bullish0x/GameStudio

Turn any supported coding-agent harness into a full game-dev studio - 55 specialized AI agents and 182 skills for Godot, Unity, Unreal, Three.js, PixiJS, Phaser, and R3F.

10Stars on the repository
200Mods indexed here, across every type
2mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

adopt

01

bullish0x/GameStudio

Skill Claude CodeCodex

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks…

not rated 10 2mo ago A 78 tokens copy · 94% MIT

ai-system

02

bullish0x/GameStudio

Skill Claude CodeCodex

AI system for game entities including behavior trees, finite state machines, steering behaviors, and decision making.

not rated 10 2mo ago A 22 tokens original MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

not rated 10 2mo ago A 36 tokens copy · 91% MIT

architecture-review

04

bullish0x/GameStudio

Skill Claude CodeCodex

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL…

not rated 10 2mo ago A 71 tokens copy · 100% MIT

art-bible

05

bullish0x/GameStudio

Skill Claude CodeCodex

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

not rated 10 2mo ago A 47 tokens copy · 88% MIT

asset-audit

06

bullish0x/GameStudio

Skill Claude CodeCodex

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

not rated 10 2mo ago A 38 tokens copy · 89% MIT

asset-spec

07

bullish0x/GameStudio

Skill Claude CodeCodex

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

not rated 10 2mo ago A 54 tokens copy · 100% MIT

audio-system

08

bullish0x/GameStudio

Skill Claude CodeCodex

Audio system for games including sound effects, music, spatial audio, and audio management with Web Audio API.

not rated 10 2mo ago A 23 tokens original MIT

balance-check

09

bullish0x/GameStudio

Skill Claude CodeCodex

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

not rated 10 2mo ago A 61 tokens copy · 95% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Mobile battery optimization techniques including adaptive quality, power-efficient rendering, and background behavior.

not rated 10 2mo ago A 19 tokens original MIT

brainstorm

11

bullish0x/GameStudio

Skill Claude CodeCodex

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

not rated 10 2mo ago A 36 tokens copy · 91% MIT

bug-report

12

bullish0x/GameStudio

Skill Claude CodeCodex

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

not rated 10 2mo ago A 36 tokens copy · 98% MIT

bug-triage

13

bullish0x/GameStudio

Skill Claude CodeCodex

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

not rated 10 2mo ago A 59 tokens copy · 97% MIT

camera-system

14

bullish0x/GameStudio

Skill Claude CodeCodex

Camera system for games including follow camera, orbit controls, shake effects, and cinematic cameras.

not rated 10 2mo ago A 20 tokens original MIT

changelog

15

bullish0x/GameStudio

Skill Claude CodeCodex

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

not rated 10 2mo ago A 29 tokens copy · 100% MIT

code-review

16

bullish0x/GameStudio

Skill Claude CodeCodex

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

not rated 10 2mo ago A 41 tokens copy · 95% MIT

collision-system

17

bullish0x/GameStudio

Skill Claude CodeCodex

ECS collision detection system with spatial partitioning, broadphase/narrowphase, AABB, and sphere collision for mobile games.

not rated 10 2mo ago A 28 tokens original MIT

consistency-check

18

bullish0x/GameStudio

Skill Claude CodeCodex

Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.

not rated 10 2mo ago A 58 tokens copy · 98% MIT

content-audit

19

bullish0x/GameStudio

Skill Claude CodeCodex

Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.

not rated 10 2mo ago A 22 tokens copy · 98% MIT

create-architecture

20

bullish0x/GameStudio

Skill Claude CodeCodex

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against…

not rated 10 2mo ago A 68 tokens copy · 97% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).

not rated 10 2mo ago A 63 tokens copy · 95% MIT

create-epics

22

bullish0x/GameStudio

Skill Claude CodeCodex

Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

not rated 10 2mo ago A 61 tokens copy · 92% MIT

create-stories

23

bullish0x/GameStudio

Skill Claude CodeCodex

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

not rated 10 2mo ago A 65 tokens copy · 95% MIT

day-one-patch

24

bullish0x/GameStudio

Skill Claude CodeCodex

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

not rated 10 2mo ago A 63 tokens copy · 98% MIT

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