dcc skills

303 tagged dcc, measured the same way as everything else here.

Browse within: model-context-protocol 198houdini 147blender 144game-development 983dsmax 97autodesk 70maya 68procedural-generation 443d 41blender-addon 41adobe 24unreal-engine 23dcc-mcp 22photoshop 10

dcc-cua

01

dcc-mcp/dcc-mcp-core

Skill Claude CodeCodex

A routing guide for controlling application interfaces through the project’s DCC-CUA system. DCC applications are digital-content tools such as Maya, Blender, and Houdini.

not rated 70 +15 changed 18d ago A SkillSpector: pass 131 tokens original MIT

maya-render

02

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Pipeline stage — render globals, final-frame rendering, and viewport capture: configure render settings, query them, render frames, capture playblasts. Use for producing final or preview imagery. Not for modeling (maya-mesh-ops), animation editing (maya-animation), generic file import/export (maya-geometry), or render…

not rated 61 +2 changed 1mo ago A SkillSpector: pass 77 tokens original MIT

dcc-mcp/dcc-mcp-blender

Skill Claude Code

Read this BEFORE writing any Blender geometry code through MCP, whenever you are about to (1) create or size mesh primitives - bpy.ops.mesh.primitivecubeadd, primitivecylinderadd, primitiveuvsphereadd, primitiveconeadd - or set scale / dimensions on a part; (2) orient a part with rotationeuler or rotationquaternion…

not rated 47 +2 today A 153 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A guided tool for creating custom tools in the ArtClaw system, which connects an AI assistant with digital-content applications. It can package an existing skill, generate a script, or combine tools, then preview and save the result.

not rated 36 +1 5mo ago A 41 tokens original MIT

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Set up dcc-mcp-houdini for an agent or operator: install Houdini Python dependencies with hython, generate MCP host configuration, guide the user through the Houdini package / 123.py autostart load step, and run a first live-tool smoke prompt.

not rated 18 +2 5d ago A SkillSpector: pass 68 tokens original MIT

photoshop-layers

06

dcc-mcp/dcc-mcp-photoshop

Skill Claude Code

Adobe Photoshop layer operations — create, delete, reorder, duplicate, rename, set opacity/visibility, fill, blend modes.

not rated 14 changed 18d ago A 29 tokens

dcc-mcp/dcc-mcp-3dsmax

Skill Claude Code

Set up dcc-mcp-3dsmax for an agent or operator: install 3ds Max Python dependencies with 3dsmaxpy, generate MCP host configuration, guide the user through starting the runtime inside 3ds Max, and run a first live-tool smoke prompt.

not rated 8 +2 yesterday A 70 tokens original MIT

dcc-mcp/dcc-mcp-unreal

Skill Claude Code

Domain skill - run screenshot-light PIE playtest episodes with structured entity observations, bounded semantic actions, transition polling, and in-memory traces for QA and external policy or RL runners.

not rated 7 +1 changed 1mo ago A 41 tokens

designer-session

09

dcc-mcp/dcc-mcp-substance3d-designer

Skill Claude Code

Host skill - inspect, author, save, and export a Substance 3D Designer graph. Use when an Agent needs bounded node, connection, parameter, gradient, output, package, resource, map, or SBSAR operations instead of arbitrary Python execution.

not rated 3 changed 13d ago A 54 tokens original MIT

shotgrid-crud

10

dcc-mcp/dcc-mcp-fpt

Skill Claude Code

ShotGrid CRUD skill — create, read, update, and delete ShotGrid entities. Use when an AI agent needs to manage ShotGrid data: find entities, create new records, update fields, or delete/retire entities. Not for batch operations or schema queries.

not rated 1 3d ago A 59 tokens original MIT

unity-scene

11

dcc-mcp/dcc-mcp-unity

Skill Claude Code

Domain skill — Inspect and edit the active Unity scene with typed, undoable GameObject operations. Use for hierarchy, object creation, transforms, and scene saves. Not for asset imports — use unity-project.

not rated 0 changed 2d ago A 45 tokens original MIT

painter-project

12

dcc-mcp/dcc-mcp-substance3d-painter

Skill Claude Code

Host skill - inspect and author the current Substance 3D Painter project. Use when creating or checking projects, building uniform or texture-driven PBR layers, masks and generators, baking mesh maps, importing resources, or exporting. Not for arbitrary JavaScript execution.

not rated 0 3d ago A 56 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: