godot skills

237 tagged godot, measured the same way as everything else here.

Browse within: game-development 350opencode 110ai-tools 90ai-assisted 74gdscript 44game-engine 40bigpickle 37model-context-protocol 31dcc-mcp 28game-design 26art-audio-content 20engineering-common 15unity 11qa-release 7

asset-gen

01

htdt/godogen

Skill Claude CodeCodex

Generate visual assets from text prompts: PNG images (Gemini / xAI Grok, or local Qwen-Image when installed), GLB 3D models (Tripo CLI), rigged characters, retargeted animations, and frame-by-frame animated sprites, plus background removal. Use whenever a game needs generated art.

not rated 7.1k +62 changed 23d ago A SkillSpector: pass 69 tokens original MIT

gate-check

02

striderZA/OpenCodeGameStudios

Skill Claude Code

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

not rated 96 +5 9d ago A SkillSpector: warn 64 tokens original MIT

godot-solana-sdk

03

Virus-Axel/godot-solana-sdk

Skill Claude CodeCodex

Use this skill when building Solana-enabled games or apps in Godot 4 with the Godot Solana SDK. Triggers include: Solana transactions in GDScript, SPL tokens or NFTs in a Godot project, connecting browser or mobile wallets (Phantom, Solflare, Backpack) in a Godot game, calling Anchor smart contracts from GDScript…

not rated 78 9d ago A 145 tokens original MIT

swallowtail

04

regiellis/godot-mcp-go

Skill Claude CodeCodex

Use the complete Godot development loop from the swallowtail CLI: discover the live engine API, build and edit in the open editor, run and play the game, observe state, debug failures, fix them in place, and verify the result. Use when the task involves creating or modifying a Godot project, testing game behavior…

not rated 68 changed 6d ago A 0 tokens original MIT

cgs-vertical-slice

05

merlinhu1/codex-game-studio

Skill Claude CodeCodex

Use for vertical slice tasks that validate whether a full game loop can be built at representative quality before production commitment; produce verification evidence, changed or proposed files, and handoff boundaries.

not rated 67 +4 2mo ago A 43 tokens original MIT

design-system

06

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

not rated 45 6mo ago A 45 tokens original MIT

godot-plugin

07

TomLeeLive/openclaw-godot-skill

Skill Claude CodeCodex

Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Can modify, save, and delete scenes/nodes and capture project metadata and screenshots — destructive operations should be confirmed with…

not rated 5 1mo ago A 96 tokens original Apache-2.0

steam-mcp

08

sandraschi/steam-mcp

Skill Claude CodeCodex

Steam-MCP exposes Valve Steam data through FastMCP 3.2 portmanteau tools on ports 11020 (backend) and 11021 (frontend).

not rated 3 +1 3d ago A 0 tokens original MIT

dcc-mcp/dcc-mcp-godot

Skill Claude Code

Analyze a Godot project and generate a version-aware SCons export-template profile, optional .gdbuild feature profile, and reproducible artifact-size report. Use when reducing packaged engine size before export; keep runtime validation and risky binary post-processing explicit.

not rated 3 3d ago A 56 tokens original MIT

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