dcc-cua
01Skill Claude CodeCodex
A routing guide for controlling application interfaces through the project’s DCC-CUA system. DCC applications are digital-content tools such as Maya, Blender, and Houdini.
303 tagged dcc, measured the same way as everything else here.
Browse within: model-context-protocol 198houdini 147blender 144game-development 983dsmax 97autodesk 70maya 68procedural-generation 443d 41blender-addon 41adobe 24unreal-engine 23dcc-mcp 22photoshop 10
Skill Claude CodeCodex
A routing guide for controlling application interfaces through the project’s DCC-CUA system. DCC applications are digital-content tools such as Maya, Blender, and Houdini.
Skill Claude Code
Pipeline stage — render globals, final-frame rendering, and viewport capture: configure render settings, query them, render frames, capture playblasts. Use for producing final or preview imagery. Not for modeling (maya-mesh-ops), animation editing (maya-animation), generic file import/export (maya-geometry), or render…
Skill Claude Code
Read this BEFORE writing any Blender geometry code through MCP, whenever you are about to (1) create or size mesh primitives - bpy.ops.mesh.primitivecubeadd, primitivecylinderadd, primitiveuvsphereadd, primitiveconeadd - or set scale / dimensions on a part; (2) orient a part with rotationeuler or rotationquaternion…
Skill Claude CodeCodex
A guided tool for creating custom tools in the ArtClaw system, which connects an AI assistant with digital-content applications. It can package an existing skill, generate a script, or combine tools, then preview and save the result.
Skill Claude Code
Set up dcc-mcp-houdini for an agent or operator: install Houdini Python dependencies with hython, generate MCP host configuration, guide the user through the Houdini package / 123.py autostart load step, and run a first live-tool smoke prompt.
Skill Claude Code
Adobe Photoshop layer operations — create, delete, reorder, duplicate, rename, set opacity/visibility, fill, blend modes.
Skill Claude Code
Set up dcc-mcp-3dsmax for an agent or operator: install 3ds Max Python dependencies with 3dsmaxpy, generate MCP host configuration, guide the user through starting the runtime inside 3ds Max, and run a first live-tool smoke prompt.
Skill Claude Code
Domain skill - run screenshot-light PIE playtest episodes with structured entity observations, bounded semantic actions, transition polling, and in-memory traces for QA and external policy or RL runners.
dcc-mcp/dcc-mcp-substance3d-designer
Skill Claude Code
Host skill - inspect, author, save, and export a Substance 3D Designer graph. Use when an Agent needs bounded node, connection, parameter, gradient, output, package, resource, map, or SBSAR operations instead of arbitrary Python execution.
Skill Claude Code
ShotGrid CRUD skill — create, read, update, and delete ShotGrid entities. Use when an AI agent needs to manage ShotGrid data: find entities, create new records, update fields, or delete/retire entities. Not for batch operations or schema queries.
Skill Claude Code
Domain skill — Inspect and edit the active Unity scene with typed, undoable GameObject operations. Use for hierarchy, object creation, transforms, and scene saves. Not for asset imports — use unity-project.
dcc-mcp/dcc-mcp-substance3d-painter
Skill Claude Code
Host skill - inspect and author the current Substance 3D Painter project. Use when creating or checking projects, building uniform or texture-driven PBR layers, masks and generators, baking mesh maps, importing resources, or exporting. Not for arbitrary JavaScript execution.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: