>"
}
}
Resources
| URI | Uso |
|---|---|
mine-mcp://workspace/context |
Paths efetivos (dataDir, downloadsDir, arquivos) |
mine-mcp://integrations/exaroton |
configured sem expor token |
Tools — mapa
| Tool | Caso de uso | Parâmetros |
|---|---|---|
register_point |
Criar/atualizar ponto | name, type, x, z, description?, tags? |
list_points |
Listar pontos | type? |
distance_to_point |
Distância até ponto nomeado | currentX, currentZ, pointName |
nearest_point_by_type |
Ponto mais próximo de um tipo | currentX, currentZ, type |
Tipos comuns: base, house, village, farm, fortress, stronghold, outpost, custom (aliases PT/EN aceitos no service).
Tools — receitas
| Tool | Caso de uso | Parâmetros |
|---|---|---|
register_recipe |
Upsert de guia/farm/build | name, type, summary, resources[], process[], tags? |
list_recipes |
Listar | type? |
get_recipe |
Buscar por nome | name |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 93 lines · 57 tokens per session scan A a39f095a2463
mine-mcp is a skill published in the GitHub repository rodcordeiro/minecraft_mcp (0 stars, last pushed 1mo ago), licensed MIT. It adds 57 tokens to every session and 1,060 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
minecraft-modpack-server
Host modded Minecraft servers (CurseForge, Modrinth).
okx-cex-portfolio
This skill should be used when the user asks about 'account balance', 'how much USDT do I have', 'my funding account', 'show my positions', 'open positions', 'position P&L', 'unrealized PnL', 'closed positions', 'position history', 'realized PnL', 'account bills', 'transaction history', 'trading fees', 'fee tier'…
isuzu-unity-cli
Control Unity Editor from the CLI with the isuzu-unity-cli command. Execute C# code, browse scene hierarchy, inspect/modify GameObjects, capture screenshots, read console logs, check compile status, control play mode, and execute menu items. Use when: user wants to interact with Unity Editor programmatically, run C#…
maya-import-to-scene
Pipeline stage — structured asset import. Consume an AssetDescriptor produced by maya-asset-source and import the asset (FBX, OBJ, USD) into the current Maya scene via cmds.file(). Handles axis/unit conversion, MaterialMode, PlacementHint, and optional target collection grouping. Returns an ImportToSceneResult with…
add-mechanic
Add game mechanics with correct GDScript 4.x patterns -- movement, health, inventory, save/load.
rpgmaker-mv-mcp
Use when building, editing or reasoning about an RPG Maker MV game through the RpgMakerMVUltimate MCP server (tools prefixed rpgmaker / the 13 consolidated tools: querydatabase, createdatabaseentry, generatemap, managemapevent, analyzeproject, etc.). Covers the correct workflow so maps, NPCs, chests, shops, doors…