Skill Claude CodeCodex
Set up dcc-mcp-maya for an agent or operator: install Maya Python dependencies with mayapy, generate MCP host configuration, guide the user through loading the Maya plugin, and run a first live-tool smoke prompt.
274 tagged dcc, measured the same way as everything else here.
Browse within: blender 1323dsmax 85unreal-engine 82houdini 73maya 68autodesk 65procedural-generation 373d 36blender-addon 36game-development 26adobe 14dcc-mcp 12fpt 8
Skill Claude CodeCodex
Set up dcc-mcp-maya for an agent or operator: install Maya Python dependencies with mayapy, generate MCP host configuration, guide the user through loading the Maya plugin, and run a first live-tool smoke prompt.
Skill Claude CodeCodex
Pipeline stage — render globals, final-frame rendering, and viewport capture: configure render settings, query them, render frames, capture playblasts. Use for producing final or preview imagery. Not for modeling (maya-mesh-ops), animation editing (maya-animation), generic file import/export (maya-geometry), or render…
Skill Claude CodeCodex
Bootstrap stage — escape hatch for Maya work that has no packaged skill yet. Agents should prefer searchskills / dcccapabilitymanifest → loadskill → typed tools (inputSchema + annotations) from domain skills; use executepython or executemel only when no skill matches, for bulk in-process loops, or for API…
Skill Claude CodeCodex
Infrastructure skill - guide developers and agents through creating or modernizing a DCC-MCP adapter or standalone internal MCP service for Nuke, Blender, 3ds Max, Unreal, ZBrush, Houdini, Maya, and custom studio systems. Use when building server, dispatcher, gateway, packaging, and runtime integration. Not for…
Skill Claude CodeCodex
Infrastructure skill - create, validate, scaffold, and review DCC-MCP skills for the dcc-mcp-core ecosystem. Use when authoring SKILL.md, tools.yaml, scripts, groups, prompts, or skill taxonomy. Not for creating a full DCC-MCP adapter repository - use dcc-mcp-creator.
Skill Claude CodeCodex
Default DCC control skill — connect to and operate live Maya, Blender, Houdini, Photoshop, 3ds Max, Nuke, Unreal, Godot, RenderDoc, Substance 3D, and other DCC apps through structured DCC-MCP tools. Use this skill first for DCC operation and explicit CUA, DCC CUA, dcc-cua, our dcc-cua, or 我们的 dcc-cua requests. These…
Skill Claude CodeCodex
Houdini 仿真工作流指南:Pyro/RBD/FLIP/Vellum 的标准搭建流程。 Use when AI needs to: (1) set up simulations, (2) configure DOPs, (3) build Pyro/RBD/FLIP/Vellum setups. Houdini only (runpython).
Skill Claude CodeCodex
A Substance Designer guide for creating, connecting, and configuring nodes in material graphs, which are step-by-step networks that produce textures.
Skill Claude CodeCodex
A guided tool for creating custom tools in the ArtClaw system, which connects an AI assistant with digital-content applications. It can package an existing skill, generate a script, or combine tools, then preview and save the result.
Skill Claude CodeCodex
Set up dcc-mcp-blender for an agent or operator: install Blender Python dependencies with Blender's bundled interpreter, install a startup bridge, generate MCP host configuration, and run a first live-tool smoke prompt.
Skill Claude CodeCodex
Blender cross-DCC asset import skill — consumes an AssetDescriptor, opens the asset file in Blender, and returns an ImportToSceneResult. Use as the receiving end of the asset import pipeline after an asset-source skill resolves the descriptor.
Skill Claude CodeCodex
Blender interchange skill for typed FBX/OBJ/USD imports, GLTF/USD/Alembic exports, and repeatable batch exports. Use for moving assets between DCC, game, and pipeline tools before falling back to scripting.
Skill Claude CodeCodex
Adobe Photoshop image operations — create new documents, export, resize canvas, flatten, merge layers.
Skill Claude CodeCodex
Adobe Photoshop layer operations — create, delete, reorder, duplicate, rename, set opacity/visibility, fill, blend modes.
Skill Claude CodeCodex
Adobe Photoshop MCP setup — stage and load the adobepy UXP bridge, configure clients, and verify the full server connection.
Skill Claude CodeCodex
Set up dcc-mcp-houdini for an agent or operator: install Houdini Python dependencies with hython, generate MCP host configuration, guide the user through the Houdini package / 123.py autostart load step, and run a first live-tool smoke prompt.
Skill Claude CodeCodex
Houdini cross-DCC asset import skill — consumes an AssetDescriptor, imports the asset file into a geo container via a File SOP, and returns an ImportToSceneResult. Use as the receiving end of the asset import pipeline after an asset-source skill resolves the descriptor.
Skill Claude CodeCodex
Pipeline skill — viewport capture/flipbook plus ROP render settings and render execution through typed, runtime-aware tools. Exports report writtenfiles, elapsed time, and separate error/warning diagnostics without hanging the host. Pair with houdini-camera-light to set up cameras and lights first.
Skill Claude CodeCodex
Complete vx CLI command reference. Use when looking up specific vx command syntax, flags, output formats, or token-efficient forwarding. vx-native commands support --json, --toon, --compact, and --output-format; forwarded tools keep native output unless compact mode is explicitly requested.
Skill Claude CodeCodex
Teaches AI agents how to use vx, the universal dev tool manager. Use when the project has vx.toml or .vx/, or when the user mentions vx, tool version management, Git/GitHub operations, or cross-platform setup. vx auto-manages Node.js, Python, Go, Rust, and 142 providers via Starlark DSL provider.star files. Also…
Skill Claude CodeCodex
Set up dcc-mcp-3dsmax for an agent or operator: install 3ds Max Python dependencies with 3dsmaxpy, generate MCP host configuration, guide the user through starting the runtime inside 3ds Max, and run a first live-tool smoke prompt.
Skill Claude CodeCodex
Domain skill - Unreal Engine actor management: list, spawn, transform, and delete level actors. Use when inspecting or editing actors in the current Unreal Editor level. Not for Content Browser asset import/export - use unreal-assets for that.
Skill Claude CodeCodex
Domain skill - Unreal Engine Play-In-Editor (PIE) closed-loop verification. Provides PIE lifecycle control (enter/pause/resume/exit), controlled input injection (no OS dependency), viewport screenshot capture, output log snapshot, performance sampling, and Automation Test execution with async job polling. Use for…
Skill Claude CodeCodex
Domain skill - run screenshot-light PIE playtest episodes with structured entity observations, bounded semantic actions, transition polling, and in-memory traces for QA and external policy or RL runners.