guguzea/MC-AI-Coding-Assistant-Tool
Cursor rule Cursor
A project-structure rule for Minecraft Bedrock add-ons, which are packages containing resources, gameplay data, or scripts.
guguzea/MC-AI-Coding-Assistant-Tool
Cursor rule Cursor
A project-structure rule for Minecraft Bedrock add-ons, which are packages containing resources, gameplay data, or scripts.
guguzea/MC-AI-Coding-Assistant-Tool
Cursor rule Cursor
A rule for creating and checking manifest.json files, the identity and configuration files used by Minecraft Bedrock packs.
guguzea/MC-AI-Coding-Assistant-Tool
Cursor rule Cursor
A set of rules for building Minecraft Bedrock resource packs, which control textures, terrain and item images, attachables, sounds, and client-side entity appearance. It explains how resource-pack files connect to behavior-pack files.
guguzea/MC-AI-Coding-Assistant-Tool
Cursor rule Cursor
A set of rules for building Minecraft Bedrock behavior packs, which control entities, blocks, items, loot, crafting, and spawning. It also points to the relevant Bedrock documentation and provides a limited JSON check.
guguzea/MC-AI-Coding-Assistant-Tool
Cursor rule Cursor
Rules for creating Minecraft Bedrock entities, which are creatures or other objects that can appear in the game. Each entity needs matching behavior data in a behavior pack and appearance data in a resource pack.
guguzea/MC-AI-Coding-Assistant-Tool
Cursor rule Cursor
Rules for defining custom Minecraft Bedrock blocks and items in JSON, including their resource-pack texture references and namespaced identifiers.
guguzea/MC-AI-Coding-Assistant-Tool
Cursor rule Cursor
A rule for writing Molang, Minecraft Bedrock’s small expression language, instead of Java or JavaScript.
guguzea/MC-AI-Coding-Assistant-Tool
Cursor rule Cursor
Rules for choosing Minecraft Bedrock’s stable or beta scripting APIs and setting up behavior-pack scripts. It also covers when players must enable beta features in the game.
guguzea/MC-AI-Coding-Assistant-Tool
Cursor rule Cursor
A Cursor rule for Minecraft Bedrock world-generation JSON, which defines features, biomes, and structures in a behavior pack. It explains which documentation to use and how to handle topics that have not been verified.
guguzea/MC-AI-Coding-Assistant-Tool
Cursor rule Cursor
Rules that identify common mistakes when building Minecraft Bedrock Add-Ons. They distinguish Bedrock tools and files from Java Edition tools such as Gradle, Yarn, and Forge.
guguzea/MC-AI-Coding-Assistant-Tool
Cursor rule Cursor
Rules for packaging and installing Minecraft Bedrock Add-Ons and worlds. They cover .mcpack, .mcaddon, and .mcworld files, along with testing in Minecraft Preview or Editor.
guguzea/MC-AI-Coding-Assistant-Tool
Skill Claude CodeCodex
A workflow for creating and checking Minecraft Bedrock’s manifest.json file. This file identifies a pack, its version, modules, engine requirement, and related settings.
guguzea/MC-AI-Coding-Assistant-Tool
Skill Claude CodeCodex
A setup workflow for a Minecraft Bedrock Add-On project. It explains the resource-pack and behavior-pack structure used by Bedrock and where development files live.
guguzea/MC-AI-Coding-Assistant-Tool
Skill Claude CodeCodex
Instructions for creating Minecraft Bedrock blocks and items with JSON configuration. Minecraft Bedrock is the edition of Minecraft that uses JSON files to define many custom game elements.
guguzea/MC-AI-Coding-Assistant-Tool
Skill Claude CodeCodex
A guide for creating Minecraft Bedrock entities as matching resource-pack and behavior-pack files.
guguzea/MC-AI-Coding-Assistant-Tool
Skill Claude CodeCodex
A workflow for Minecraft Bedrock world generation, meaning the rules that create terrain and natural features in a new world. It uses Bedrock’s documented features and biome guidance.
guguzea/MC-AI-Coding-Assistant-Tool
Skill Claude CodeCodex
A workflow for creating Minecraft Bedrock behavior packs, which control gameplay rules and entity behavior. It points to Bedrock’s behavior-pack documentation and JSON checker.
guguzea/MC-AI-Coding-Assistant-Tool
Skill Claude CodeCodex
A short reference for Molang, a small expression language used in Minecraft Bedrock, covering its introduction and syntax. It specifically separates Molang from the Minecraft Script API.
guguzea/MC-AI-Coding-Assistant-Tool
Skill Claude CodeCodex
A workflow for publishing Minecraft Bedrock Add-Ons. Bedrock distributes packs as files such as .mcpack, .mcaddon, and .mcworld rather than Java Edition .jar files.
guguzea/MC-AI-Coding-Assistant-Tool
Skill Claude CodeCodex
A workflow for creating Minecraft Bedrock resource packs, which hold visual and audio content such as textures and custom-block appearances. It uses Bedrock’s resource-pack documentation.
guguzea/MC-AI-Coding-Assistant-Tool
Skill Claude CodeCodex
A skill for Minecraft Bedrock’s Script API, the JavaScript interface for controlling worlds and responding to game events.
guguzea/MC-AI-Coding-Assistant-Tool
Agent Claude Code
The general guidance for building Minecraft Bedrock add-ons, which extend the game with resource packs, behavior packs, world data, or scripts.
guguzea/MC-AI-Coding-Assistant-Tool
Command Claude Code
A command set for creating and checking a Minecraft Bedrock add-on's manifest.json file, which describes its version, engine requirements, modules, and permissions.
guguzea/MC-AI-Coding-Assistant-Tool
Command Claude Code
Rules for setting up a Minecraft Bedrock add-on project. An add-on is a collection of behavior and resource files that changes a Bedrock world, using behavior packs and resource packs.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: