Execution context manager for AI coding agents. Sandbox isolation, model provider routing, terminal session management, Kubernetes orchestration, and plan-driven development workflows.
Use when planning, assessing, governing, or operating accessibility across web, mobile, desktop, documents, content, and service journeys. Triggers on WCAG version or level selection, applicable criteria, inclusive design, keyboard or assistive-technology evaluation, accessibility evidence, release gates, conformance…
Use when designing the asset pipeline of a tool or game engine, turning authored sources (FBX, glTF, PNG, WAV, shaders) into runtime-ready data: importers/compilers per asset type, a deterministic compile/cook step, content-addressed caching keyed by a hash of inputs and settings, dependency tracking so an edit…
Use when editing or scaffolding Astro sites with islands architecture. Triggers on .astro files, astro:content imports, Astro.props, client: hydration directives, content-collection schemas, and on prompts about pages, layouts, MDX, content collections, image optimization, view transitions, or accessibility in an…
Use when building a low-level, real-time audio/sound system that does its own mixing: the OS audio callback / render thread, summing voices into the output buffer, sample-rate conversion and per-voice pitch, voice pools and stealing, and handing play/stop/parameter changes from the game thread to the audio thread.…
Use when driving software from concrete agreed examples of behaviour: running three-amigos discovery and example mapping before coding, formulating Given-When-Then scenarios in feature files, and treating them as living documentation that tests the team their shared understanding. ATDD and BDD are one practice here.…
Use when editing C99 game-engine or runtime code in projects that follow the opinionated caller-owns-memory, SoA, builder-pattern style. A focused overlay that covers only game/engine house-style decisions, not generic C99 idioms. Triggers on .c/.h files in game/engine directories and on prompts about vectors…
Use when editing systems or embedded C99 code in projects that follow the opinionated caller-owns-memory, data-oriented style. A focused overlay that covers only house-style decisions, not generic C99 idioms. Triggers on .c/.h files in systems/embedded/DOD projects and on prompts about caller-owns-memory, SoA/SIMD…