motion-capture skills

7 tagged motion-capture, measured the same way as everything else here.

Browse within: dcc-mcp 7shogun 7vicon 7

shogun-editing

01

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Safely edit Vicon Shogun Post marker trajectories and channel keys through Vicon's official SDK. Use for bounded Graph and Marker Editing cleanup after inspecting scene objects, channel samples, gaps, and selected time ranges. Do not use for reconstruction, labeling, solving, or retargeting; use shogun-processing for…

0 3d ago A 74 tokens original MIT

shogun-pipeline

02

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Run one host-installed HSL pipeline command through Vicon Shogun Post using an operator-owned exact command allowlist and a fixed, typed parameter contract. Use for studio pipeline steps that have no official Offline SDK equivalent. Never accepts HSL source, script paths, or arbitrary arguments.

0 3d ago A 63 tokens original MIT

shogun-scene

03

dcc-mcp/dcc-mcp-shogun

Skill Claude CodeCodex

Inspect Vicon Shogun Post motion-capture scenes through Vicon's official local control-stream SDK. Use for scene metadata, subjects, markers, skeletons, bounded trajectory values, object hierarchy, setup parameters, rigid bodies, and camera presentation state. The same package includes only official Scene selection…

0 3d ago A 70 tokens original MIT