maya-mgear
01Skill Claude CodeCodex
mGear Shifter deep integration - inspect environments, list components, create guides, build rigs, export rigs to FBX/Alembic, export templates, and import sample templates.
74 tagged dcc-mcp, measured the same way as everything else here.
Browse within: model-context-protocol 48game-development 33godot 28dcc 22adobe 18autodesk 8fpt 8motion-capture 7shogun 7vicon 7graphics-debugging 5renderdoc 5
Skill Claude CodeCodex
mGear Shifter deep integration - inspect environments, list components, create guides, build rigs, export rigs to FBX/Alembic, export templates, and import sample templates.
dcc-mcp/dcc-mcp-substance3d-designer
Skill Claude Code
Host skill - inspect, author, save, and export a Substance 3D Designer graph. Use when an Agent needs bounded node, connection, parameter, gradient, output, package, resource, map, or SBSAR operations instead of arbitrary Python execution.
Skill Claude Code
Analyze a Godot project and generate a version-aware SCons export-template profile, optional .gdbuild feature profile, and reproducible artifact-size report. Use when reducing packaged engine size before export; keep runtime validation and risky binary post-processing explicit.
Skill Claude Code
Domain skill - inspect Toolbag runtime, GPU, renderer, preferences, materials, and missing texture paths; release unused resources; and control tooltip display through bounded typed operations. Use for TA diagnostics and scene health checks. Not for arbitrary Python execution.
Skill Claude Code
ShotGrid CRUD skill — create, read, update, and delete ShotGrid entities. Use when an AI agent needs to manage ShotGrid data: find entities, create new records, update fields, or delete/retire entities. Not for batch operations or schema queries.
Skill Claude Code
Domain skill — Inspect an existing RenderDoc capture and export its embedded thumbnail, Chrome trace, or drawcall texture resources, and analyse what the frame contains: sample a target region on a grid, scan it for NaN, Inf, negative, and out-of-band values, read a whole frame's structure and signals in one replay…
Skill Claude CodeCodex
Run one host-installed HSL pipeline command through Vicon Shogun Post using an operator-owned exact command allowlist and a fixed, typed parameter contract. Use for studio pipeline steps that have no official Offline SDK equivalent. Never accepts HSL source, script paths, or arbitrary arguments.
Skill Claude CodeCodex
Author and preview typed Wwise game audio through WAAPI, including SFX and music Switch or State containers, RTPC curves, imports, Events, properties, and references. Use after wwise-project confirms the intended project.
dcc-mcp/dcc-mcp-substance3d-painter
Skill Claude Code
Host skill - inspect and author the current Substance 3D Painter project. Use when creating or checking projects, building uniform or texture-driven PBR layers, masks and generators, baking mesh maps, importing resources, or exporting. Not for arbitrary JavaScript execution.
Skill Claude Code
Create and inspect Illustrator documents, artboards, layers, selections, vector items, linked artwork, text, stories, and swatches through typed adobepy facades.
Skill Claude CodeCodex
Inspect and control typed OBS lifecycle, profiles, scene collections, scenes, scene items, reviewed sources, inputs, properties, filters, audio, media, exact Windows window-capture sources, built-in Agent keyboard and mouse activity overlays, transitions, Studio Mode, recording, streaming, replay buffer, virtual…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: