adopt
01Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance not existence.
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.
This repository also configures its own agents. See what Claude-Code-Game-Studios tells them →
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance not existence.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Traceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT ASSESSED/FAIL.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Author the Art Bible — visual identity gating asset production. Run before /map-systems.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Audit assets against naming conventions, file size budgets, format standards. Finds orphaned assets, missing references.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Per-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data. 'Check game balance'.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Guided concept ideation using professional studio techniques, player psychology, creative exploration.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Structured bug report from a description, or analyze code for potential bugs. Reproduction steps, severity.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Re-evaluate open bugs — priority vs severity, assign to sprints, surface systemic trends. Run when the count grows.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Auto-generate a changelog from git commits and sprint data. Internal and player-facing versions.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Architectural code review — coding standards, SOLID, testability, performance concerns.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Scan GDDs against the entity registry for cross-document conflicts. Grep-first approach targets conflicting sections, different stats.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Audit GDD content counts against what's implemented — planned vs built.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Author the architecture blueprint before code is written. Validates decisions against the pinned engine, flags knowledge gaps.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Flat must-do/never-do rules sheet per system and layer, extracted from Accepted ADRs. ADRs explain why; this is actionable.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Turn GDDs plus architecture into epics — one per architectural module, with untraced requirements. Then /create-stories [epic-slug].
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Break one epic into implementable stories embedding TR-ID, ADR guidance, acceptance criteria. Reads the control manifest. After /create-epics.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Day-one launch patch — focused fix for known issues found after gold master. Mini-sprint with QA gate and rollback.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code needs its repo
Reviews one design document for completeness, internal consistency, implementability, and design standards. Before handing to programmers.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Implement a story: ADR guidelines, right programmer agent, code plus test. Then /story-done (/story-readiness before, /code-review after, at standard/full).
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Estimate task effort from complexity, dependencies, velocity, risk. Structured estimate with confidence levels.
Donchitos/Claude-Code-Game-Studios
Skill Claude Code
Ready to advance between development phases? PASS/CONCERNS/NOT ASSESSED/FAIL with blockers and required artifacts. 'Can we move to production?'.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: