art-bible

art-bible is a skill for Claude Code from bullish0x/GameStudio. It costs 47 tokens per session (3,304 once invoked), scanned A, a copy of art-bible, MIT.

A guided writing process for an art bible, a document that defines a game's visual identity and rules for creating its artwork.

In plain words
What is it for?
For documenting visual style, mood, shapes, colors, and other art decisions after the game's core concept has been approved.
Why use it?
It gives the art team a shared reference before producing assets or writing detailed game design documents.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool; installed under .agents/ (shared by several agents).

Good fit For documenting visual style, mood, shapes, colors, and other art decisions after the game's core concept has been approved.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/art-bible
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill art-bible
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for art-bible

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/art-bible/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/art-bible)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/art-bible"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/art-bible/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for art-bible

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/art-bible"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/art-bible.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,304 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.03304
Opus 5 $0.00023 $0.01652
Sonnet 5 $0.00009 $0.00661
Haiku 4.5 $0.00005 $0.00330

Measured 11d ago against content hash 91030386032c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

art-bible scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to art-bible — 25 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/art-bible/SKILL.md · 249 lines

How it starts

The opening of the file, as written. The whole thing — 249 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Phase 0: Parse Arguments and Context Check

Resolve the review mode (once, store for all gate spawns this run):

  1. If --review [full|lean|solo] was passed → use that
  2. Else read production/review-mode.txt → use that value
  3. Else → default to lean

See .agents/docs/director-gates.md for the full check pattern.

Read design/gdd/game-concept.md. If it does not exist, fail with:

"No game concept found. Run /brainstorm first — the art bible is authored after the game concept is approved."

Extract from game-concept.md:

  • Game title (working title)
  • Core fantasy and elevator pitch
  • Game pillars (all of them)
  • Visual Identity Anchor section if present (from brainstorm Phase 4 art-director output)
  • Target platform (if noted)

Retrofit mode detection: Glob design/art/art-bible.md. If the file exists:

  • Read it in full
  • For each of the 9 sections, check whether the body contains real content (more than a [To be designed] placeholder or similar) vs. is empty/placeholder
  • Build a section status table:
Section | Status
--------|--------
1. Visual Identity Statement | [Complete / Empty / Placeholder]
2. Mood & Atmosphere | ...
3. Shape Language | ...
4. Color System | ...
5. Character Design Direction | ...
6. Environment Design Language | ...
7. UI/HUD Visual Direction | ...
8. Asset Standards | ...
9. Reference Direction | ...
  • Present this table to the user:

    "Found existing art bible at design/art/art-bible.md. [N] sections are complete, [M] need content. I'll work on the incomplete sections only — existing content will not be touched."

  • Only work on sections with Status: Empty or Placeholder. Do not re-author sections that are already complete.

If the file does not exist, this is a fresh authoring session — proceed normally.

Read .agents/docs/technical-preferences.md if it exists — extract performance budgets and engine for asset standard constraints.


Phase 1: Framing

Present the session context and ask two questions before authoring anything:

Read the full file on GitHub · 249 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 249 lines · 47 tokens per session scan A 91030386032c

Subscribe to this mod's changes

art-bible is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 2mo ago), licensed MIT. It adds 47 tokens to every session and 3,304 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 88% identical to art-bible, differing in 25 lines, and is treated as a copy.

Related

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