art-bible

art-bible is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 47 tokens per session (3,318 once invoked), scanned A, original, MIT.

A guided document for defining a game's visual identity and production rules. It is written section by section after the game concept is approved.

In plain words
What is it for?
Creating or completing an art bible after brainstorming and before system or game-design documents are authored.
Why use it?
It gives asset production a shared visual specification and helps ensure later game-development work follows the intended look.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Good fit Creating or completing an art bible after brainstorming and before system or game-design documents are authored.

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Install with agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/art-bible
About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 24,880 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill art-bible
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for art-bible

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/art-bible.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/art-bible)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/art-bible"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/art-bible.svg" alt="Measured on agentmods" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,318 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 13 May 2026
  • Snyk pass 13 May 2026
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 7
    Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.
    Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.03318
Opus 5 $0.00023 $0.01659
Sonnet 5 $0.00009 $0.00664
Haiku 4.5 $0.00005 $0.00332

Measured 8d ago against content hash 19daa484f6f6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

art-bible scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

4 near-identical copies found in the catalogue:

.claude/skills/art-bible/SKILL.md · 250 lines

How it starts

The opening of the file, as written. The whole thing — 250 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Phase 0: Parse Arguments and Context Check

Resolve the review mode (once, store for all gate spawns this run):

  1. If --review [full|lean|solo] was passed → use that
  2. Else read production/review-mode.txt → use that value
  3. Else → default to lean

See .claude/docs/director-gates.md for the full check pattern.

Read design/gdd/game-concept.md. If it does not exist, fail with:

"No game concept found. Run /brainstorm first — the art bible is authored after the game concept is approved."

Extract from game-concept.md:

  • Game title (working title)
  • Core fantasy and elevator pitch
  • Game pillars (all of them)
  • Visual Identity Anchor section if present (from brainstorm Phase 4 art-director output)
  • Target platform (if noted)

Retrofit mode detection: Glob design/art/art-bible.md. If the file exists:

  • Read it in full
  • For each of the 9 sections, check whether the body contains real content (more than a [To be designed] placeholder or similar) vs. is empty/placeholder
  • Build a section status table:
Section | Status
--------|--------
1. Visual Identity Statement | [Complete / Empty / Placeholder]
2. Color Palette | ...
3. Lighting & Atmosphere | ...
4. Character Art Direction | ...
5. Environment & Level Art | ...
6. UI Visual Language | ...
7. VFX & Particle Style | ...
8. Asset Standards | ...
9. Style Prohibitions | ...
  • Present this table to the user:

    "Found existing art bible at design/art/art-bible.md. [N] sections are complete, [M] need content. I'll work on the incomplete sections only — existing content will not be touched."

  • Only work on sections with Status: Empty or Placeholder. Do not re-author sections that are already complete.

If the file does not exist, this is a fresh authoring session — proceed normally.

Read .claude/docs/technical-preferences.md if it exists — extract performance budgets and engine for asset standard constraints.


Phase 1: Framing

Present the session context and ask two questions before authoring anything:

Read the full file on GitHub · 250 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 250 lines · 47 tokens per session scan A 19daa484f6f6

Subscribe to this mod's changes

art-bible is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (24,880 stars, last pushed 3mo ago), licensed MIT. It adds 47 tokens to every session and 3,318 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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