RenderDoc MCP adapter for AI agents to capture graphics frames, inspect replay events and pipeline state, and export debugging artifacts through the DCC-MCP gateway.
Domain skill — Inspect an existing RenderDoc capture and export its embedded thumbnail, Chrome trace, or drawcall texture resources, and analyse what the frame contains: sample a target region on a grid, scan it for NaN, Inf, negative, and out-of-band values, read a whole frame's structure and signals in one replay…
Domain skill — Discover RenderDoc and launch an explicit game or graphics executable under capture. Use for repeatable local or CI frame capture. Not for reading an existing capture — use renderdoc-analysis.
Domain skill — Debug one RenderDoc capture at pixel and thread granularity: pick the draw that wrote a pixel, walk that pixel's full modification history, step pixel, vertex, and compute shaders, and export post-VS mesh data as OBJ or JSON. Use when a capture replays but the question is why one pixel, vertex, or…
Domain skill — Replay an existing RenderDoc capture through RenderDoc's official replay API and inspect its actions, resources, pipeline state, shaders, constant buffers, texture, and buffer data. Use for structured inspection of a .rdc you already have. Not for launching a capture — use renderdoc-capture. Not for…
Domain skill — Measure how a RenderDoc capture spends its frame: enumerate the GPU counters a driver exposes, sample them over one event range, break the frame into per-action GPU durations and per-pass totals, read the debug, warning, and error messages a replay produced, and quantify overdraw from post-VS geometry.…
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originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: