itchio-publish

itchio-publish is a skill for Claude Code, Codex from dcc-mcp/dcc-itchio. It costs 35 tokens per session (546 once invoked), scanned A, original, MIT.

A controlled workflow for publishing an already-built game release to exact itch.io channels. itch.io is a website for publishing games, and a channel is a destination such as a platform-specific release or download page.

In plain words
What is it for?
Use it to preview and then publish game builds with butler, an itch.io upload tool, while recording the target, file changes, license provenance, and build receipt.
Why use it?
It checks the release files, license records, destination, and previous build before uploading. It requires approval after showing what will be published and refuses to continue if the source or previous build has changed.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to preview and then publish game builds with butler, an itch.io upload tool, while recording the target, file changes, license provenance, and build receipt.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-itchio/itchio-publish
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-itchio --skill itchio-publish
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-itchio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for itchio-publish

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-itchio/itchio-publish/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-itchio/itchio-publish)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-itchio/itchio-publish"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-itchio/itchio-publish/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for itchio-publish

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-itchio/itchio-publish"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-itchio/itchio-publish.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 546 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.00546
Opus 5 $0.00017 $0.00273
Sonnet 5 $0.00007 $0.00109
Haiku 4.5 $0.00003 $0.00055

Measured 11d ago against content hash 77d38be4e72e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

itchio-publish scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 6 executable files (scripts/__init__.py, scripts/_publish.py, scripts/inspect_itchio_channels.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skill/itchio-publish/SKILL.md · 51 lines

What it actually says

itch.io Publish

Use this skill after game-release-package has created license-provenance.json for the complete exported game directory. Credentials must come from ITCHIO_API_KEY, BUTLER_API_KEY, or butler's own credential store; never place a key in a tool argument.

Read references/WORKFLOW.md before the first authenticated push.

The required flow is:

  1. Call list_itchio_projects and inspect_itchio_channels to establish the exact owner/game-slug:channel destination.
  2. Call preview_itchio_push. It does not upload. It hashes the source tree, validates license provenance, pins the butler binary, records the channel parent, and binds the structured butler diff into a receipt.
  3. Show the target, version, hidden state, parent build, and diff to the user.
  4. Only after explicit approval, pass the unchanged receipt and unchanged arguments to push_itchio_build.

push_itchio_build revalidates every local and remote binding, reruns the preview, and refuses to start when the parent build drifted. It always uses --if-changed, disables butler auto-wrap and auto-unzip, and defaults a new channel to hidden. hidden=true is rejected for an existing channel because butler's hidden flag is a channel-creation setting; pass hidden=false when updating an existing channel.

Cancellation terminates only the local butler process. Once a push has created a remote build, cancellation cannot roll it back; inspect the channel to learn the final remote state.

This skill does not edit store pages, buy content, log in through a browser, or import files into a DCC.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 51 lines · 35 tokens per session scan A 77d38be4e72e

Subscribe to this mod's changes

itchio-publish is a skill published in the GitHub repository dcc-mcp/dcc-itchio (0 stars, last pushed 21d ago), licensed MIT. It adds 35 tokens to every session and 546 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.