Skill Claude CodeCodex
A development guide for making Minecraft 1.20.1 mods with the Forge modding framework. It covers adding blocks, items, entities, recipes, network handling, and other standard mod features.
Skill Claude CodeCodex
A development guide for making Minecraft 1.20.1 mods with the Forge modding framework. It covers adding blocks, items, entities, recipes, network handling, and other standard mod features.
Skill Claude CodeCodex
A reference for practical design patterns in Minecraft 1.20.1 Forge mod development. It draws examples from major mods and covers areas such as block entities, energy, interfaces, networking, recipes, rendering, spells, artificial intelligence, and scripting.
Skill Claude CodeCodex
A reference for practical design patterns in Minecraft 1.21.1 NeoForge mod development. It also explains migration differences from Forge 1.20.1, including newer approaches to saved data, capabilities, and network messages.
Skill Claude CodeCodex
A development guide for creating Minecraft 1.21.1 mods with NeoForge, a Minecraft modding framework. It covers registering content, generating data, networking, capabilities, and crash diagnosis.
Skill Claude CodeCodex
A reference guide for making Minecraft Java mods with Forge or NeoForge. It covers supported versions, resource and data packs, Java game logic, and recommended practices.
Skill Claude CodeCodex
A Minecraft texture resource for commonly needed visual elements such as items, blocks, and menus. Textures are the small images that give the game world and interface their appearance.
Skill Claude CodeCodex
A guide for changing existing Minecraft classes with Mixin, a system for inserting or replacing code in Minecraft, Forge, NeoForge, or other mods. It covers setup, annotations, compatibility, conflicts, and troubleshooting for Minecraft 1.20.1 Forge and 1.21.1 NeoForge.