dcc-mcp/dcc-mcp-shogun

Typed local-first DCC-MCP adapter for Vicon Shogun Post motion-capture inspection

0Stars on the repository
8Mods indexed here, across every type
9d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

shogun-editing

01

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Safely edit Vicon Shogun Post marker trajectories and channel keys through Vicon's official SDK. Use for bounded Graph and Marker Editing cleanup after inspecting scene objects, channel samples, gaps, and selected time ranges. Do not use for reconstruction, labeling, solving, or retargeting; use shogun-processing for…

not rated 0 9d ago A 74 tokens original MIT

shogun-files

02

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Import bounded motion files and save or export Vicon Shogun Post scenes through the official local control-stream SDK. Use only with explicit local paths after inspecting the active scene. Does not expose NewScene, LoadFile, HSL, arbitrary Python, or trajectory mutation.

not rated 0 9d ago A 59 tokens original MIT

shogun-pipeline

03

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Run one host-installed HSL pipeline command through Vicon Shogun Post using an operator-owned exact command allowlist and a fixed, typed parameter contract. Use for studio pipeline steps that have no official Offline SDK equivalent. Never accepts HSL source, script paths, or arbitrary arguments.

not rated 0 9d ago A 63 tokens original MIT

shogun-processing

04

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Inspect processing settings and run explicit, bounded Vicon Shogun Post reconstruction, ROM labeling, subject calibration, labeling, occlusion fixing, solving, QuickPost, or retargeting through Vicon's official Offline SDK interface. Use only after inspecting the scene and choosing an explicit supported time scope.…

not rated 0 9d ago A 74 tokens original MIT

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Inspect bounded Vicon Shogun Post clip timing and character QA state, select one existing active Clip, or apply allowlisted timing and QA updates through the official Scene, Clip, and Character SDK contracts. Artist identities and free-form notes are excluded.

not rated 0 9d ago A 56 tokens original MIT

shogun-scene

06

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Inspect Vicon Shogun Post motion-capture scenes through Vicon's official local control-stream SDK. Use for scene metadata, subjects, markers, skeletons, bounded trajectory values, object hierarchy, setup parameters, rigid bodies, and camera presentation state. The same package includes only official Scene selection…

not rated 0 9d ago A 70 tokens original MIT

shogun-timeline

07

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Inspect and explicitly adjust Vicon Shogun Post timeline state through Vicon's official Timeline SDK interface. Use for current frame, play and animation ranges, selected time ranges, frame rate, and timecode state. Do not use for data processing; use shogun-processing with an explicit bounded range instead.

not rated 0 9d ago A 68 tokens original MIT

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