minecraft-basic-texture

A Minecraft texture resource for commonly needed visual elements such as items, blocks, and menus. Textures are the small images that give the game world and interface their appearance.

In plain words
What is it for?
Use it when working on Minecraft item, block, or interface textures, including textures at resolutions such as 16 by 16 pixels.
Why use it?
It provides a starting point for creating or specifying Minecraft visuals without defining every texture from scratch.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/code-onigiri/mc-modding-skill/minecraft-basic-texture
Any agent
npx skills add code-onigiri/mc-modding-skill --skill minecraft-basic-texture
Clone the repo
git clone --depth 1 https://github.com/code-onigiri/mc-modding-skill

Made for: Claude Code, Codex.

Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 129 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00037 $0.00129
Opus 5 $0.00018 $0.00064
Sonnet 5 $0.00007 $0.00026
Haiku 4.5 $0.00004 $0.00013

Measured yesterday against content hash 19be5978a465, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

minecraft-basic-texture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agent/skills/minecraft-basic-texture/SKILL.md · 15 lines

What it actually says

Minecraftのテクスチャについて

テクスチャ(アイテム・ブロックなどの)の解像度は通常16x16ピクセルで、必要に応じて自由に設定できます。

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 15 lines · 37 tokens per session scan A 19be5978a465

Subscribe to this mod's changes

minecraft-basic-texture is a skill published in the GitHub repository code-onigiri/mc-modding-skill (2 stars, last pushed 2mo ago), licensed MIT. It adds 37 tokens to every session and 129 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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