striderZA/OpenCodeGameStudios

Agentic game development taken to the next level: plan, build and test across major engines with any coding agent🤖

83Stars on the repository
200Mods indexed here, across every type
24d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

architecture-review

01

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL…

not rated 83 24d ago A 71 tokens copy · 88% MIT

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).

not rated 83 24d ago A 63 tokens copy · 94% MIT

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.

not rated 83 24d ago A 44 tokens copy · 97% MIT

art-bible

04

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /concept-brainstorm is approved and before /map-systems or any GDD authoring begins.

not rated 83 24d ago A 49 tokens copy · 86% MIT

art-generate

05

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Generates placeholder .aseprite files from asset specs using the Aseprite MCP. Reads asset specs and art bible, creates sprites with correct dimensions/palette/layers, exports PNGs. Run after /asset-spec has produced specs and /art-bible exists.

not rated 83 24d ago A 57 tokens original MIT

asset-audit

06

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

not rated 83 24d ago A 38 tokens original MIT

asset-spec

07

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

not rated 83 24d ago A 54 tokens copy · 89% MIT

team-audio

08

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

not rated 83 24d ago A 34 tokens copy · 86% MIT

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

not rated 83 24d ago A 36 tokens copy · 95% MIT

concept-brainstorm

10

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

not rated 83 24d ago A 38 tokens copy · 84% MIT

create-architecture

11

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against…

not rated 83 24d ago A 68 tokens copy · 84% MIT

gate-check

12

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

not rated 83 24d ago A 64 tokens original MIT

help

13

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do.

not rated 83 24d ago A 45 tokens original MIT

init-template

14

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

First-time repo setup for new projects. Transforms the cloned OCGS template into a clean, ready-to-use game project with your own identity.

not rated 83 24d ago C 33 tokens original MIT

map-systems

15

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

not rated 83 24d ago A 26 tokens copy · 95% MIT

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.

not rated 83 24d ago A 48 tokens copy · 97% MIT

setup-engine

17

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

not rated 83 24d ago A 44 tokens copy · 92% MIT

start

18

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

First-time onboarding — asks where you are, then guides you to the right workflow or to pre-workflow exploration. No assumptions.

not rated 83 24d ago A 28 tokens copy · 88% MIT

balance-check

19

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

not rated 83 24d ago A 61 tokens original MIT

consistency-check

20

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.

not rated 83 24d ago A 58 tokens copy · 91% MIT

content-audit

21

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.

not rated 83 24d ago A 22 tokens copy · 98% MIT

design-review

22

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

not rated 83 24d ago A 34 tokens copy · 83% MIT

design-system

23

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

not rated 83 24d ago A 45 tokens copy · 88% MIT

estimate

24

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

not rated 83 24d ago A 28 tokens copy · 97% MIT

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