mc-molang

mc-molang is a skill for Claude Code, Codex from guguzea/MC-AI-Coding-Assistant-Tool. It costs 27 tokens per session (79 once invoked), scanned A, original, no licence file.

A short reference for Molang, a small expression language used in Minecraft Bedrock, covering its introduction and syntax. It specifically separates Molang from the Minecraft Script API.

In plain words
What is it for?
Use it when reading or writing Molang expressions and checking whether a task belongs to Molang or the Script API.
Why use it?
It helps prevent using the wrong language or documentation when working with Minecraft behavior and expressions.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it when reading or writing Molang expressions and checking whether a task belongs to Molang or the Script API.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/guguzea/mc-ai-coding-assistant-tool/mc-molang
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add guguzea/MC-AI-Coding-Assistant-Tool --skill mc-molang
Clone the repo
git clone --depth 1 https://github.com/guguzea/MC-AI-Coding-Assistant-Tool

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mc-molang

README.md
[![agentmods](https://agentmods.dev/badge/skills/guguzea/mc-ai-coding-assistant-tool/mc-molang/github.svg)](https://agentmods.dev/skills/guguzea/mc-ai-coding-assistant-tool/mc-molang)
Your own site
<a href="https://agentmods.dev/skills/guguzea/mc-ai-coding-assistant-tool/mc-molang"><img src="https://agentmods.dev/badge/skills/guguzea/mc-ai-coding-assistant-tool/mc-molang/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mc-molang

Your own site · 80×15
<a href="https://agentmods.dev/skills/guguzea/mc-ai-coding-assistant-tool/mc-molang"><img src="https://agentmods.dev/badge/skills/guguzea/mc-ai-coding-assistant-tool/mc-molang.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 79 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.00079
Opus 5 $0.00014 $0.00039
Sonnet 5 $0.00005 $0.00016
Haiku 4.5 $0.00003 $0.00008

Measured 10d ago against content hash d5aef4fcafb5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

mc-molang scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

bedrock/.agents/skills/mc-molang/SKILL.md · 10 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 10 lines · 27 tokens per session scan A d5aef4fcafb5

Subscribe to this mod's changes

mc-molang is a skill published in the GitHub repository guguzea/MC-AI-Coding-Assistant-Tool (16 stars, last pushed 2d ago), with no licence file. It adds 27 tokens to every session and 79 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

zoom-meeting-sdk-unreal

Zoom Meeting SDK for Unreal Engine wrapper integrations. Use when building Unreal projects that embed Zoom meetings with C++ and Blueprint wrappers, including wrapper-to-SDK mapping concerns.

anthropics/knowledge-work-plugins · 41 tokens

reflection-method-call

Call a C# method by reflection — including private methods. Requires a method schema obtained via 'reflection-method-find'. Supports static methods, instance methods (with optional target deserialization), and main-thread / off-thread execution.

IvanMurzak/Unity-MCP · 48 tokens

script-execute

Compiles and executes C# code dynamically using Roslyn. Supports a full-code mode (default) and a body-only mode — see the skill body for the difference and for how to pass Unity object references as parameters.

IvanMurzak/Unity-MCP · 48 tokens

reflection-method-find

Find C# methods across every loaded assembly by name / type / parameters — including private methods. Returns serialized MethodData entries usable as schemas for 'reflection-method-call'.

IvanMurzak/Unity-MCP · 39 tokens

unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

IvanMurzak/Unity-MCP · 59 tokens

script-delete

Delete one or more .cs script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's requestId. Pair with 'script-read' to inspect files before deletion.

IvanMurzak/Unity-MCP · 52 tokens