art-bible

art-bible is a skill for Claude Code from striderZA/OpenCodeGameStudios. It costs 49 tokens per session (5,668 once invoked), scanned A, a copy of art-bible, MIT.

A guided writing tool for an art bible, which is a document defining a game's visual identity, colors, lighting, and other art rules.

In plain words
What is it for?
It helps establish the visual standards used for game assets after the game concept has been approved.
Why use it?
It helps a team make visual decisions consistently instead of leaving each asset to individual interpretation.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: installed under .agents/ (shared by several agents).

Good fit It helps establish the visual standards used for game assets after the game concept has been approved.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/striderza/opencodegamestudios/art-bible
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add striderZA/OpenCodeGameStudios --skill art-bible
Clone the repo
git clone --depth 1 https://github.com/striderZA/OpenCodeGameStudios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for art-bible

README.md
[![agentmods](https://agentmods.dev/badge/skills/striderza/opencodegamestudios/art-bible/github.svg)](https://agentmods.dev/skills/striderza/opencodegamestudios/art-bible)
Your own site
<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/art-bible"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/art-bible/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for art-bible

Your own site · 80×15
<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/art-bible"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/art-bible.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,668 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.05668
Opus 5.5 $0.00020 $0.02267
Sonnet 5.5 $0.00010 $0.01134
Haiku 4.5 $0.00005 $0.00567

Measured 1mo ago against content hash 2021b757e407, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

art-bible scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to art-bible — 492 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/modules/art/skills/art-bible/SKILL.md · 488 lines

How it starts

The opening of the file, as written. The whole thing — 488 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Phase 0: Parse Arguments and Context Check

Resolve the review mode (once, store for all gate spawns this run):

  1. If --review [full|lean|solo] was passed → use that
  2. Else read production/review-mode.txt → use that value
  3. Else → default to lean

See docs/framework/director-gates.md for the full check pattern.

Read design/gdd/game-concept.md. If it does not exist, fail with:

"No game concept found. Run /concept-brainstorm first — the art bible is authored after the game concept is approved."

Extract from game-concept.md:

  • Game title (working title)
  • Core fantasy and elevator pitch
  • Game pillars (all of them)
  • Visual Identity Anchor section if present (from brainstorm Phase 4 art-director output)
  • Target platform (if noted)

Retrofit mode detection: Glob design/art/art-bible.md. If the file exists:

  • Read it in full
  • For each of the 9 sections, check whether the body contains real content (more than a [To be designed] placeholder or similar) vs. is empty/placeholder
  • Build a section status table:
Section | Status
--------|--------
1. Visual Identity Statement | [Complete / Empty / Placeholder]
2. Color Palette | ...
3. Lighting & Atmosphere | ...
4. Character Art Direction | ...
5. Environment & Level Art | ...
6. UI Visual Language | ...
7. VFX & Particle Style | ...
8. Asset Standards | ...
9. Style Prohibitions | ...
  • Present this table to the user:

    "Found existing art bible at design/art/art-bible.md. [N] sections are complete, [M] need content. I'll work on the incomplete sections only — existing content will not be touched."

  • Only work on sections with Status: Empty or Placeholder. Do not re-author sections that are already complete.

If the file does not exist, this is a fresh authoring session — proceed normally.

Read docs/framework/technical-preferences.md if it exists — extract performance budgets and engine for asset standard constraints.


Phase 1: Framing

Present the session context and ask two questions before authoring anything:

Read the full file on GitHub · 488 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 488 lines · 49 tokens per session scan A 2021b757e407

Subscribe to this mod's changes

art-bible is a skill published in the GitHub repository striderZA/OpenCodeGameStudios (99 stars, last pushed 13d ago), licensed MIT. It adds 49 tokens to every session and 5,668 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 86% identical to art-bible, differing in 492 lines, and is treated as a copy.

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