Generate visual assets from text prompts: PNG images (Gemini / xAI Grok, or local Qwen-Image when installed), GLB 3D models (Tripo CLI), rigged characters, retargeted animations, and frame-by-frame animated sprites, plus background removal. Use whenever a game needs generated art.
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.
Use this skill when building Solana-enabled games or apps in Godot 4 with the Godot Solana SDK. Triggers include: Solana transactions in GDScript, SPL tokens or NFTs in a Godot project, connecting browser or mobile wallets (Phantom, Solflare, Backpack) in a Godot game, calling Anchor smart contracts from GDScript…
Use the complete Godot development loop from the swallowtail CLI: discover the live engine API, build and edit in the open editor, run and play the game, observe state, debug failures, fix them in place, and verify the result. Use when the task involves creating or modifying a Godot project, testing game behavior…
Use for vertical slice tasks that validate whether a full game loop can be built at representative quality before production commitment; produce verification evidence, changed or proposed files, and handoff boundaries.
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Can modify, save, and delete scenes/nodes and capture project metadata and screenshots — destructive operations should be confirmed with…
Analyze a Godot project and generate a version-aware SCons export-template profile, optional .gdbuild feature profile, and reproducible artifact-size report. Use when reducing packaged engine size before export; keep runtime validation and risky binary post-processing explicit.
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At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: