godot skills

177 tagged godot, measured the same way as everything else here.

Browse within: game-development 142gdscript 42game-engine 40dcc-mcp 27game-design 26opencode 7opencode-agent 5

asset-gen

01

htdt/godogen

Skill Claude CodeCodex

Generate visual assets from text prompts: PNG images (Gemini / xAI Grok), GLB 3D models (Tripo3D), rigged biped characters, retargeted animations, and frame-by-frame animated sprites, plus background removal. Use whenever a game needs generated art.

6.6k 1mo ago A 63 tokens original MIT

verification

02

hi-godot/godot-ai

Skill Claude CodeCodex

Verify a Godot AI change before committing — ruff, pytest, GDScript testrun against a live editor, and live-smoke of changed tools. Use before every commit, and whenever asked to check that a change actually works.

2.0k 2d ago A 50 tokens original MIT

merlinhu1/codex-game-studio

Skill Claude CodeCodex

Use for architecture review tasks that review architecture for layer violations, scalability risks, engine misuse, testing seams, and production readiness; produce verification evidence, changed or proposed files, and handoff boundaries.

51 22d ago A 45 tokens original MIT

cgs-dev-story

04

merlinhu1/codex-game-studio

Skill Claude CodeCodex

Use for dev story tasks that turn a design or bug into an implementation-ready story with owner, files, acceptance tests, and dependencies; produce verification evidence, changed or proposed files, and handoff boundaries.

51 22d ago A 46 tokens original MIT

cgs-playtest-report

05

merlinhu1/codex-game-studio

Skill Claude CodeCodex

Use for playtest report tasks that capture player observations, comprehension, friction, loop completion, bugs, quotes, and design implications; produce verification evidence, changed or proposed files, and handoff boundaries.

51 22d ago A 46 tokens original MIT

godot-mcp

06

regiellis/godot-mcp-go

Skill Claude CodeCodex

Use the complete Godot development loop from the godot-mcp CLI: discover the live engine API, build and edit in the open editor, run and play the game, observe state, debug failures, fix them in place, and verify the result. Use when the task involves creating or modifying a Godot project, testing game behavior…

50 4d ago A 95 tokens original MIT

TraftG/opencode-game-studio

Skill Claude CodeCodex

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

38 4mo ago A 36 tokens original MIT

asset-audit

08

TraftG/opencode-game-studio

Skill Claude CodeCodex

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

38 4mo ago A 38 tokens original MIT

balance-check

09

TraftG/opencode-game-studio

Skill Claude CodeCodex

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design.

38 4mo ago A 42 tokens original MIT

add-mechanic

10

n24q02m/better-godot-mcp

Skill Claude CodeCodex

Add game mechanics with correct GDScript 4.x patterns -- movement, health, inventory, save/load.

35 yesterday A 26 tokens original Apache-2.0

build-scene

11

n24q02m/better-godot-mcp

Skill Claude CodeCodex

Pattern-based Godot scene construction with node hierarchy templates and companion node rules.

35 yesterday A 18 tokens original Apache-2.0

debug-issue

12

n24q02m/better-godot-mcp

Skill Claude CodeCodex

Systematic Godot debugging decision trees for physics, signals, rendering, navigation, and input issues.

35 yesterday A 23 tokens original Apache-2.0

game-design-process

13

rondorkerin/gamestack

Skill Claude CodeCodex

The orchestrator for designing a game end to end. Use when starting or steering a game's design — "I'm making a game", "where do I start", "design this game with me", "what's next in the design", or running headless to take a concept to generated, reviewed content. Engine-agnostic; tuned for procedural / AI-authored…

25 2mo ago A 119 tokens original MIT

iteration-loop

14

rondorkerin/gamestack

Skill Claude CodeCodex

Use when bringing any system — visual (terrain/biome/dungeon/town/castle/character/enemy/NPC/spell-fx), systemic (balance/economy/difficulty), or narrative (lore/quests) — up to fidelity with its intended target through repeated cycles, in any engine. Covers the generic Reference → Diff → Prioritize →…

25 2mo ago A 416 tokens original MIT

procgen-review

15

rondorkerin/gamestack

Skill Claude CodeCodex

Run this to review a batch of procedurally- or AI-generated game content (dungeons, regions, quests, items, NPCs, lore, history) before it's committed. Stands in for the human designer's eye in a headless generation loop. Runs the oatmeal test (perceptual sameness), the fanfic/retell test (is it worth retelling), a…

25 2mo ago A 169 tokens original MIT

yume-asset-designer

16

kamwoh/yume

Skill Claude CodeCodex

Visual + audio + UI-style designer for Yume games. Picks ONE consistent strategy per project (library lookup / AI-gen prompt / code-draw shape) for visuals; writes audio cue mappings and localized strings. Per ADR 0009 — owns audio/cues.json (semantic event → sound name) and ui/strings.json (localizable HUD text), in…

21 2mo ago A 116 tokens original MIT

yume-design

17

kamwoh/yume

Skill Claude CodeCodex

Run the Yume text-to-game pipeline. Orchestrates 7 specialist skills (yume-game-designer → game-planner → systems-designer → content-designer → asset-designer → qa-tester, plus tech-director on demand) with optional user-approval gates. Skills load into orchestrator context (no subagent spawn — Tier 2.6 architecture).…

21 2mo ago A 163 tokens original MIT

yume-game-reviewer

18

kamwoh/yume

Skill Claude CodeCodex

Adversarial reviewer for Yume GDDs. Reads docs/games/ /GDD.md and applies critical-but-fair scrutiny across 15 depth axes (mechanical/strategic/pacing/feedback/aesthetic/scope/adversarial + total content scope, signature moments, theme/identity, replay value, real-UX, spatial-design/level-layout). Outputs review.md…

21 2mo ago A 173 tokens original MIT

godot-plugin

19

TomLeeLive/openclaw-godot-skill

Skill Claude CodeCodex

Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Can modify, save, and delete scenes/nodes and capture project metadata and screenshots — destructive operations should be confirmed with…

5 1mo ago A 96 tokens original Apache-2.0

chahat1709/professional-game-developer.skill

Skill Claude CodeCodex

Universal production game engineering skill — design, build, profile, test, and ship games across Unreal Engine 5, Unity 6 (DOTS), Godot 4.3+, Roblox (Luau), and Web/Custom engines with senior studio-grade architectural discipline. Encompasses all 42 specialized game studio job roles across 6 departments: Game Design…

2 7d ago A 103 tokens original MIT

chahat1709/professional-game-developer.skill

Skill Claude CodeCodex

Universal production game engineering skill — design, build, profile, test, and ship games across Unreal Engine 5, Unity 6 (DOTS), Godot 4.3+, Roblox (Luau), and Web/Custom engines with senior studio-grade architectural discipline. Encompasses all 42 specialized game studio job roles across 6 departments: Game Design…

2 7d ago A 103 tokens copy · 100% MIT

gut

22

rockerBOO/gut-skill

Skill Claude CodeCodex

Godot Unit Testing (GUT) framework for GDScript. Covers test structure, assertions, doubles/mocks, async testing, memory management, and CLI execution. Use when writing tests, understanding test patterns, or troubleshooting test failures.

2 4mo ago A 50 tokens GPL-3.0

godot

23

alivirgo/Major-AI-Skills

Skill Claude CodeCodex

Comprehensive operational skill specification for Anthropic Claude to automate, script, troubleshoot, and optimize Godot 4.x, GDScript 2.0, SceneTree node architectures, physics servers, and headless CI/CD export pipelines.

1 5d ago A 51 tokens original MIT

steam-mcp

24

sandraschi/steam-mcp

Skill Claude CodeCodex

Steam-MCP exposes Valve Steam data through FastMCP 3.2 portmanteau tools on ports 11020 (backend) and 11021 (frontend).

1 yesterday A 0 tokens original MIT