maya-mgear
01Skill Claude CodeCodex
mGear Shifter deep integration - inspect environments, list components, create guides, build rigs, export templates, and import sample templates.
53 tagged dcc mcp, measured the same way as everything else here.
Browse within: game-development 29godot 27dcc 12autodesk 8fpt 8motion-capture 7python 7shogun 7vicon 7
Skill Claude CodeCodex
mGear Shifter deep integration - inspect environments, list components, create guides, build rigs, export templates, and import sample templates.
Skill Claude CodeCodex
Import asset files into Maya scene with mGear rigging context awareness, following the dccmcpcore.assetimport contract.
Skill Claude CodeCodex
ShotGrid batch operations skill — create, update, or delete multiple entities in a single API call. Use when an AI agent needs to perform the same operation on many entities efficiently. Not for single-entity CRUD — use shotgrid-crud.
Skill Claude CodeCodex
ShotGrid CRUD skill — create, read, update, and delete ShotGrid entities. Use when an AI agent needs to manage ShotGrid data: find entities, create new records, update fields, or delete/retire entities. Not for batch operations or schema queries.
Skill Claude CodeCodex
ShotGrid discovery skill — verify connection, list entity types, and inspect server info. Use when an AI agent needs to understand available ShotGrid data before querying specific entities. Not for CRUD operations or schema details.
Skill Claude CodeCodex
Domain skill — Inspect an existing RenderDoc capture and export its embedded thumbnail, Chrome trace, or drawcall texture resources. Use for offline graphics triage and automation artifacts. Not for launching a capture — use renderdoc-capture.
Skill Claude CodeCodex
Domain skill — Discover RenderDoc and launch an explicit game or graphics executable under capture. Use for repeatable local or CI frame capture. Not for reading an existing capture — use renderdoc-analysis.
Skill Claude CodeCodex
Domain skill — Return errors captured by the DCC-MCP editor plugin. Capture the selected editor viewport to a PNG. Capture game pixels on the runtime thread and encode the PNG in the adapter. Run one @tool method with an observational budget and optional caller-driven chunks. Clear errors captured by the DCC-MCP…
Skill Claude CodeCodex
Domain skill — Inspect export presets and templates, package Godot projects for desktop, Web, and mobile targets, and validate packaged-only resource, font, signing, and hosting failures. Use for export planning and release preflight, not for editing gameplay or scene content.
Skill Claude CodeCodex
Domain skill — Return game-peer connection and play status. Execute one strict project-manifest action for bounded playtest control. Return one bounded page of the running game hierarchy. Return one bounded property page from a game node. Set a property on a running-game node. Compatibility-only broad public-method…
Skill Claude CodeCodex
Domain skill - inspect Toolbag runtime, GPU, renderer, preferences, materials, and missing texture paths; release unused resources; and control tooltip display through bounded typed operations. Use for TA diagnostics and scene health checks. Not for arbitrary Python execution.
Skill Claude CodeCodex
Domain skill - inspect Toolbag PBR materials and frame either the whole scene or an exact object for lookdev and render preparation. Use before material validation or camera rendering. Not for arbitrary Python execution.
Skill Claude CodeCodex
Domain skill - inspect, import models, create explicit PBR materials, control visibility, save, and render the active Marmoset Toolbag scene through typed host operations. Use for Toolbag scene and camera-output workflows. Not for arbitrary Python execution.
dcc-mcp/dcc-mcp-substance3d-painter
Skill Claude CodeCodex
Read-only readiness diagnostics for a running Substance 3D Painter adapter.
dcc-mcp/dcc-mcp-substance3d-painter
Skill Claude CodeCodex
Host skill - inspect and author the current Substance 3D Painter project. Use when creating or checking projects, building uniform or texture-driven PBR layers, masks and generators, baking mesh maps, importing resources, or exporting. Not for arbitrary JavaScript execution.
dcc-mcp/dcc-mcp-substance3d-designer
Skill Claude CodeCodex
Host diagnostics skill - prove that the active Substance 3D Designer application can answer a typed, main-thread readiness probe.
dcc-mcp/dcc-mcp-substance3d-designer
Skill Claude CodeCodex
Host skill - inspect, author, save, and export a Substance 3D Designer graph. Use when an Agent needs bounded node, connection, parameter, output, package, resource, map, or SBSAR operations instead of arbitrary Python execution.
Skill Claude CodeCodex
Safely edit Vicon Shogun Post marker trajectories and channel keys through Vicon's official SDK. Use for bounded Graph and Marker Editing cleanup after inspecting scene objects, channel samples, gaps, and selected time ranges. Do not use for reconstruction, labeling, solving, or retargeting; use shogun-processing for…
Skill Claude CodeCodex
Run one host-installed HSL pipeline command through Vicon Shogun Post using an operator-owned exact command allowlist and a fixed, typed parameter contract. Use for studio pipeline steps that have no official Offline SDK equivalent. Never accepts HSL source, script paths, or arbitrary arguments.
Skill Claude CodeCodex
Inspect Vicon Shogun Post motion-capture scenes through Vicon's official local control-stream SDK. Use for scene metadata, subjects, markers, skeletons, bounded trajectory values, object hierarchy, setup parameters, rigid bodies, and camera presentation state. The same package includes only official Scene selection…