renderdoc-capture

renderdoc-capture is a skill for Claude Code, Codex from dcc-mcp/dcc-mcp-renderdoc. It costs 44 tokens per session (564 once invoked), scanned A, original, MIT.

A RenderDoc capture tool for recording frames from a specified game or graphics program. RenderDoc is a graphics debugger that captures the work a program sends to the graphics card.

In plain words
What is it for?
It helps capture frames from executable programs for graphics debugging, testing, and analysis on supported Windows and Linux systems.
Why use it?
It makes local or automated frame captures repeatable and rejects captures that contain no useful graphics work.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-renderdoc/renderdoc-capture
Any agent
npx skills add dcc-mcp/dcc-mcp-renderdoc --skill renderdoc-capture
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-renderdoc

Made for: Claude Code, Codex.

Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 564 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00044 $0.00564
Opus 5 $0.00022 $0.00282
Sonnet 5 $0.00009 $0.00113
Haiku 4.5 $0.00004 $0.00056

Measured 3d ago against content hash 153f0fd71531, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

renderdoc-capture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/capture_process.py, scripts/capture_program.py, scripts/get_version.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_renderdoc/skills/renderdoc-capture/SKILL.md · 46 lines

What it actually says

RenderDoc Capture

Call get_version before capture. capture_program starts only the explicit executable and arguments, never a shell. Set trigger_after_secs to request one capture through RenderDoc's official local Target Control API. This headless trigger requires qrenderdoc beside renderdoccmd; it does not focus a window or synthesize keyboard input. hook_children remains a RenderDoc launch option. Set trigger_process_name only with hook_children=true; the sidecar checks the launched target first and, if its name differs, follows only its official NewChild messages to find a unique matching child. A child name without child hooking fails before launch.

The official RenderDoc runtime supports Windows and Linux, not macOS (where this project runs Python unit tests only). On headless Linux, run the adapter under Xvfb or provide another working X/Wayland display; the official archive does not include Qt's offscreen platform plugin.

Capture tools inspect each new .rdc before reporting success. A capture with no frame work such as Draw, Dispatch, Clear, Copy, Resolve, Blit, render-pass work, or command-list execution is rejected with chunk diagnostics while the .rdc remains at the requested output path; retry while the intended target is actively rendering or correct the selected child process.

Use capture_process when Steam or another platform client must launch the target first. It injects into the explicit PID, connects to the returned Target Control ident, requests one capture after the configured delay, and waits for the resulting file. It never takes foreground focus or emits a hotkey. Inject before the target creates its graphics device; late injection cannot recover resources that RenderDoc did not observe. Prefer capture_program when the executable can be launched directly. Neither tool terminates the target process.

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 46 lines · 44 tokens per session scan A 153f0fd71531

Subscribe to this mod's changes

renderdoc-capture is a skill published in the GitHub repository dcc-mcp/dcc-mcp-renderdoc (1 stars, last pushed 9d ago), licensed MIT. It adds 44 tokens to every session and 564 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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