c99-game-opinionated-guide

c99-game-opinionated-guide is a skill for Claude Code from xonovex/platform. It costs 112 tokens per session (802 once invoked), scanned A, original, MIT.

A coding guide for C99 game-engine and runtime code. C99 is a version of the C programming language; the guide defines the project's rules for memory, maths, geometry and data layout.

In plain words
What is it for?
Use it when editing game or engine C files, especially for vectors, matrices, physics, geometry processing, memory buffers and batch-oriented data.
Why use it?
It removes guesswork when writing code in a project with specific engine conventions. It helps keep new changes consistent with existing code.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the xonovex-skill-c99-game-opinionated plugin — 1 skill shipped together

Good fit Use it when editing game or engine C files, especially for vectors, matrices, physics, geometry processing, memory buffers and batch-oriented data.

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Install with agentmods
npx agentmods add skills/xonovex/platform/c99-game-opinionated-guide
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add xonovex/platform --skill c99-game-opinionated-guide
Clone the repo
git clone --depth 1 https://github.com/xonovex/platform

Made for: Claude Code.

Or install xonovex-skill-c99-game-opinionated, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for c99-game-opinionated-guide

README.md
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Your own site
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Your own site · 80×15
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Per session 112 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 802 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00112 $0.00802
Opus 5 $0.00056 $0.00401
Sonnet 5 $0.00022 $0.00160
Haiku 4.5 $0.00011 $0.00080

Measured 10d ago against content hash ad6acad4f290, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

c99-game-opinionated-guide scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/skill/skill-c99-game-opinionated/c99-game-opinionated-guide/SKILL.md · 47 lines

How it starts

The opening of the file, as written. The whole thing — 47 lines — stays where its author put it; the contents beside it link to each section on GitHub.

C99 Game Engine Opinionated Guidelines

Requirements

  • Overlay on c99-guide - This guide carries only the game/engine opinionated decisions; for generic C99 idioms: const-correctness, designated initializers (ZII), fixed-width types, value-oriented APIs, and baseline error/return patterns, follow c99-guide

Math

Geometry Pipeline

Patterns

Gotchas

  • Vertex packing order matters for GPU upload: pack tightly and match the shader's attribute layout, not the C struct's natural padding
  • Quaternion math is sensitive to normalization drift: re-normalize after long chains of multiplications
  • Tagged unions with a sentinel TYPE_INVALID = 0 save initialization bugs; designated initializers default fields to zero
  • Builder patterns in C99 work via opaque structs + functions; never expose mutable struct fields across the public boundary

Progressive disclosure

Read the full file on GitHub · 47 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 47 lines · 112 tokens per session scan A ad6acad4f290

Subscribe to this mod's changes

c99-game-opinionated-guide is a skill published in the GitHub repository xonovex/platform (5 stars, last pushed 3d ago), licensed MIT. It adds 112 tokens to every session and 802 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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