shogun-timeline

shogun-timeline is a skill for Claude Code, Codex from dcc-mcp/dcc-mcp-shogun. It costs 68 tokens per session (376 once invoked), scanned A, original, MIT.

A set of typed controls for the timeline in Vicon Shogun Post, software used to process motion-capture recordings. It can inspect and change frames, playback and animation ranges, time selections, frame rate, and timecode.

In plain words
What is it for?
It is for checking the current timeline, selecting or changing time ranges, controlling playback, and setting frame-rate or timecode values.
Why use it?
It gives an agent a controlled way to adjust timeline state without running arbitrary scripts or changing motion data during playback.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for checking the current timeline, selecting or changing time ranges, controlling playback, and setting frame-rate or timecode values.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-shogun/shogun-timeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-shogun --skill shogun-timeline
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-shogun

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shogun-timeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-shogun/shogun-timeline/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-shogun/shogun-timeline)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-shogun/shogun-timeline"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-shogun/shogun-timeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for shogun-timeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-shogun/shogun-timeline"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-shogun/shogun-timeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 376 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.00376
Opus 5 $0.00034 $0.00188
Sonnet 5 $0.00014 $0.00075
Haiku 4.5 $0.00007 $0.00038

Measured 10d ago against content hash 374300ac1f2f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

shogun-timeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 12 executable files (scripts/_result.py, scripts/clear_time_selection.py, scripts/deselect_time_range.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_shogun/skills/shogun-timeline/SKILL.md · 37 lines

What it actually says

Vicon Shogun Post Timeline

Start with inspect_timeline. The adapter calls only Vicon's closed Timeline interface; it does not expose arbitrary HSL or Python execution.

Frame setters require explicit, non-negative values. select_time_range replaces the current selection by default. Typed operations also support deselecting one range, inverting the selection, and deriving ranges from selected keys. Play and animation range setters attempt to restore the prior values if the second SDK setter fails. Playback start/stop are typed wrappers over Timeline.Play and Timeline.Stop; they do not change motion data.

This Skill is capability-gated because a Shogun host can ship an SDK surface but reject a command for that host application. Such rejections return a bounded error without paths, tracebacks, or fallback UI actions.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 37 lines · 68 tokens per session scan A 374300ac1f2f

Subscribe to this mod's changes

shogun-timeline is a skill published in the GitHub repository dcc-mcp/dcc-mcp-shogun (0 stars, last pushed 12d ago), licensed MIT. It adds 68 tokens to every session and 376 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

maya-mgear

mGear Shifter deep integration - inspect environments, list components, create guides, build rigs, export templates, and import sample templates.

dcc-mcp/dcc-mcp-maya-mgear · 31 tokens

mgear-import-to-scene

Import asset files into Maya scene with mGear rigging context awareness, following the dccmcpcore.assetimport contract.

dcc-mcp/dcc-mcp-maya-mgear · 32 tokens

marmoset-lookdev

Domain skill - inspect Toolbag PBR materials and frame either the whole scene or an exact object for lookdev and render preparation. Use before material validation or camera rendering. Not for arbitrary Python execution.

dcc-mcp/dcc-mcp-marmoset · 46 tokens

marmoset-scene

Domain skill - inspect, import models, create explicit PBR materials, control visibility, save, and render the active Marmoset Toolbag scene through typed host operations. Use for Toolbag scene and camera-output workflows. Not for arbitrary Python execution.

dcc-mcp/dcc-mcp-marmoset · 56 tokens

shotgrid-crud

ShotGrid CRUD skill — create, read, update, and delete ShotGrid entities. Use when an AI agent needs to manage ShotGrid data: find entities, create new records, update fields, or delete/retire entities. Not for batch operations or schema queries.

dcc-mcp/dcc-mcp-fpt · 59 tokens

shotgrid-batch

ShotGrid batch operations skill — create, update, or delete multiple entities in a single API call. Use when an AI agent needs to perform the same operation on many entities efficiently. Not for single-entity CRUD — use shotgrid-crud.

dcc-mcp/dcc-mcp-fpt · 54 tokens