ue-cpp-foundations

ue-cpp-foundations is a skill for Claude Code, Codex from quodsoler/unreal-engine-skills. It costs 180 tokens per session (7,038 once invoked), scanned A, original, MIT.

A coding guide for Unreal Engine C++, including the engine's special macros, data types, containers, events, strings, memory rules, logging, and subsystems. Unreal Engine is a game-development framework, and these features connect C++ code to its editor and runtime.

In plain words
What is it for?
Implementing or reviewing Unreal Engine C++ that uses UPROPERTY, UFUNCTION, UCLASS, structs, enums, arrays, maps, delegates, smart pointers, logging, or engine subsystems.
Why use it?
It helps an AI assistant write code that follows Unreal Engine's reflection, object-lifetime, and version-specific rules.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Implementing or reviewing Unreal Engine C++ that uses UPROPERTY, UFUNCTION, UCLASS, structs, enums, arrays, maps, delegates, smart pointers, logging, or engine subsystems.

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Install with agentmods
npx agentmods add skills/quodsoler/unreal-engine-skills/ue-cpp-foundations
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add quodsoler/unreal-engine-skills --skill ue-cpp-foundations
Clone the repo
git clone --depth 1 https://github.com/quodsoler/unreal-engine-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ue-cpp-foundations

README.md
[![agentmods](https://agentmods.dev/badge/skills/quodsoler/unreal-engine-skills/ue-cpp-foundations/github.svg)](https://agentmods.dev/skills/quodsoler/unreal-engine-skills/ue-cpp-foundations)
Your own site
<a href="https://agentmods.dev/skills/quodsoler/unreal-engine-skills/ue-cpp-foundations"><img src="https://agentmods.dev/badge/skills/quodsoler/unreal-engine-skills/ue-cpp-foundations/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ue-cpp-foundations

Your own site · 80×15
<a href="https://agentmods.dev/skills/quodsoler/unreal-engine-skills/ue-cpp-foundations"><img src="https://agentmods.dev/badge/skills/quodsoler/unreal-engine-skills/ue-cpp-foundations.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 180 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,038 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 15 Sept 2026
  • Snyk pass 15 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00180 $0.07038
Opus 5.5 $0.00072 $0.02815
Sonnet 5.5 $0.00036 $0.01408
Haiku 4.5 $0.00018 $0.00704

Measured 25d ago against content hash 7d6c5cfd3891, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ue-cpp-foundations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 25d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ue-cpp-foundations/SKILL.md · 500 lines

How it starts

The opening of the file, as written. The whole thing — 500 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UE C++ Foundations

Target engine: UE 5.8. APIs below are verified against the 5.8 headers; older forms are listed under "Deprecated — do not use".

This skill covers the C++ layer every Unreal module is built on: reflection macros (UCLASS, UPROPERTY, UFUNCTION, USTRUCT, UENUM, UINTERFACE), containers, delegates, string types, object lifetime and garbage collection, CDO access, and the subsystem family. All of it lives in the Core, CoreUObject and Engine modules (PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine" });). Editor subsystems additionally need EditorSubsystem and UnrealEd in an editor-only module.

Context

Read .agents/ue-project-context.md if it exists (module names, conventions, enabled plugins, GAS/networking setup). Do not stop if it is missing.

Identify the area from the request and the codebase. Ask only when two plausible readings would produce different code.

Request is about… Go to
UCLASS, UPROPERTY, UFUNCTION, USTRUCT, UENUM specifiers Reflection Macros
TArray, TMap, TSet, TOptional, TVariant Containers
Delegates, events, AddDynamic, Broadcast Delegates
FName, FString, FText, LOCTEXT String Types
TObjectPtr, TWeakObjectPtr, TSharedPtr, GC roots, FGCObject Object Lifetime and Pointers
Class default objects, GetDefault, TNotNull parameters CDO Access and Non-Null Parameters
Game instance / world / local player / engine / editor subsystems Subsystems
Replicated, ReplicatedUsing, GetLifetimeReplicatedProps Replicated Properties
UE_LOG, log categories Logging
WITH_EDITOR, UE_BUILD_SHIPPING guards Conditional Compilation Guards

Read the full file on GitHub · 500 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 25d ago Changed · -1 lines · +71 tokens per session 7d6c5cfd3891
  2. 1mo ago First seen · 501 lines · 109 tokens per session scan A 678808de742a

Subscribe to this mod's changes

ue-cpp-foundations is a skill published in the GitHub repository quodsoler/unreal-engine-skills (403 stars, last pushed 26d ago), licensed MIT. It adds 180 tokens to every session and 7,038 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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