dcc mcp skills

53 tagged dcc mcp, measured the same way as everything else here.

Browse within: game-development 29godot 27dcc 12autodesk 8fpt 8motion-capture 7python 7shogun 7vicon 7

maya-mgear

01

dcc-mcp/dcc-mcp-maya-mgear

Skill Claude CodeCodex

mGear Shifter deep integration - inspect environments, list components, create guides, build rigs, export templates, and import sample templates.

5 7d ago A 31 tokens original MIT

dcc-mcp/dcc-mcp-maya-mgear

Skill Claude CodeCodex

Import asset files into Maya scene with mGear rigging context awareness, following the dccmcpcore.assetimport contract.

5 7d ago A 32 tokens original MIT

shotgrid-batch

03

dcc-mcp/dcc-mcp-fpt

Skill Claude CodeCodex

ShotGrid batch operations skill — create, update, or delete multiple entities in a single API call. Use when an AI agent needs to perform the same operation on many entities efficiently. Not for single-entity CRUD — use shotgrid-crud.

1 7d ago A 54 tokens original MIT

shotgrid-crud

04

dcc-mcp/dcc-mcp-fpt

Skill Claude CodeCodex

ShotGrid CRUD skill — create, read, update, and delete ShotGrid entities. Use when an AI agent needs to manage ShotGrid data: find entities, create new records, update fields, or delete/retire entities. Not for batch operations or schema queries.

1 7d ago A 59 tokens original MIT

shotgrid-discovery

05

dcc-mcp/dcc-mcp-fpt

Skill Claude CodeCodex

ShotGrid discovery skill — verify connection, list entity types, and inspect server info. Use when an AI agent needs to understand available ShotGrid data before querying specific entities. Not for CRUD operations or schema details.

1 7d ago A 47 tokens original MIT

renderdoc-analysis

06

dcc-mcp/dcc-mcp-renderdoc

Skill Claude CodeCodex

Domain skill — Inspect an existing RenderDoc capture and export its embedded thumbnail, Chrome trace, or drawcall texture resources. Use for offline graphics triage and automation artifacts. Not for launching a capture — use renderdoc-capture.

1 7d ago A 50 tokens original MIT

renderdoc-capture

07

dcc-mcp/dcc-mcp-renderdoc

Skill Claude CodeCodex

Domain skill — Discover RenderDoc and launch an explicit game or graphics executable under capture. Use for repeatable local or CI frame capture. Not for reading an existing capture — use renderdoc-analysis.

1 7d ago A 44 tokens original MIT

godot-editor

08

dcc-mcp/dcc-mcp-godot

Skill Claude CodeCodex

Domain skill — Return errors captured by the DCC-MCP editor plugin. Capture the selected editor viewport to a PNG. Capture game pixels on the runtime thread and encode the PNG in the adapter. Run one @tool method with an observational budget and optional caller-driven chunks. Clear errors captured by the DCC-MCP…

2 3d ago A 106 tokens original MIT

godot-export

09

dcc-mcp/dcc-mcp-godot

Skill Claude CodeCodex

Domain skill — Inspect export presets and templates, package Godot projects for desktop, Web, and mobile targets, and validate packaged-only resource, font, signing, and hosting failures. Use for export planning and release preflight, not for editing gameplay or scene content.

2 3d ago A 57 tokens original MIT

godot-runtime

10

dcc-mcp/dcc-mcp-godot

Skill Claude CodeCodex

Domain skill — Return game-peer connection and play status. Execute one strict project-manifest action for bounded playtest control. Return one bounded page of the running game hierarchy. Return one bounded property page from a game node. Set a property on a running-game node. Compatibility-only broad public-method…

2 3d ago A 197 tokens original MIT

dcc-mcp/dcc-mcp-marmoset

Skill Claude CodeCodex

Domain skill - inspect Toolbag runtime, GPU, renderer, preferences, materials, and missing texture paths; release unused resources; and control tooltip display through bounded typed operations. Use for TA diagnostics and scene health checks. Not for arbitrary Python execution.

0 6d ago A 55 tokens original MIT

marmoset-lookdev

12

dcc-mcp/dcc-mcp-marmoset

Skill Claude CodeCodex

Domain skill - inspect Toolbag PBR materials and frame either the whole scene or an exact object for lookdev and render preparation. Use before material validation or camera rendering. Not for arbitrary Python execution.

0 6d ago A 46 tokens original MIT

marmoset-scene

13

dcc-mcp/dcc-mcp-marmoset

Skill Claude CodeCodex

Domain skill - inspect, import models, create explicit PBR materials, control visibility, save, and render the active Marmoset Toolbag scene through typed host operations. Use for Toolbag scene and camera-output workflows. Not for arbitrary Python execution.

0 6d ago A 56 tokens original MIT

painter-project

15

dcc-mcp/dcc-mcp-substance3d-painter

Skill Claude CodeCodex

Host skill - inspect and author the current Substance 3D Painter project. Use when creating or checking projects, building uniform or texture-driven PBR layers, masks and generators, baking mesh maps, importing resources, or exporting. Not for arbitrary JavaScript execution.

0 2d ago A 56 tokens original MIT

designer-session

17

dcc-mcp/dcc-mcp-substance3d-designer

Skill Claude CodeCodex

Host skill - inspect, author, save, and export a Substance 3D Designer graph. Use when an Agent needs bounded node, connection, parameter, output, package, resource, map, or SBSAR operations instead of arbitrary Python execution.

0 7d ago A 52 tokens original MIT

shogun-editing

18

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Safely edit Vicon Shogun Post marker trajectories and channel keys through Vicon's official SDK. Use for bounded Graph and Marker Editing cleanup after inspecting scene objects, channel samples, gaps, and selected time ranges. Do not use for reconstruction, labeling, solving, or retargeting; use shogun-processing for…

0 3d ago A 74 tokens original MIT

shogun-pipeline

19

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Run one host-installed HSL pipeline command through Vicon Shogun Post using an operator-owned exact command allowlist and a fixed, typed parameter contract. Use for studio pipeline steps that have no official Offline SDK equivalent. Never accepts HSL source, script paths, or arbitrary arguments.

0 3d ago A 63 tokens original MIT

shogun-scene

20

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Inspect Vicon Shogun Post motion-capture scenes through Vicon's official local control-stream SDK. Use for scene metadata, subjects, markers, skeletons, bounded trajectory values, object hierarchy, setup parameters, rigid bodies, and camera presentation state. The same package includes only official Scene selection…

0 3d ago A 70 tokens original MIT