setup-mod

setup-mod is a skill for Claude Code, Codex from chapmanjw/minecraft-java-fabric-claude-plugin. It costs 60 tokens per session (1,136 once invoked), scanned A, original, MIT.

An installation step for the Minecraft Java MCP server, which connects tools to a Minecraft world, plus its required Fabric API library. It assumes Fabric and the Minecraft mods folder are already set up.

In plain words
What is it for?
Use it to download and install the matching MCP and Fabric API files for a chosen Minecraft version in a single-player or dedicated-server mods folder.
Why use it?
It prevents version mismatches and missing dependencies that can stop the connection mod from loading.

Skill for Claude CodeCodex

Part of the minecraft-java plugin — 28 skills, 2 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/chapmanjw/minecraft-java-fabric-claude-plugin/setup-mod
Any agent
npx skills add chapmanjw/minecraft-java-fabric-claude-plugin --skill setup-mod
Clone the repo
git clone --depth 1 https://github.com/chapmanjw/minecraft-java-fabric-claude-plugin

Made for: Claude Code, Codex.

Or install minecraft-java, the plugin that ships this one along with the rest of its 28 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for setup-mod

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/setup-mod.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/setup-mod)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/setup-mod"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/setup-mod.svg" alt="Measured on agentmods" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,136 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00060 $0.01136
Opus 5 $0.00030 $0.00568
Sonnet 5 $0.00012 $0.00227
Haiku 4.5 $0.00006 $0.00114

Measured 3d ago against content hash 260a351a3d1d, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

setup-mod scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/setup-mod/SKILL.md · 119 lines

How it starts

The opening of the file, as written. The whole thing — 119 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Install the MCP mod + Fabric API (Step 2 of 4)

This is Phase 2 of the four-phase Minecraft Java MCP setup. It assumes Phase 1 (setup-fabric) is done: Fabric is installed and the mods/ folder exists. You should have, written down:

  • the chosen Minecraft version (e.g. 26.2);
  • the mods-folder path (single-player) or the <server> root with its mods/ folder (dedicated server).

If either is missing, get it before continuing. Work interactively — confirm each download before moving on.

What you're installing

The MCP server is delivered as a Fabric mod. It needs exactly two jars in mods/, both matching the same Minecraft version:

  1. The MCP modminecraft-fabric-mcp-<modver>+<mc-version>.jar.
  2. Fabric API — the mod's only dependency.

Match the Minecraft version on both jars. A jar built for 26.1.2 will not load on 1.21.11, and vice versa. The version suffix after the + must equal the version chosen in Phase 1.

Step 1 — Download the MCP mod jar

From the mod's releases: https://github.com/chapmanjw/minecraft-java-fabric-mcp-server/releases

Pick the asset whose filename ends in +<your-mc-version>.jar — e.g. minecraft-fabric-mcp-1.0.1+26.2.jar for Minecraft 26.2. Pin to a specific release tag rather than tracking latest, so the version stays in lockstep with Minecraft and Fabric API.

Step 2 — Download the matching Fabric API jar

From Modrinth: https://modrinth.com/mod/fabric-api/versions

Filter by your Minecraft version and download the Fabric API jar for it — e.g. fabric-api-0.155.2+26.2.jar. Its Minecraft version must match exactly.

The mod jar declares an EXACT depends.minecraft, so a jar built for one Minecraft version is refused at load on any other — you get a clear loader error rather than a crash later. Do not mix versions across the two jars.

Step 3 — Put both jars in mods/

Copy both jars into the mods/ folder from Phase 1.

Single-player — the platform path:

Read the full file on GitHub · 119 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 119 lines · 60 tokens per session scan A 260a351a3d1d

Subscribe to this mod's changes

setup-mod is a skill published in the GitHub repository chapmanjw/minecraft-java-fabric-claude-plugin (6 stars, last pushed 6d ago), licensed MIT. It adds 60 tokens to every session and 1,136 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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