Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.
Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
Apply 3D-printing design rules when modelling geometry in Blender that will be printed — overhang limits, wall thickness, clearances between mating parts, hole sizing, fillets and chamfers, print-in-place gaps, part orientation. Use BEFORE generating or modifying geometry intended for FDM printing, and when reviewing…
Set up dcc-mcp-blender for an agent or operator: install Blender Python dependencies with Blender's bundled interpreter, install a startup bridge, generate MCP host configuration, and run a first live-tool smoke prompt.
Blender cross-DCC asset import skill — consumes an AssetDescriptor, opens the asset file in Blender, and returns an ImportToSceneResult. Use as the receiving end of the asset import pipeline after an asset-source skill resolves the descriptor.
Generates AI 3D models through the Alpha3D MCP connector and imports them directly into the user's currently open Blender scene, scaled and placed to build out a described environment, prop set, or character roster. Use this skill whenever the user wants to populate, build, dress, furnish, or fill a Blender scene with…
Build or extend an optical bench in the Blender Optics Simulator — start from a canonical example or add and place components, set their parameters and mounts, and verify the result. Use when asked to "build a bench", "set up an interferometer / telescope / AO loop", "add a lens/mirror/beamsplitter", "assemble a…
Run the correction-as-FEEDBACK loop on an optical bench — surface the proposed fixes, then judge each against user intent (refuse / partial / accept) rather than blindly auto-fixing. Use when asked to "fix the bench", "what's wrong and correct it", "clean up the alignment/energy", "review for problems and fix", or…
Scope an optical-simulation request honestly — map "can this bench simulate X?" to a tier ((a) reproducible now / (b) via wave.py single-plane FFT-PSF / (c) needs an engine we lack), then cite the oracle-verified case or name the missing engine + the external tool to use. Use when asked "can it simulate …", "is X in…
Operate Blender Agent Bridge through its stable five-tool MCP gateway for scene inspection, modeling, materials, rigging, animation, simulation, rendering, external assets, trusted scripts, and preview decisions. Use whenever an agent must work in a live Blender scene through Blender Bridge, especially when only…
Build, compare, review, or repair a Blender model against an actual supplied image, photograph, concept, or visual reference using adaptive decomposition, measurable proportions, evidence scoring, and bounded repair. Use only when the request explicitly concerns model creation or quality against visual form criteria…